Blount + Adv Homing Missile. 20 pt auto-critter at Range 2.
Wave 7 and Raider spoiler info collection post
I will say that the card combos nicely with Lieutenant Colzet if you fire it off early and it's a crit - like Thrust Control - that they flip over.
There are a lot of "do X, and then flip this card" or "take an action to get rid of this" type of crits for Colzet to keep turning over. Of all of them Blinded Pilot would be the most hilarious.
I will say that the card combos nicely with Lieutenant Colzet if you fire it off early and it's a crit - like Thrust Control - that they flip over.
There are a lot of "do X, and then flip this card" or "take an action to get rid of this" type of crits for Colzet to keep turning over. Of all of them Blinded Pilot would be the most hilarious.
that would be amazing
Adv. Homing Missiles:
Oh! That's dirty!
Shields or no shields... have a CRIT!
![]()
![]()
![]()
Anything that deals face-up damage cards isn't going to be fun for anyone, but high-agility, low-hull targets in particular will not be amused.
I've seen several people say something similar and I don't get it. Yeah, if you can manage to hit one of those high agility/low hull ships with it, then it might screw them up more than a regular hit does, but the point of the high agility/low hull ships is that they are hard to hit in the first place. Someone with 3 agility (or 4, with Stealth Device) and autothrusters is not going to have a terribly difficult time avoiding a 3 dice attack, even if you get lucky with the target lock and get 3 (ka)booms.
This seems like an attack that wants to be fired at low agility/high shield targets. something you have a good chance of actually hitting and against whom 2-3 (ka)booms would not necessarily be better. So, Falcons, Decimators, B-Wings.
And of course, Blount, to scare the hell out of the High Agility/Low Hull ships.
Edited by ForgottenloreLt. Blount and Adv. Homing Missiles will get more aggro than Biggs + R2-D6 + Expose
Someone with 3 agility (or 4, with Stealth Device) and autothrusters is not going to have a terribly difficult time avoiding a 3 dice attack, even if you get lucky with the target lock and get 3 (ka)booms.
Edited by Mello13This seems like an attack that wants to be fired at low agility/high shield targets. something you have a good chance of actually hitting and against whom 2-3 (ka)booms would not necessarily be better. So, Falcons, Decimators, B-Wings.
And of course, Blount, to scare the hell out of the High Agility/Low Hull ships.
To be fair, Thrusters do nothing against this (other than Nera throwing one of her window). Potentially one shotting Corran or Whisper makes this card super appealing!
*edit: phone quoting fail...*
To be fair, autothusters aren't going to help much against something you can only fire in-arc at Range 2 (YES NERA AND RHYMER I SEE YOU PUT YOUR HANDS DOWN). I do agree with your basic point, though. B-Wings will bloody hate these things.Someone with 3 agility (or 4, with Stealth Device) and autothrusters is not going to have a terribly difficult time avoiding a 3 dice attack, even if you get lucky with the target lock and get 3 (ka)booms.
Edited by quasistellar
This seems like an attack that wants to be fired at low agility/high shield targets. something you have a good chance of actually hitting and against whom 2-3 (ka)booms would not necessarily be better. So, Falcons, Decimators, B-Wings.
And of course, Blount, to scare the hell out of the High Agility/Low Hull ships.
To be fair, Thrusters do nothing against this (other than Nera throwing one of her window). Potentially one shotting Corran or Whisper makes this card super appealing!
*edit: phone quoting fail...*
Nera (and B-wings in general) can't carry Missiles--only Torpedoes
Touche quasistellar. Guess only Rhymer will have to potentially worry about Thrusters.
Anything that deals face-up damage cards isn't going to be fun for anyone, but high-agility, low-hull targets in particular will not be amused.
I've seen several people say something similar and I don't get it. Yeah, if you can manage to hit one of those high agility/low hull ships with it, then it might screw them up more than a regular hit does, but the point of the high agility/low hull ships is that they are hard to hit in the first place. Someone with 3 agility (or 4, with Stealth Device) and autothrusters is not going to have a terribly difficult time avoiding a 3 dice attack, even if you get lucky with the target lock and get 3 (ka)booms.
This seems like an attack that wants to be fired at low agility/high shield targets. something you have a good chance of actually hitting and against whom 2-3 (ka)booms would not necessarily be better. So, Falcons, Decimators, B-Wings.
And of course, Blount, to scare the hell out of the High Agility/Low Hull ships.
