House rule idea

By Angelalex242, in Star Wars: Force and Destiny RPG

Since I in particular don't like conflict, I'm considering the following idea:

To use a DSP, you now have 3 options.

1st: You may use RAW.

2nd: Instead of taking conflict, you take 2 strain instead as your will and serenity overcome the Dark Side.(maybe this option requires a discipline check of difficulty however much conflict you would've taken)

3rd: Instead of taking strain, you take double (triple? quadruple?) conflict, as you give in to anger and hate and give Sidious a smiley face.

(all options still require a destiny point)

Edited by Angelalex242

I think the strain amd destiny point cost as it is now works even without giving conflict. I award conflict for the act not just the spending of a darkside pt.

I don't see 2 and 3 providing any real option. By RAW I spend a Dpoint, take 1 conflict (meh) and spend only the exact strain I need to to activate the Power... which I can regain pretty easy.

Option 2... Well If I need to flip 3 pips or more it's great if all I take is 2 strain and no conflict...

Option 3.... Occasionally nice, but a little too occasionally. Strain is pretty easy to recover so the situation where I'd use this is limited.

Refresh my memory on what you dislike about Conflict. I know you think pip flipping should be a bigger thing but I don't recall the endgame on that and how it ties into other conflict sources. I half suspect you may want to ditch Morality all together and do something more akin to D6's FP/DSP system....

Well, Option 2 is mostly designed for situations where 'this act is something that'd make Yoda, Luke and Obi Wan all smile. There's no reason on Lucas's green earth why there should be conflict in this.'

Option 3 is mostly to fuel actions that would create conflict on their own. That is, using the Dark Side to fuel a misdeed probably isn't straining.

Yeah, sounds like you'd be happier with something more like the old WEG system.

Why not just try leaving pip flipping as RAW, and ditch the Morality/Conflict system an instead just adjust player Morality directly based on their actions and intents?

Why not just leave the objective Conflict system behind and go fully narrative? The RAW strain + DP to use dark pips works out just fine with respect to resource balance.

The Light and Dark paragons are designed to be somewhat balanced reflections of each other, so it doesn't seem like Conflict is necessary to be yet another resource to pay for using dark pips -- it's only designed to make sense narratively.

RAW for people who don't take Morality is just the Strain and Destiny Point. Obligation to Jedi Code or something instead. Fall to the dark side is done narratively and it still handles the switch to dark side points. And for slight homebrew, add light/dark side paragon bonuses if you feel it necessary.

I think there was a talent on an Adversary in the Edge of the Empire book that had a talent that would allow you to flip 1 pip for 1 strain, no Destiny cost. Edge of the Force or something like that? I saw that as "being too serene to be conflicted over this."

Maybe allowing PC's to buy that would improve the odds in a way you're looking for?

I think there was a talent on an Adversary in the Edge of the Empire book that had a talent that would allow you to flip 1 pip for 1 strain, no Destiny cost. Edge of the Force or something like that? I saw that as "being too serene to be conflicted over this."

Maybe allowing PC's to buy that would improve the odds in a way you're looking for?

That's Signature Ability territory.

I think there was a talent on an Adversary in the Edge of the Empire book that had a talent that would allow you to flip 1 pip for 1 strain, no Destiny cost. Edge of the Force or something like that? I saw that as "being too serene to be conflicted over this."

Maybe allowing PC's to buy that would improve the odds in a way you're looking for?

That's Signature Ability territory.

In the standard game with Morality and Conflict, I would agree. Actually, I hope that the Sig Abilities will be cooler than that. I would probably just reserve this talent for NPC's who don't care about Morality/Conflict, but makes it easier on the GM to run a Force character.

But the OP is talking about house rules to go for a particular feel. I'm just adding a little brainstorming to the pile.