Wave 7 and Raider spoiler info collection post

By Mu0n729, in X-Wing

I will say that the card combos nicely with Lieutenant Colzet if you fire it off early and it's a crit - like Thrust Control - that they flip over.

There are a lot of "do X, and then flip this card" or "take an action to get rid of this" type of crits for Colzet to keep turning over. Of all of them Blinded Pilot would be the most hilarious.

I started giggling picturing a match in my head that ended with Colzet vs. a full health Decimator as the only two ships left. Colzet delivers a Blinded Pilot crit to the Deci, but receives a Weapon Malfunction crit in return. Colzet then has to follow the Deci around for the rest of the match plinking away at the remaining 15HP with one red die. And he has to keep using his action to target lock in order to flip the Blinded Pilot card, so he can't get rid of his Weapon Malfunction.

And in a tournament setting, casting desperate glances at the clock...

If I were to pack these on a list of 4x Tempests with Accuracy Correctors (just as an example), I would probably fire my regular guns until I got rid of whatever defense tokens he had, then fire ze Adv. Homing Missile. (I actually really love this card for the TIE Advanced with Accuracy Corrector, since that ship wants to live at Range 2 anyway.) I only have to sneak through one more hit, and with a TL to spend, the odds of that go up significantly.

AC changes your dice result to two (booms) and doesn't allow the dice to be modified again. AHM deals a face-up damage card on a hit then cancels all die results. I assume "cancel" is a different thing to "modify", but I'm 100% sure that somebody somewhere is going to argue that an AC Advanced Homing Missile potentially does two hits and a face-up card.

TO THE FAQMOBILE!

I started giggling picturing a match in my head that ended with Colzet vs. a full health Decimator as the only two ships left. Colzet delivers a Blinded Pilot crit to the Deci, but receives a Weapon Malfunction crit in return. Colzet then has to follow the Deci around for the rest of the match plinking away at the remaining 15HP with one red die. And he has to keep using his action to target lock in order to flip the Blinded Pilot card, so he can't get rid of his Weapon Malfunction.

And in a tournament setting, casting desperate glances at the clock...

:P

If I were to pack these on a list of 4x Tempests with Accuracy Correctors (just as an example), I would probably fire my regular guns until I got rid of whatever defense tokens he had, then fire ze Adv. Homing Missile. (I actually really love this card for the TIE Advanced with Accuracy Corrector, since that ship wants to live at Range 2 anyway.) I only have to sneak through one more hit, and with a TL to spend, the odds of that go up significantly.

I know it's not the point of what you're saying, but how does Accuracy Corrector interact with AHM?

AC changes your dice result to two (booms) and doesn't allow the dice to be modified again. AHM deals a face-up damage card on a hit then cancels all die results. I assume "cancel" is a different thing to "modify", but I'm 100% sure that somebody somewhere is going to argue that an AC Advanced Homing Missile potentially does two hits and a face-up card.

TO THE FAQMOBILE!

Even after the dice are modified with the AC they can still be "cancelled" by evade results, so it should be fine.

If I were to pack these on a list of 4x Tempests with Accuracy Correctors (just as an example), I would probably fire my regular guns until I got rid of whatever defense tokens he had, then fire ze Adv. Homing Missile. (I actually really love this card for the TIE Advanced with Accuracy Corrector, since that ship wants to live at Range 2 anyway.) I only have to sneak through one more hit, and with a TL to spend, the odds of that go up significantly.

I know it's not the point of what you're saying, but how does Accuracy Corrector interact with AHM?

AC changes your dice result to two (booms) and doesn't allow the dice to be modified again. AHM deals a face-up damage card on a hit then cancels all die results. I assume "cancel" is a different thing to "modify", but I'm 100% sure that somebody somewhere is going to argue that an AC Advanced Homing Missile potentially does two hits and a face-up card.

TO THE FAQMOBILE!

AC doesn't change your result.

FAQ:

AC cancels your die result, then adds two <boom>. The added <booms> may be cancelled in turn by e.g. an Ion Cannon.