Autothrusters wouldn't be triggered for Adv. Homing Missiles
To be fair, Thrusters do nothing against this (other than Nera throwing one of her window). Potentially one shotting Corran or Whisper makes this card super appealing!
It's too bad that B-Wings can't take missiles...
To be fair, Thrusters do nothing against this (other than Nera throwing one of her window). Potentially one shotting Corran or Whisper makes this card super appealing!
It's too bad that B-Wings can't take missiles...
The B-Wing in the picture looks like it is about to take a missile.
To be fair, Thrusters do nothing against this (other than Nera throwing one of her window). Potentially one shotting Corran or Whisper makes this card super appealing!
It's too bad that B-Wings can't take missiles...
I have a feeling B-Wings will be taking plenty of missles soon enough...
Maybe I should keep current on the thread before replying.
Edited by WWHSDTo be fair, Thrusters do nothing against this (other than Nera throwing one of her window). Potentially one shotting Corran or Whisper makes this card super appealing!
It's too bad that B-Wings can't take missiles...
Didn't look at the card before posting, my bad. Was just thinking of pilot abilities ![]()
I've written a lot of 'missives' everywhere for the past 2 weeks (reddit, here, facebook x-wing groups, team covenant) trying to ask for help in the collection of the still unknown spoilers and good quality pictures, partly for the preparation of the next vassal module, but also for a centralisation of this information.
http://teamcovenant.com/mu0n/2015/07/22/road-to-v5-4-0-spoilers-we-still-need/
If you're at gencon and want to help, please read the instructions in that blog post. I'll be updating it today as it pours in. Thanks a lot in advance to whoever helps. I'll credit you as the champions of information sharing that you are!
PILOTS:
K-Wing Guardian Squadron PS4 (25)
DIALS:
K-Wing
Raider
UPGRADES:
Crack Shot (1)
When attacking a ship inside
your firing arc, you may
discard this card to cancel
1 of the defender’s <evade> results.
Maneuvering Fins (1)
YV-666 Only. Modification
When you reveal a turn
maneuver [symbols], you
may rotate your dial to
the corresponding bank
maneuver [symbols] of the
same speed
Ion Projector (2)
Large Ship Only. Modification
After an enemy ship
executes a maneuver that
causes it to overlap your
ship, roll 1 attack die. On
a [hit] or [crit] result, the
…y ship receives
an ion token
Adv. Homing Missiles (3)
ATT3, Range 2
Attack [Target Lock]:
Discard this card to
perform this attack.
If this attack hits, deal
1 faceup Damage card to
the defender. Then cancel
all dice results.
Does this ignore shields too? Like the proton bomb?
Does this ignore shields too? Like the proton bomb?
Yes. They behave like a proton bomb if they hit.
My two cents ~
Adv. Homing: I'm a little disappointed frankly. Someone's speculation that they were 360 missiles was interesting thought. Like Forgottenlore, I'm not seeing the 3-dice attack scaring the high AGI pilots. Makes Corran nervous, I suppose. Could give Z swarm something to carry enmass to deal with low AGI targets but they have difficultly controlling range. Scarey though is Emon with proton bomb, adv homing, Slave 1, and extra munitions...add K4 & EU for kicks.
Crackshot: Great for generics. Could really help Green squadron's hit when needed. It's nice paired with important ordinance shots.
Maneuvering fins: Lovely, cheap. Tough to give up EU though.
Ion projector: Add to Wild Space Fringer + Int Agent for a good time.
K-Wing dial: I like the lack of k-turn to differentiate it from other ships. SLAM will be interesting fast at speed 3 and tricksy at speed 2.
Edited by RhoaranSoooo VI Blount.
That K-wing dial is pretty much what I expected, but seeing it on the cardboard it definitely looks sparse.
Not stressed, and can perform an action. Not to mention getting out of dodge with a 3-speed maneuver is possible. Hmmmmm.....
Good picture of the AHM by TC, responding to a reply I made on their FB page. They are really the best, on point gaming dudes out there, taking the time for my little request, away from their gencon time!

Does anyone already have pics/scans of the missions and campaigns from the new expansions?
Not stressed, and can perform an action. Not to mention getting out of dodge with a 3-speed maneuver is possible. Hmmmmm.....
wonder if it allows for Razzi to double use her ability. Once as a HT and once as a Z. if shes not stressed gets a TL, can she reduce agi by 2 Simultaneous fire rules would have to apply i imagine.
Edited by Panic 217





