Wave 7 and Raider spoiler info collection post

By Mu0n729, in X-Wing

That K-wing dial is rough.

Does advanced homing make Rhymer viable? You can load him up with 4 of them for 8 points. 38 points if you add PTL and Mk2s. Expensive but really deadly at all ranges.

K-Wing dial isn't too horrible. No red really means you can slam with impunity. I think you might miss the 3 turn though.

Edited by Jo Jo

Crackshot isn't unique. That's going to be a nice option on Generics With An EPT Slot You Don't Usually Fill.

Pity the Storm Squadron TIE-Advanced don't get an EPT, it'd play nice with Accuracy Corrector for damaging the arc-dodgers that AC will struggle with.

That's one heck of dial for the K-wing, 2nd ship with no reds.

Does advanced homing make Rhymer viable? You can load him up with 4 of them for 8 points. 38 points if you add PTL and Mk2s. Expensive but really deadly at all ranges.

K-Wing dial isn't too horrible. No red really means you can slam with impunity.

Sounds like it might. Only one way to find out :D .

K-wing PS 4 pilot?

Maarek Stele is definitely all over Advanced Homing Missile.

Advanced Homing Missile on Blount - is that always an automatic crit since Blount always hits?

Stacking crit effects like Injuried pilot, Direct Hit or, Blinded Pilot, Damaged Sensor Array, etc on a Fat ship without even removing the shields (early game) should also have some effect, right?

Oh definitely. Lower the agility of the falcon by one and C-3PO is useless. Taking out the pilot ability and/or EPT on an ace large ship can really ruin a squads day. Munitions Failure on an Outrider. Depends on what comes up in the damage deck....... or what Maarek chooses.

Maarek, Brath, and Vader.

Maarek scores an early on crit the those missiles, Vader has SL, gives focus to Brath, Brath and Vader strip shields, then Brath does his magic.

Advanced Homing Missile on Blount - is that always an automatic crit since Blount always hits?

Yes.

Advanced Homing Missile on Blount - is that always an automatic crit since Blount always hits?

yes

K-wing PS 4 pilot?

Guardian Squadron, cost 25

9CFk9Rt.png

Advanced Homing Missile on Blount - is that always an automatic crit since Blount always hits?

:D

Darth Vader (29)

Squad Leader (2)

Sensor Jammer (0)

TIE/x1 (0)

Rexler Brath (37)

Twin Ion Engine Mk. II (1)

Maarek Stele (27)

Advanced Homing Missiles (3)

Advanced Targeting Computer (1)

TIE/x1 (0)

Total: 100

View in Yet Another Squad Builder

E-Wings don't like it either. Even Aggressors wouldn't feel comfortable about them...

Anything that deals face-up damage cards isn't going to be fun for anyone, but high-agility, low-hull targets in particular will not be amused. I'm a fan. =)

I think the real value is against high HP ships with a lot of shields. You can get crippling damage through early while it has more time to impact the game. It's hard not to hit a B-wing or a Falcon with three dice and a reroll.

Semi off-topic: anyone know if Voidstate's been reading this thread? ;)

Advanced Homing Missile is definitely worth 3 points. Not to mention the fact that you must HAVE a target lock, but are not required to discard it to fire.

Pairs quite well with ATC on the Advanced. You get to keep the TL for a primary next turn. Marek Steele, predator, advanced homing missiles could become a thing.

Crackshot isn't unique. That's going to be a nice option on Generics With An EPT Slot You Don't Usually Fill.Pity the Storm Squadron TIE-Advanced don't get an EPT, it'd play nice with Accuracy Corrector for damaging the arc-dodgers that AC will struggle with.

It isn't limited either... double crackshot green squadron pilots?

It isn't limited either... double crackshot green squadron pilots?

you can't have two of the same EPT upgrade on a single ship.

It isn't limited either... double crackshot green squadron pilots?

you can't have two of the same EPT upgrade on a single ship.

Of course.. sorry.

E-Wings don't like it either. Even Aggressors wouldn't feel comfortable about them...

Anything that deals face-up damage cards isn't going to be fun for anyone, but high-agility, low-hull targets in particular will not be amused. I'm a fan. =)

I think the real value is against high HP ships with a lot of shields. You can get crippling damage through early while it has more time to impact the game. It's hard not to hit a B-wing or a Falcon with three dice and a reroll.

Two Advanced homing missiles have a decent chance of dropping a B-Wing though.

I think the real value is against high HP ships with a lot of shields. You can get crippling damage through early while it has more time to impact the game. It's hard not to hit a B-wing or a Falcon with three dice and a reroll.

With Maarek and the ability to choose what crit you get, I agree. For everyone else... I'm not 100% sold. An early Thrust Control Fire or Direct Hit on Han is hardly going to mess him up too badly.

I will say that the card combos nicely with Lieutenant Colzet if you fire it off early and it's a crit - like Thrust Control - that they flip over.

Pairs quite well with ATC on the Advanced. You get to keep the TL for a primary next turn. Marek Steele, predator, advanced homing missiles could become a thing.

Yes, yes... to this post you listen.

Or don't, but I'll be playing it. =)

Any word on Hound's Tooth deployment rules?

I asked for those rules on the Team Covenant channels/fb page/G+ page, but the excitment and signal/noise ratio makes those requests impossible to read on a day like this. I'm sure TC is plenty busy.

If you check this thread's OP, it is listed as an item of info I need. I also updated the first post with the collected images, since this thread is becoming big.