AHM triggers on an attack that hits, which is after modify attack dice. AC triggers during modify attack dice.

So anyone claiming this combination adding up to a face up damage and 2 <booms> will be wrong.

If I were to pack these on a list of 4x Tempests with Accuracy Correctors (just as an example), I would probably fire my regular guns until I got rid of whatever defense tokens he had, then fire ze Adv. Homing Missile. (I actually really love this card for the TIE Advanced with Accuracy Corrector, since that ship wants to live at Range 2 anyway.) I only have to sneak through one more hit, and with a TL to spend, the odds of that go up significantly.

I know it's not the point of what you're saying, but how does Accuracy Corrector interact with AHM?

AC changes your dice result to two (booms) and doesn't allow the dice to be modified again. AHM deals a face-up damage card on a hit then cancels all die results. I assume "cancel" is a different thing to "modify", but I'm 100% sure that somebody somewhere is going to argue that an AC Advanced Homing Missile potentially does two hits and a face-up card.

TO THE FAQMOBILE!

No FAQmobile required.

  1. declare target
  2. roll attack dice
  3. modify attack dice: cancel all results, add 2[*]
  4. roll defense dice
  5. modify defense dice
  6. compare results: if defender has <2 [~], attack hits
  7. deal damage: 1 faceup card

If I were to pack these on a list of 4x Tempests with Accuracy Correctors (just as an example), I would probably fire my regular guns until I got rid of whatever defense tokens he had, then fire ze Adv. Homing Missile. (I actually really love this card for the TIE Advanced with Accuracy Corrector, since that ship wants to live at Range 2 anyway.) I only have to sneak through one more hit, and with a TL to spend, the odds of that go up significantly.

I know it's not the point of what you're saying, but how does Accuracy Corrector interact with AHM?

AC changes your dice result to two (booms) and doesn't allow the dice to be modified again. AHM deals a face-up damage card on a hit then cancels all die results. I assume "cancel" is a different thing to "modify", but I'm 100% sure that somebody somewhere is going to argue that an AC Advanced Homing Missile potentially does two hits and a face-up card.

TO THE FAQMOBILE!

It's written exactly like Ion Pulse, and it's a fairly clear case.

Accuracy Corrector must modify during the attack, and prevents further modification. The card text cancels after the attack (not modifies) and applies its effect.

Yes, it's the "your dice may not be modified again" proviso of AC that I forsee causing issues. But then that would be the same for, f'rinstance, Ion Cannon AC B-Wings, so it may be I'm worrying over nothing.

Yes, it's the "your dice may not be modified again" proviso of AC that I forsee causing issues. But then that would be the same for, f'rinstance, Ion Cannon AC B-Wings, so it may be I'm worrying over nothing.

You are, and you aren't.

You are right in thinking it might cause issues.

You are wrong in worrying because it has already explicitly been addressed in the FAQ. :P.

Okay, how do I put this?

AC forbids your attack dice from being modified again.

After you roll and compare both attack and defense dice, you are left with results, which are applied to the defender as damage.

At that stage, the results are no longer dice.

I case anyone else was wondering, the Hound's Tooth wings do not fold up.

Not surprising, but it is going to make the ship a royal pain to store.

Magnetize time!?! ;)

I started giggling picturing a match in my head that ended with Colzet vs. a full health Decimator as the only two ships left. Colzet delivers a Blinded Pilot crit to the Deci, but receives a Weapon Malfunction crit in return. Colzet then has to follow the Deci around for the rest of the match plinking away at the remaining 15HP with one red die. And he has to keep using his action to target lock in order to flip the Blinded Pilot card, so he can't get rid of his Weapon Malfunction.

And in a tournament setting, casting desperate glances at the clock...

Not THAT desperate, unless your Colzet build is like 60 points. :P

I'm saying it would be the Colzet player who would be desperate, knowing that he's facing a loss unless he can destroy the Decimator before time runs out!

Okay, how do I put this?

AC forbids your attack dice from being modified again.

