Nashtah Pup as the last ship on the board

By ViscerothSWG, in X-Wing Rules Questions

I've seen a lot of discussion (mostly on Facebook) about what happens when an opponent's last ship on the board is the YV-666 with Hound's Tooth title since the deployment rule was revealed.

The short answer per the rules is that you keep playing.

The Rules

Nashtah Pup Deployment Rule:

Deploying the Nashtah Pup

When the YV-666 equipped with the Hound's Tooth Upgrade card is destroyed (but has not fled the battlefield), it may deploy the Nashtah Pup Pilot before it is removed from the play area. To deploy, follow these steps:

1. Declare either the front or rear guides of the Hound's Tooth.

2. Choose a maneuver on the Z-95 Headhunter maneuver dial.

3. Take the maneuver template that matches the chosen maneuver and slide the template between the declared guides on the Hound's Tooth.

4. Take the Nashtah Pup Pilot ship and place it at the opposite end of the template, sliding the rear guides of the ship into the opposite end of the template. This counts as a maneuver. If this maneuver causes Nashtah Pup Pilot to overlap an obstacle or another ship, it follows the normal rules for overlapping. If this causes a situation in which the Nashtah Pup Pilot cannot be placed in the play area, Nashtah Pup Pilot is destroyed.

5. If Nashtah Pup Pilot has not overlapped an obstacle or another ship and is not stressed, it may perform one action. It cannot attack this round.

Tournament Rule:

End of Match
Each tournament match ends in one of the following ways:
• All of one player’s ships are destroyed (respecting the Simultaneous Attack Rule on page 16 of the Rules of Play). The player with at least one ship remaining immediately earns a win, and the opposing player receives a loss. If neither player has any remaining ships, the game ends in a draw.
The important phrases in this interaction are "it may deploy the Nashtah Pup Pilot before it is removed from the play area" and "All of one player’s ships are destroyed. The player with at least one ship remaining immediately earns a win".
As the Hound's Tooth is not removed until after the Nashtah Pup is on the board, the end of match condition is not yet met - both players still have ships on the board. Thus play continues as normal until time runs out or the Pup is dead/pulls out the win.
If the game goes to time, the Pup is worth no points per its pilot card. So fly it casually aggressive!

I hadn't read the deployment rule before, interesting. Have you noticed it says to choose any manoeuvre that the Z95 can do, but then specifies that you line up the template in the rear guides - so what if the manoeuvre was a K Turn? I sense an errata/FAQ coming.

I hadn't read the deployment rule before, interesting. Have you noticed it says to choose any manoeuvre that the Z95 can do, but then specifies that you line up the template in the rear guides - so what if the manoeuvre was a K Turn? I sense an errata/FAQ coming.

Yes, you can choose to K-turn and end the deployment with a stress and no action.

Step 2 of deployment does not exclude any maneuvers on the dial so you can perform a red K-turn.

Step 5 says that to perform an action one of the conditions is "and is not stressed". Two ways to be stressed on deployment: debris field and red maneuver. So you'll lose your action if you K-turn, but maybe that's still your best move on deployment.

Edited by ViscerothSWG

I hadn't read the deployment rule before, interesting. Have you noticed it says to choose any manoeuvre that the Z95 can do, but then specifies that you line up the template in the rear guides - so what if the manoeuvre was a K Turn? I sense an errata/FAQ coming.

The deployment rules permit any move on the Z-95 dial. Since there is no "check stress" step listed a K-Turn wouldn't stress the Pup.

That's either really cool for the Pup or a mistake. Either way it will need to be FAQ'd

I hadn't read the deployment rule before, interesting. Have you noticed it says to choose any manoeuvre that the Z95 can do, but then specifies that you line up the template in the rear guides - so what if the manoeuvre was a K Turn? I sense an errata/FAQ coming.

Yes, you can choose to K-turn and end the deployment with a stress and no action.

Step 2 of deployment does not exclude any maneuvers on the dial so you can perform a red K-turn.

Step 5 says that to perform an action one of the conditions is "and is not stressed". Two ways to be stressed on deployment: debris field and red maneuver. So you'll lose your action if you K-turn, but maybe that's still your best move on deployment.

kMJMR1G.jpg

Red maneuvers don't cause stress. The Check for Stress step causes stress, the deployment instructions never tell you to do that. Unless there is a FAQ the Pup can deploy with a K-Turn and immediately take an action without ending up with a stress.

Edited by WWHSD

Yes, you can choose to K-turn and end the deployment with a stress and no action.

Step 2 of deployment does not exclude any maneuvers on the dial so you can perform a red K-turn.

His point was that the way the deployment rules are written you can choose to deploy with a k-turn but end up still facing away from the hounds tooth because the deployment rules specifically say to slot the end of the template into the REAR guides of the pup.

His point was that if you pick k-turn you don't turn around.

Red maneuvers don't cause stress. The Check for Stress step causes stress, the deployment instructions never tell you to do that. Unless there is a FAQ the Pup can deploy with a K-Turn and immediately take an action without ending up with a stress.

Maybe so, but there's not much point since it will still be facing in the direction it travelled.

Are K turns the only reds on the Z95 dial? If so, then no problem, it's worked out quite cleverly.

Are K turns the only reds on the Z95 dial? If so, then no problem, it's worked out quite cleverly.

Yeah, its only red is the 3 K.

Edited by WWHSD

Red maneuvers don't cause stress. The Check for Stress step causes stress, the deployment instructions never tell you to do that. Unless there is a FAQ the Pup can deploy with a K-Turn and immediately take an action without ending up with a stress.

Maybe so, but there's not much point since it will still be facing in the direction it travelled.

Totally missed that.

Red maneuvers don't cause stress. The Check for Stress step causes stress, the deployment instructions never tell you to do that. Unless there is a FAQ the Pup can deploy with a K-Turn and immediately take an action without ending up with a stress.

Maybe so, but there's not much point since it will still be facing in the direction it travelled.

Totally missed that.

Ditto. Very clever specific deployment wording to exclude K-turns.

Red maneuvers don't cause stress. The Check for Stress step causes stress, the deployment instructions never tell you to do that. Unless there is a FAQ the Pup can deploy with a K-Turn and immediately take an action without ending up with a stress.

Maybe so, but there's not much point since it will still be facing in the direction it travelled.

Totally missed that.

Ditto. Very clever specific deployment wording to exclude K-turns.

They could have been way less clever and just specified "choose a white or green maneuver" for the same result.

Ditto. Very clever specific deployment wording to exclude K-turns.

Assuming it was deliberate. I rather think that it was just an oversight because they just copied the regular rules for executing a maneuver and edited them. The actual rules require a special exception for K-turns as well.

Ditto. Very clever specific deployment wording to exclude K-turns.

Assuming it was deliberate. I rather think that it was just an oversight because they just copied the regular rules for executing a maneuver and edited them. The actual rules require a special exception for K-turns as well.

In light of today's announcement for the Ghost and the Gozanti, I'm starting to think it might not be an accident. The rules for the deployment procedure will probably be the same for all three with only the trigger for deployment changing. As written, the rules would account for something like a Defender to be deployed without having to worry about it being able to K-Turn while still staying very general.