Text from previously unspoiled Wave 7 cards

By PaulTiberius, in X-Wing

Reading the wording on the Maneuvering Fins card (with the symbols the way they are), do we think you could take a 2 turn left and change it to a 2 bank right?

Where the symbols are it says 'or' between them both times. So I'm thinking for RAW it's yes.

So is Maneuvering Fins.

I'm having a hard time imagining too many situations where one would want to turn a turn into a bank on an 180 degrees firing arc ship.

I'm guessing you'd use it to keep from bumping (or avoiding bombs) as much as you would use it to catch something in your arc.

Since it's sharing the slot with EU, EU does most of that better, so unless you really can't spare 3 points, I see little reasons to take it over EU

I think Maneuvering fins are the poor man's Engine Upgrade. It's a cheap card that gives you more options later in the round. I doubt we'll ever see it on the generic ships.

Keep in mind that Maneuvering fins are not only cheaper than EU, they don't take an action to use and combo well with Navigator.

Navigator, Intel Agent, and Maneuvering Fins make the entry level YV-666 a pretty handy blocker.

EDIT: Bah. I got SoT and Navigator confused. Maneuvering Fins is just a more limited Navigator.

Edited by WWHSD

I'll have to play test it, but I think manoeuvering fins actually makes sense if you take the 180 degree firing arc into account with a high PS pilot. Not sure where the enemy will end up? Do a hard red turn just to be safe. Then when you move, if you realize that you don't need such a drastic turn, you turn it into a bank and save yourself the trouble of taking a stress.

It's different.

EDIT: also same situation, but suddenly you get blocked by a low PS pilot; might as well transform it into a bank and avoid the stress.

Edited by dotswarlock

Reading the wording on the Maneuvering Fins card (with the symbols the way they are), do we think you could take a 2 turn left and change it to a 2 bank right?

Where the symbols are it says 'or' between them both times. So I'm thinking for RAW it's yes.

"corresponding" is the key word there. If you had right you stay right.

Blount with AHM vs Corran. Direct Hit on first joust! Bye Corran.

Good catch.

Phantoms, A-Wings, Scyks and other Z95's will also live in fear of the MIGHTY Blount.

Now, if only there was a way to improve the odds for (or guarantee) the Direct Hit...

Ah yeah, I bet they threw that word in just to make sure lol

Still, I can see it getting a bunch of use. You can already stay still with that ship, now you can slightly alter your angle of attack too. Pretty nifty.

Maarek Stele loves Adv. Homing Missiles :D

Please elaborate.

The range 2 restriction I feel severely handicaps the adv homing missiles. The things you want to hit with it most *Cough Corran cough* have more then enough arc dodging capabilities to stay out of range 2, especially the Engine variants. Still excited to see it in play though, and I hope it proves effective, as well as the rest of the new stuff!

In my dream world, all of this will wreck the meta completely, and the meta will continue to diversify. We already took a step from just Fat Han and Phantoms dominating, into a thicker meta of Decis, Soontir, Brobots, YTs, and Corran (and Jake seems to be making a push too), along with some notable meta side runners of BTL Y-wings, Panic attack, 4BZ, IG-Boba, and a little dash of swarms as well. May the next wave continue to diversify... >:)

Maarek Stele loves Adv. Homing Missiles :D

Please elaborate.

Maarek picks one of 3 cards to deal. Maarek has a really good chance of handing Fat Han something that can really cripple him early in a game and really low chances of dealing one that is meaningless to his target.

Maarek Stele loves Adv. Homing Missiles :D

Please elaborate.

"When your attack deals a faceup Damage card to the defender, instead draw 3 Damage cards, choose 1 to deal, and discard the others."

3 times more likely to drop a direct hit on Corran and friends.

"When your attack deals a faceup Damage card to the defender, instead draw 3 Damage cards, choose 1 to deal, and discard the others."

3 times more likely to drop a direct hit on Corran and friends.

Okay, cool.

Quick question. Advanced Targeting Computer and Calculation don't do anything to Advanced Homing Missiles right? Because AHM have you ignore other dice as long as you hit, so neither of those things can actually increase the damage that the missiles do, correct?

Edited by DarthEnderX

Maarek Stele loves Adv. Homing Missiles :D

Please elaborate.

Maarek picks one of 3 cards to deal. Maarek has a really good chance of handing Fat Han something that can really cripple him early in a game and really low chances of dealing one that is meaningless to his target.