After you roll and compare both attack and defense dice, you are left with results, which are applied to the defender as damage.

At that stage, the results are no longer dice.

I understand what you're saying, and where the confusion lies. I also know how I would rule it (as a TO) and how FFG will rule it (in a FAQ entry, if necessary).

For my part, the fact that Advanced Homing Missile doesn't "modify your dice" it cancels them is the key here.

1. Declare attack with Adv. Homing Missile.

2. Roll 3 attack dice.

3. Defender declines to modify your dice.

4. Your roll sucks. You declare Accuracy Corrector, canceling all results and adding 2 hits back instead.

5. Defender rolls defense dice.

6. For the sake of argument, let's say he rolls only 1 green die and blanks out.

7. Compare dice results. RESULT: Your attack hits.

8. Advanced Homing Missile's text kicks in: the attack has hit, so the opponent is dealt 1 face-up damage card and all remaining dice results are canceled.

It has been clarified in the FAQ already.check the entry for accuracy corrector.

Ion cannon or this missile are the same.

Curious about a comment in the video.. Ion projectors work if the template overlaps your ship, or just the ship overlaps at the end o it's move? Do anti-pursuit lasers and other similar cards work the same?

Curious about a comment in the video.. Ion projectors work if the template overlaps your ship, or just the ship overlaps at the end o it's move? Do anti-pursuit lasers and other similar cards work the same?

It's the end of the move that counts. The card text says "execute a maneuver", same as APL yes.

They explained it wrong in the video. IP works when a ship base overlaps, not the template. If triggers when ships bump.

Yeah they usually get a few things wrong in the excitement and new-ness of an unboxing video. They also said that Bossk turns every crit into a direct hit, but no it's ONE crit result that you can turn into two hit results.

Also they called Latts Razzi a 'he' :P

Yeah, looked it up after posting, and that's how I had figured it worked.

I case anyone else was wondering, the Hound's Tooth wings do not fold up.

Not surprising, but it is going to make the ship a royal pain to store.

Magnetize time!?! ;)

What, the fins? I've been considering it. May depend on how the are attached to the ship. Won't know until I actually get one.

Yeah they usually get a few things wrong in the excitement and new-ness of an unboxing video. They also said that Bossk turns every crit into a direct hit, but no it's ONE crit result that you can turn into two hit results.

Also they called Latts Razzi a 'he' :P

Yeah they usually get a few things wrong in the excitement and new-ness of an unboxing video. They also said that Bossk turns every crit into a direct hit, but no it's ONE crit result that you can turn into two hit results.

To be fair, I think they were just saying that it's the same general effect. If a crit gets through on the attack, Bossk lets you guarantee its effect to be the same as a Direct Hit.

Good news! After Robert McCowen graciously sent me 2 series of photographs of the assembled raider base+chit, I've come to the conclusion that it's pretty much intended to be as long as the CR90. My photoshop measurement doesn't give me a spot on 100% similarity, but it makes sense:

-gameplay wise

-manufacturing wise

so I'll just keep what I already had in Vassal for the last few updates for the raider ship.

still missing some raider cards and the Guardian Squadron Pilot and I'll be done!

Okay now time to move on to wave 8

Good news! After Robert McCowen graciously sent me 2 series of photographs of the assembled raider base+chit, I've come to the conclusion that it's pretty much intended to be as long as the CR90. My photoshop measurement doesn't give me a spot on 100% similarity, but it makes sense:

-gameplay wise

-manufacturing wise

so I'll just keep what I already had in Vassal for the last few updates for the raider ship.

still missing some raider cards and the Guardian Squadron Pilot and I'll be done!

Oh okay good. I actually thought about you yesterday and tried to take top-down shots of the Raider in FFG's glass case, but with all the Wave 8 madness I didn't get around to uploading the photo and posting it in this thread. The shots given to you probably are better quality than what I was able to get.

I know the title cards were spoiled a day or two before Gencon, but can we get them added here for a complete collection? Anything else on the Raider we recently got?