If the target ship alraedy have all his defens token exhausted ( red) and is hit by a Overload Pulse what hapen?
1) the defens token are already exhausted so noting hapend.
2) the defens token geting "exhausted" and hence fliped and destroyed.
If the target ship alraedy have all his defens token exhausted ( red) and is hit by a Overload Pulse what hapen?
1) the defens token are already exhausted so noting hapend.
2) the defens token geting "exhausted" and hence fliped and destroyed.
Nothing happens. Overload Pulse only exhausts unused tokens.
Edited by MikeNYHC1, nothing happens.
Rules reference guide, page 6.
Exhausted
Cards and defense tokens can be exhausted. Exhausted
cards and defense tokens cannot be exhausted again.
• To exhaust an upgrade card, rotate it 90° clockwise.
• To exhaust a defense token, flip it from its readied side
to its exhausted side.
• When a card or defense token is readied, it is no longer
exhausted.
Thanks
A further question on overload pulse - if the effect is successful and I am attacking a ship, does the ship have a chance to use those defence tokens before they become exhausted? Or do they become exhausted, following which my opponent has a choice to use and them lose them?
I am hoping the latter! Just checking to save rules arguments down the line.
They can be used before they are exhausted.
Follow the attack step by step at this link to see when defence tokens are used and when Overload Pulse is used...
Gotcha - so the 'critical effect' of overload pulse happens in the damage step, after tokens are used. Still probably useful, to combine with Demolisher and/or Rhymer's boys in the same turn.
Gotcha - so the 'critical effect' of overload pulse happens in the damage step, after tokens are used. Still probably useful, to combine with Demolisher and/or Rhymer's boys in the same turn.