Maarek with atc is a good choice. At range 1 he gets 3 dice plus a guarenteed crit, at range 2 auto crit through shields, range 3, well you probably won't do damage against him.

"When your attack deals a faceup Damage card to the defender, instead draw 3 Damage cards, choose 1 to deal, and discard the others."

3 times more likely to drop a direct hit on Corran and friends.

Okay, cool.

Quick question. Advanced Targeting Computer and Calculation don't do anything to Advanced Homing Missiles right? Because AHM have you ignore other dice as long as you hit, so neither of those things can actually increase the damage that the missiles do, correct?

correct, but they do add hits that need to be cancelled by defense dice. but assuming at least one hit or crit goes though its a through shield free crit.

Edit ATC can only be used on primary weapon shots, however Accuracy corrector would still work. guaranteeing two hits.

Edited by Panic 217

"When your attack deals a faceup Damage card to the defender, instead draw 3 Damage cards, choose 1 to deal, and discard the others."

3 times more likely to drop a direct hit on Corran and friends.

Okay, cool.

Quick question. Advanced Targeting Computer and Calculation don't do anything to Advanced Homing Missiles right? Because AHM have you ignore other dice as long as you hit, so neither of those things can actually increase the damage that the missiles do, correct?

Nope. ATC is also only for primary shots.

That said, ATC does kind of help with using Advanced Homing Missiles. A ship with ATC will be grabbing a target lock and not spending it, so when it ends up with a range two shot for AHM it will probably already have a TL and focus. It will be much better prepared for attacks of opportunity with the AHMs.

Edited by WWHSD

"When your attack deals a faceup Damage card to the defender, instead draw 3 Damage cards, choose 1 to deal, and discard the others."

3 times more likely to drop a direct hit on Corran and friends.

Okay, cool.

Quick question. Advanced Targeting Computer and Calculation don't do anything to Advanced Homing Missiles right? Because AHM have you ignore other dice as long as you hit, so neither of those things can actually increase the damage that the missiles do, correct?

ATC and AHM synergize because you can use the TL from one to power the other. In both cases you want a TL on the target but don't have to spend it to perform the attack.

Otherwise, yes, ATC doesn't add to your dice pool for AHM, and Calculation's effect is essentially redundant with a standard Focus since the dice results are cancelled.

So is Maneuvering Fins.

I'm having a hard time imagining too many situations where one would want to turn a turn into a bank on an 180 degrees firing arc ship.

I'm guessing you'd use it to keep from bumping (or avoiding bombs) as much as you would use it to catch something in your arc.

Since it's sharing the slot with EU, EU does most of that better, so unless you really can't spare 3 points, I see little reasons to take it over EU

I think Maneuvering fins are the poor man's Engine Upgrade. It's a cheap card that gives you more options later in the round. I doubt we'll ever see it on the generic ships.

Keep in mind that Maneuvering fins are not only cheaper than EU, they don't take an action to use and combo well with Navigator.

Navigator, Intel Agent, and Maneuvering Fins make the entry level YV-666 a pretty handy blocker.

EDIT: Bah. I got SoT and Navigator confused. Maneuvering Fins is just a more limited Navigator.

You were right the first time. Maneuvering fins is a limited SoT. It can change your bearing, while Navigator changes the speed, and they can be triggered in any order.

Dial says 2 turn. Use maneuvering fins to make it a 2 bank, then Navigator to increase to 3 or decrease to 1 bank.

You were right the first time. Maneuvering fins is a limited SoT. It can change your bearing, while Navigator changes the speed, and they can be triggered in any order.

Dial says 2 turn. Use maneuvering fins to make it a 2 bank, then Navigator to increase to 3 or decrease to 1 bank.

All that sounds good on paper, but similar "Oooh, you can do this" posts have cropped up for Imp Bobba with Navigator and/or Stay on Target and those combos aren't exactly heating up the meta.

The problem still comes down to "If your flying well, you will set the maneuver you want in the first place"

Still, we'll see. Maybe the cheap price will make it viable.

The range 2 restriction I feel severely handicaps the adv homing missiles. The things you want to hit with it most *Cough Corran cough* have more then enough arc dodging capabilities to stay out of range 2, especially the Engine variants. Still excited to see it in play though, and I hope it proves effective, as well as the rest of the new stuff!

