Since i think this topic was a good idea, but the thread got hijacked by bashing of this game and that i started a new thread. (for the love of god keep your other game crap out of this one - i don't care about the sand in your panties - i only play armada)
the goal is to make an off balance play scenario that would replicate an occurrence of an ambush or unexpected skirmish of some sort.
My idea is similar to a sabotage game. the station is given a hull value and shields and rebels are tasked with destroying it with x number of points. the imperials would get to defend it with Y number of points and X<Y
i think for this to work the rebels wouldn't be held to the 1/3 squadron: ship rule. however i think at least one ship needs to be present (even if its a corvette)
Scenario:
imps have 300 points to spend on whatever they want, and are tasked with defending a station with 4 shields (on each side) and 10 hull (its a big station) rebs get 100 points and they have to bring a ship.
rebs get to deploy at range 5 of the station, imps must deploy in their main engagement zone (caught off guard)
another idea is to have mounting odds the longer you stay in battle.
ex as rebs you start with 200 points, and Imps start off with 200 points, but every turn the imps can bring 50 more points worth to their deployment zone. this could be saved up for multiple turns to bring out bigger ships or better upgrade cards. ( i would think that once a ship is on the fied it would not be able to add upgrades)
other ideas or embellishments are welcome