Wave 7 and Raider spoiler info collection post

By Mu0n729, in X-Wing

That K-wing dial looks great for the k-wing. Run like heck when needed at speed 3 and maneuver close up for bombing or range 1 turret attacks.

Nashta Pup Deployment Rules

kMJMR1G.jpg?1

http://imgur.com/kMJMR1G

Are you able to add modifications to the Nashtah Pup? It's a long shot, but it could be fun to add EU to it, Deploy and then Boost away.

Edited by DrewBacca

Touche quasistellar. Guess only Rhymer will have to potentially worry about Thrusters.

True, my bad.

Nashta Pup Deployment Rules

kMJMR1G.jpg?1

http://imgur.com/kMJMR1G

Are you able to add modifications to the Nashtah Pup? It's a long shot, but it could be fun to add EU to it, Deploy and then Boost away.

From what I understand, the pup only carries the pilot skill and pilot ability, nothing else. It also seems to cost 0 points.

Semi off-topic: anyone know if Voidstate's been reading this thread? ;)

For what it's worth, I am, and will have updates tonight after work.

I case anyone else was wondering, the Hound's Tooth wings do not fold up.

I case anyone else was wondering, the Hound's Tooth wings do not fold up.

Not surprising, but it is going to make the ship a royal pain to store.

Do we have official confirmation of how many Epic Points the Raider costs? I know we're all assuming it is 3 (and that is almost certainly right), but it would be nice to confirm.

Do we have official confirmation of how many Epic Points the Raider costs? I know we're all assuming it is 3 (and that is almost certainly right), but it would be nice to confirm.

Also, I don't think we've seen the Crippled side of the Raider ship cards yet.

Not stressed, and can perform an action. Not to mention getting out of dodge with a 3-speed maneuver is possible. Hmmmmm.....

wonder if it allows for Razzi to double use her ability. Once as a HT and once as a Z. if shes not stressed gets a TL, can she reduce agi by 2 Simultaneous fire rules would have to apply i imagine.

I'd say no, because it would require her to have taken the target lock action twice.

Does this ignore shields too? Like the proton bomb?

Yes. They behave like a proton bomb if they hit.

Yup... the text says take a face up damage card. If it was possible for shields to negate damage from the attack the text would say to take a hit. Think of Blount being able to hit you while not doing any actual damage... this is a mean-ass missile.

;)

Edited by Joe Boss Red Seven

Okay so. We get yet another missile against low hull things and STILL NOTHING TO USE WGAINST BIG SHIPS. I AM PISSED. STUPID DESIGN.

I've seen several people say something similar and I don't get it. Yeah, if you can manage to hit one of those high agility/low hull ships with it, then it might screw them up more than a regular hit does, but the point of the high agility/low hull ships is that they are hard to hit in the first place. Someone with 3 agility (or 4, with Stealth Device) and autothrusters is not going to have a terribly difficult time avoiding a 3 dice attack, even if you get lucky with the target lock and get 3 (ka)booms.

This seems like an attack that wants to be fired at low agility/high shield targets. something you have a good chance of actually hitting and against whom 2-3 (ka)booms would not necessarily be better. So, Falcons, Decimators, B-Wings.

I have flown exclusively dual Aggressor for 4 months; I say this not as a boast, only to emphasize that I have flown almost nothing but 3 agility ships since Scum was released.

I'm really glad I didn't have to fly against this card with my Aggressors. Your green dice - and, frequently, an evade token - can sometimes dodge entire 3-dice attacks, but more commonly they blunt the effect to a tolerable 1 damage. Multiple shots on a high-agility ship per round merely increase the likelihood that ship will either (a) be out of tokens, or (b) roll badly enough tokens won't matter. Remember that if you are firing these things, your opponent isn't getting Autothrusters.

