I am planning on running a few themed scenario's in an over all story arc, leading up to a friendly tourney.
One of the scenario's has three teams of players (Reb's, Imp's and S&V) trying to stop a convoy of light freighters.
Each team will get 150 points and they can not use any named/unique pilots or upgrade cards.
The convoy is supposed to be a hard as nails (since I do not want the players to win on turn two {but I do want them to win})but not super killy.
I have set different restrictions on the convoy ships, such as no two ships may fire at the same target if there is another target in range. Convoy ships must attempt to move towards their exit edge every round, they can not go faster than speed three because of their delicate cargo and so on. Also the convoy ships job is not to destroy other ships but to get the convoy across the table.
Here is the list I have come up with to do that. I am giving the Convoy 200 points.
3x Outer Rim Smuggler Yt-1300, gunner, anti pursuit lasers.
Dash Rendar, outrider, engine upgrade, expert handling, ion cannon, ion pulse missiles,navigator
Keyan Farlander, Bwing/e2 mod, PTL, Ion cannon, advanced sensors, Kyle Katarn
Okay so the basic idea is this the 3 1300's move as fast as possible while the two Convoy Escorts slide around, ioning everything they can to keep them from stopping the convoy.
For the players to stop a freighter they just need to get it to half or less hull. We will be flying down a 9" table with all three factions nipping at my heals.
Do you think I made the list to hard? I want the players to win but I do not want to hand it to them in a silver platter. Plus the bigger the battle the better right?
Well sorry for the wall of text. If you have any idea's please share them. I really want the players (and me) to have a good time.