In my dream world, all of this will wreck the meta completely, and the meta will continue to diversify. We already took a step from just Fat Han and Phantoms dominating, into a thicker meta of Decis, Soontir, Brobots, YTs, and Corran (and Jake seems to be making a push too), along with some notable meta side runners of BTL Y-wings, Panic attack, 4BZ, IG-Boba, and a little dash of swarms as well. May the next wave continue to diversify... >:)

Area denial across a range band is powerful. And here there's the bonus that if you hit your target, it's going to at least inconvenience your opponent.

Adv. Homing Missiles - B-wings will really suffer

Adv. Homing Missiles - B-wings will really suffer

That's assuming mass range 2 shots. What it will realistically do, is constrain the B-Wing player to sub-optimally maneuver around to avoid those range 2 shots in order to avoid that fire. It's interesting.

Edited by Mu0n

Adv. Homing Missiles (3)

ATT3, Range 2

Attack [Target Lock]:

Discard this card to

perform this attack.

If this attack hits, deal

1 faceup Damage card to

the defender. Then cancel

all dice results.

Eh...like the mechanic a lot, just...

I dunno, "homing missile" doesn't say "bypassing shields" to me.

Should have been named 'mag pulse missile' or 'neutron missile' or something other than using a word that already has a meaning in the game.

Adv. Homing Missiles - B-wings will really suffer

That's assuming mass range 2 shots. What it will realistically do, is constraing the B-Wing player to sub-optimally maneuver around to avoid those range 2 shots in order to avoid that fire. It's interesting.

Seeing as how one of the most annoying things to see on the board is a swarm of B-Wings with tactician...

Having B-Wings be *very keen* to AVOID range 2 seems like a nice perk, to me.

Adv. Homing Missiles - B-wings will really suffer

That's assuming mass range 2 shots. What it will realistically do, is constraing the B-Wing player to sub-optimally maneuver around to avoid those range 2 shots in order to avoid that fire. It's interesting.

Sounds like somewhat of a counter to tactician b-wings then.

The range 2 restriction I feel severely handicaps the adv homing missiles. The things you want to hit with it most *Cough Corran cough* have more then enough arc dodging capabilities to stay out of range 2, especially the Engine variants. Still excited to see it in play though, and I hope it proves effective, as well as the rest of the new stuff!

In my dream world, all of this will wreck the meta completely, and the meta will continue to diversify. We already took a step from just Fat Han and Phantoms dominating, into a thicker meta of Decis, Soontir, Brobots, YTs, and Corran (and Jake seems to be making a push too), along with some notable meta side runners of BTL Y-wings, Panic attack, 4BZ, IG-Boba, and a little dash of swarms as well. May the next wave continue to diversify... > :)

Area denial across a range band is powerful. And here there's the bonus that if you hit your target, it's going to at least inconvenience your opponent.

This is the real strength against ships like Corran, Echo, and Soontir. Maybe they would have dodged the shot anyway, but they definitely don't want to take the chance.

The range 2 restriction I feel severely handicaps the adv homing missiles. The things you want to hit with it most *Cough Corran cough* have more then enough arc dodging capabilities to stay out of range 2, especially the Engine variants. Still excited to see it in play though, and I hope it proves effective, as well as the rest of the new stuff!

In my dream world, all of this will wreck the meta completely, and the meta will continue to diversify. We already took a step from just Fat Han and Phantoms dominating, into a thicker meta of Decis, Soontir, Brobots, YTs, and Corran (and Jake seems to be making a push too), along with some notable meta side runners of BTL Y-wings, Panic attack, 4BZ, IG-Boba, and a little dash of swarms as well. May the next wave continue to diversify... > :)

Area denial across a range band is powerful. And here there's the bonus that if you hit your target, it's going to at least inconvenience your opponent.

This is the real strength against ships like Corran, Echo, and Soontir. Maybe they would have dodged the shot anyway, but they definitely don't want to take the chance.

Low-PS area denial is effective. High-PS area denial is meta-breaking.

Edited by TasteTheRainbow

Advanced Homing Missiles is going to destroy Fat Hans!!! I couldn´t be more happy, I am tired of going to a tournament and be almost the only one that doesn´t use big turrets.

Now, Rhymer will be veeery happy :D

You mean 8 AHM will do that. Because, yes, it's nice to annoy Han by taking out a Hull point (or two) ASAP, but that still leaves quite a bit to chew on.