Advanced Homing Missile is a good card against high-agility targets in lists that line up more than one gun against that target. If I were to pack these on a list of 4x Tempests with Accuracy Correctors (just as an example), I would probably fire my regular guns until I got rid of whatever defense tokens he had, then fire ze Adv. Homing Missile. (I actually really love this card for the TIE Advanced with Accuracy Corrector, since that ship wants to live at Range 2 anyway.) I only have to sneak through one more hit, and with a TL to spend, the odds of that go up significantly.

I'm not going to go so far to say it's some kind of magic bullet or anything, but the ability to blow away Corran Horn while his shields are still up - to use an extreme example - is golden, and the 3 points you spend on it are worth it if for no other reason than your opponent has to fly differently against you because of it.

I think it is a good card, period. I like the idea of using it against high-agility targets better, but it is far from useless against low-agility ones.

Edited by SeaRaptor

Why can't we get a big ship buster for new missiles and Toros and bombs. Someone. Tell me why not.

Okay so. We get yet another missile against low hull things and STILL NOTHING TO USE WGAINST BIG SHIPS. I AM PISSED. STUPID DESIGN.

<Points to Plasma Missiles>

Okay so. We get yet another missile against low hull things and STILL NOTHING TO USE WGAINST BIG SHIPS. I AM PISSED. STUPID DESIGN.

Well, there is the Advanced Homing Missile that is really going to screw with the big ships.

What missile are you talking about?

A shield piercing Crit causing missile hurts any ship...

:D

Okay so. We get yet another missile against low hull things and STILL NOTHING TO USE WGAINST BIG SHIPS. I AM PISSED. STUPID DESIGN.

Advanced Homing Missile is going to be nasty against Epic ships. The Crits those ships get are just brutal. Also it is good against the Big ships like Falcons, and Decimators. Any time you can get a crit through it is a good thing.

... If I were to pack these on a list of 4x Tempests with Accuracy Correctors...

I like that!

Okay so. We get yet another missile against low hull things and STILL NOTHING TO USE WGAINST BIG SHIPS. I AM PISSED. STUPID DESIGN.

Advanced Proton Torpedoes is a reliable 5 hits at range 1... Now Nera Dantels can carry 2 for 8 points and shoot them in any direction... That's potentially 10 damage in 2 turns... What more do you want??? Sorry there isn't an insta-kill card or 6 Attack ship...

I'm really glad I didn't have to fly against this card with my Aggressors.

Brobots are in kinda a weird place. They are both high agility arc-dodgers and large tough ships. the question is, what aspect of the AHM are you glad that you didn't have to fly against? Is it the damage getting though the shield or is it having to fly with the the early critical effect on you? If the former, that indicates it would be good vs small nimble ships, if it is the latter, that shows it is good vs big tough ships.

A shield piercing Crit causing missile hurts any ship...

:D

If it trades 2-3 damage (some of which might be kabooms) for 1 crit damage it isn't going to hurt shieldless ships particularly.

Advanced Homing Missile is going to be nasty against Epic ships. The Crits those ships get are just brutal.

Oh good lord yes. A couple of these could absolutely ruin a corvette.

Crits are bad for all sizes of ships.

I really like the AHM, especially on Blount, of course.

Always liked the effect of Proton Bombs, but they're very pricey for something many good targets are likely to completely evade. A crit you can throw at somebody though? That certaintly sounds like fun. A decent likelyhood of crippling any Interceptor, Phantom or E-Wing it hits (and if you don't.. munitions failsafe/extra munitions?), while quite possibly terribly annoying against any tough ship you hit (which you're likely to do with target lock re-rolls and their low agility).

While looking forward to getting one or two of those on my beloved Bombers, I also just really want to fly 4x Tempest with /x1, ATC and Advanced Homing Missiles now.

I like the idea of getting 4 crits on a big turret without having to get through all the shields and get lucky on the dice. That being said, they certainly also are nice on Maarek, Colzet and of course previously underused Bomber ace Rhymer.

Thanks for sharing the info people. :)