Fantasy Conversion

By Blackbird888, in Star Wars: Edge of the Empire RPG

Hey, folks.

So, before I got into FFG's Star Wars game, I was working on my own Final Fantasy tabletop RPG. Eventually I scrapped it and started crafting my own fantasy setting, making it a magic free setting for the heck of it. I ended up with The Elder Scrolls and Final Fantasy, But With Plasmids (Starring a Historian's Anachronistic Nightmare, Featuring the Vulcans, with a Guest Appearance by Cthulhu and Sons). That's not actually what I named it, but it's relatively accurate description.

When I got the Star Wars game, I found that the system could be converted entirely with minimal overhauls to the rules, careers or talents. So I did.

Caveat: the link leads to a "fluff free" version of the game. It is literally just stat blocks and technical data. I would put up the fluffy version, but it's a work in progress and I feel the need to protect the story material I came up with somehow.

Another caveat: as stated, this doesn't have any mages and assorted baggage. I'm am working on powers and a career based on that, and when it is done I'll add it as the mage class in the fluff free version.

A third caveat: I have no skills to make this look, even remotely, like officially released files. It's all just Word documents converted to PDFs.

Anyway, enjoy! Or not.

https://www.dropbox.com/sh/6hy6l5s2mnz2lah/AABq7evIxO4CKguh-nitEZI5a?dl=0

Edit: edited the species for a mistake.

Edited by Blackbird888

Nice, one great thing about this system is it's easily re-skinned.

There are a couple other threads on this board with fantasy conversions, you might want to check them out:

https://community.fantasyflightgames.com/topic/182146-nds-fantasy/

https://community.fantasyflightgames.com/topic/136717-the-edge-of-the-aquilonian-empire-v25/?hl=aquilonian

I've checked those out as well. Good work on both. Zuloth's pet rules are a good addition. I meant to place a link to NDS Fantasy but it slipped my mind.

Updated the weapons and the careers. Split Ranged into two skills (heavy and light) and shortened the weapons list with specific kinds of weapons rather than generic types for future additions.

I have recently begun re-working the system for the "Avatar: The Last Airbender".

Following the rather clever path of breaking up the "Star Wars" universe into three distinct arenas, I will be breaking this up into four elemental arenas.
"Book One: Water" will allow for Earth, Fire and Air benders, but Water benders will get the most attention and set the tone for the story and thematic elements focused upon.

Edited by Aluminium Falcon

Interesting idea. Haven't checked out the other fantasy conversions yet, but I noticed at least one thing: There are a lot of weapons with the Pierce quality. Is there a special reasoning for this? It makes armor somewhat obsolete (apart from Defense), as even a simple dagger ignore the sturdiest of plate armors.

Interesting idea. Haven't checked out the other fantasy conversions yet, but I noticed at least one thing: There are a lot of weapons with the Pierce quality. Is there a special reasoning for this? It makes armor somewhat obsolete (apart from Defense), as even a simple dagger ignore the sturdiest of plate armors.

Well, that may be a bit of real world leaking over. I didn't think of it much when I added it, but now that you mention it I'll have to review.

I figured as much. And although I don't necessarily disagree, the trouble with this system vs the real world is that it's fairly abstract. Most medieval weapons designed for piercing armor in the real world would likely not have the Pierce quality in this game. Already existing weapons in the game would prove some guidelines, although the problem with that is that melee characters in the SWRPGs are likely to use high end weapons like Vibroswords/axes/rapiers (or lightsabers, for that matter). There are simpler weapons around, though, like the gaffi stick and such. And there's the Corellian Compound Bow for ranged weapon comparisons. How you should think, I believe, isn't necessarily converting vibro weaponry into medieval weaponry, but rather comparing your (melee) weapons up against each other the way you would compare the standard (ranged) weapons of the SWRPGs.

Holdout Blaster - Light Blaster Pistol - Blaster Pistol - Heavy Blaster Pistol
Blaster Carbine - Blaster Rifle - Heavy Blaster Rifle - Light Repeating Blaster; etc.

Once you have a similar "base scale" in place for your medieval weapons, you're set for specialized weaponry, I think.

Edited by Northman

Yeah, good point. Although I do think a ton of fantasy work underrepresents how things actually worked in the wrong ways. I'm not a historian or anything, but even what I've been able to skim often seems a lot, idunno, cooler than "here's a warhammer. We don't actually know what a warhammer is, but it's probably like a sledgehammer with dragons etched into it, so go break stuff."

Most of what motivated my thinking.

Edited by Blackbird888

A warhammer certainly isn't a sledgehammer, though (And I actually would consider giving it Pierce). I believe D&D actually used to call the warhammer for a war pick. Which basically is what it was.

In any case, yeah, I see where you're going. Although I still think you're best off with a simple baseline without so many Pierce quality weapons. Slight damage and/or crit variances (and of course weight and price) would be the better way to balance things out. As well as rarity, if you're keeping that mechanic. So as not to reduce the meaning of soak and armor. Similarly with Vicious and Crit rating, actually, at second glance. Crit rating 2 is very potent with a Vicious 2 weapon (never leave home without your hatchet!), for instance. However, I agree that it very much portray a gritty hack and slash reality of combat with medieval weaponry. And at that it succeeds. But then it needs to be offset somehow by other mechanics, else I fear the players will get a little tired of getting critted all the time.

And because of that, if you're always getting your limbs chopped off, you would want armor for its Defense rating to negate some advantages or successes (and with the current viciousness of the weapons, I think you did right by having a few armors with defense at hand). However, the armor's other function - to dampen blows - is negated by the fact that practically every weapon it's designed to protect against will pierce it. Maybe that is realistic, maybe it's not, I'm not completely sure, but it's something to keep in mind when balancing out player and adversary options.

Then again, the weapons must somehow be able to reach through a target's soak, so it might not be all that off. However... Take a Light blaster pistol, it does a minimum of 6 damage before soak when it hits (5 base +1 for the minimum success needed to hit). An average person does a minimum of 5 damage with an Arming Sword, for instance. So far it's slightly worse. Although, accounting for Pierce 2, against an unarmored average person, the blaster pistol thus does 4 damage, while the Sword still does 5 damage. Not comparing technology, just mechanics. Even comparing heavier pistols, the sword is comparable. Especially if you put an extra point or two in Brawn.

Just adding to the considerations ;)

Edited by Northman

I see what you're saying, and it makes sense. Thanks for the feedback. When I was making that file, I was about to make most of the weapons (particularly swords) restricted. Then I remembered that it was supposed to be a 'lore free' version; in my setting, a lot of them are, but whoever uses these stats can adjust it however they want, and in most fantasy anything weapons aren't illegal or restricted to carry around.

I do love me a good conversion. Saving this for a rainy day.

I do love me a good conversion. Saving this for a rainy day.

Thanks! Just remember, I didn't add any story elements, and I finished it yet (no 'mage' career). If you have any other fiction you'd like to play in real quick, or are really, really good at thinking of new ones on the fly, this is what I intended it for.

hey blackbird, just wondering if you could fix your signiture link for your dropbox?

hey blackbird, just wondering if you could fix your signiture link for your dropbox?

Is it not working? The "some resources" are Star Wars related resources, not this conversion.

Finally having a serious look at this, a friend wants to run a rotating-GM fantasy campaign, but use the EotE rules. I love the simplicity here. I will probably be removing Pierce from most of the weapons, and tweak the armour a bit, but otherwise it should translate well.