In the Marine Corps, we used to have a saying for a Marine who was performing poorly with respect to his marksmanship: "It's not the DOPE on the weapon, it's the dope behind the weapon."
Dope, in this context, was a homonym referring to 2 different things: The "DOPE" on the weapon was referring to windage and elevation settings; it's actually an acronym for Data On Personal Equipment. (For those unfamiliar with rifle ballistics, those are dials that allow you to change your left-right targeting (windage), generally due to wind, and/or your up/down targeting (elevation), generally as a result of bullet-drop due to gravity. Thus, Marines who were shooting poorly would blame it on their windage and elevation settings, ie, their dope, and the rest of the unit would tease them that the problem was the idiot firing the weapon.
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So, after about 8 games of Armada, the only ship i'm really struggling with is the Nebulon B. I can't figure out what it's supposed to do. It doesn't have a clear purpose to me. That big meaty flank is a blessing and a curse. You want to roll so you can take advantage of your guns (especially if putting on Enhanced Armaments), but then you open yourself up to return fire and just get crushed with that 1 shield.
It seems like a generalist to me, but it's a generalist with a very obvious and very exploitable achilles heel. So, it doesn't really rock or papers or scissors but it sure as hell gets rocked.
Firepower? Average all around.
Maneuverability? Average.
Speed? Good-ish, but without good manueverability, you cannot expect to get your flanks tucked-in when you need to.
Hull/Durability: Weak. Those 1-shield flanks and no re-direct tokens really hurt.
Ratings: Meh. Command is not high enough to really horde tokens, but is too high to play in reactive mode (like the CR-90). Squadron is never good enough to actually make a "Squadron based ship" out of, and no upgrades for expanded hangar bays. Engineering is nice, but not nice enough to cover the glaring weakness of flanks. ahtough I'd probably argue this is it's best Asset.
Cost: The stats/numbers would seem to be appropriate for its cost, but I'm just finding that the sum of the Neb-b is less than it's parts.
Has anyone figured out a really good way to outfit this ship and use it?
Edited by Rocmistro