and why not a second imperial one! People were telling how the display cases had a lot of room!
Confirmed: all of wave 7 is at GenCon
we got a really grainy ADvhoming missiles spoiler on the NYC X-wing facebook page
apparently, it reads
3 red dice
(needs lock to fire, but does not need to spend)
if this attack htis, deal 1 face-up damage card to the defender. Then, cancel all dice results
so....junk
Not entirely. It's worth lies in it's ability to bypass shields. That face up card could cripple a heavily shielded ship early on, and imagine getting a direct hit on Corran Horn first shot on him? I think it's a very interesting mechanic.
we got a really grainy ADvhoming missiles spoiler on the NYC X-wing facebook page
apparently, it reads
3 red dice
(needs lock to fire, but does not need to spend)
if this attack htis, deal 1 face-up damage card to the defender. Then, cancel all dice results
so....junk
Not entirely. It's worth lies in it's ability to bypass shields. That face up card could cripple a heavily shielded ship early on, and imagine getting a direct hit on Corran Horn first shot on him? I think it's a very interesting mechanic.
Does Chewbacca still get to flip it down?
we got a really grainy ADvhoming missiles spoiler on the NYC X-wing facebook page
apparently, it reads
3 red dice
(needs lock to fire, but does not need to spend)
if this attack htis, deal 1 face-up damage card to the defender. Then, cancel all dice results
so....junk
Not entirely. It's worth lies in it's ability to bypass shields. That face up card could cripple a heavily shielded ship early on, and imagine getting a direct hit on Corran Horn first shot on him? I think it's a very interesting mechanic.
Does Chewbacca still get to flip it down?
yu
p
(whenever he is dealt a face-up damage card)
crit damage is not very good except on low hull targets or without considerable luck
unless you luck into -agility or -primary weapon or hard turns are red, you're not getting anything you couldn't have gotten out of a better weapon. Even direct hit is worthless until you eat through the shields to get it to matter, and at that point you'd be better off just rolling primaries.
it's basically "**** you corran" missiles, if you're lucky enough to draw into a direct hit
Edited by ficklegreendiceCome on here with a new EPIC Ship FFG!
:lol: ![]()
Drawing a direct hit will be a lot easier than getting Corran into range 2. Unless you are using high ps with post-dial maneuvers it'll be a real challenge against the really defensive builds.
Its also good against high HP targets for the chance of crippling them/slowing them down early on. Making all of the Falcons turns red or taking away Chirpys ability or making HLC Dash have PS0 (or lose the HLC) or taking away the ability to use actions in their action bar. More crits are useful than useless against large ships.
I am going to need to consider them for my Z-95 Missile Swarm.
as long as the rest of us get it only a week or two later...
fat chance, again us people that can not attend these things gets looked over for probably another month or 2
fat chance, again us people that can not attend these things gets looked over for probably another month or 2as long as the rest of us get it only a week or two later...
What on Earth makes you think that FFG don't want the new kit on general sale as quickly as economically possible?
we got a really grainy ADvhoming missiles spoiler on the NYC X-wing facebook page
apparently, it reads
3 red dice
(needs lock to fire, but does not need to spend)
if this attack htis, deal 1 face-up damage card to the defender. Then, cancel all dice results
so....junk
Not entirely. It's worth lies in it's ability to bypass shields. That face up card could cripple a heavily shielded ship early on, and imagine getting a direct hit on Corran Horn first shot on him? I think it's a very interesting mechanic.
Does Chewbacca still get to flip it down?
yu
p
(whenever he is dealt a face-up damage card)
crit damage is not very good except on low hull targets or without considerable luck
unless you luck into -agility or -primary weapon or hard turns are red, you're not getting anything you couldn't have gotten out of a better weapon. Even direct hit is worthless until you eat through the shields to get it to matter, and at that point you'd be better off just rolling primaries.
it's basically "**** you corran" missiles, if you're lucky enough to draw into a direct hit
I think you are underestimating the value of getting early crits onto something like Fat Han. It seems to me that the majority of the time turning up a crit early in the game on something like a Falcon will be better than doing two damage to it. Here's the breakdown of what I think would be worth getting on Fat Han early. On a ship that has R2-D2 crew, getting crits that get flipped down after resolving or clearing them before it is out of shields removes that annoying window that R2-D2 can regen shields with no risk of using him.
FFS. It's not being overlooked, it's that flying a few boxes over to sell at Gencon is a lot quicker than waiting for containers of boxes to make their way across the Pacific by boat.
fat chance, again us people that can not attend these things gets looked over for probably another month or 2as long as the rest of us get it only a week or two later...
What on Earth makes you think that FFG don't want the new kit on general sale as quickly as economically possible?
They make more money selling them at retail price than they do selling them at wholesale price.
That K-wing dial is ass.
FFS. It's not being overlooked, it's that flying a few boxes over to sell at Gencon is a lot quicker than waiting for containers of boxes to make their way across the Pacific by boat.
fat chance, again us people that can not attend these things gets looked over for probably another month or 2as long as the rest of us get it only a week or two later...
What on Earth makes you think that FFG don't want the new kit on general sale as quickly as economically possible?
They make more money selling them at retail price than they do selling them at wholesale price.
They make zero money when they have to airlift the boxes to GENCON.
FFS. It's not being overlooked, it's that flying a few boxes over to sell at Gencon is a lot quicker than waiting for containers of boxes to make their way across the Pacific by boat.
fat chance, again us people that can not attend these things gets looked over for probably another month or 2as long as the rest of us get it only a week or two later...
What on Earth makes you think that FFG don't want the new kit on general sale as quickly as economically possible?
They make more money selling them at retail price than they do selling them at wholesale price.
But they also have to pay more to ship and store them in Indianapolis. Especially the stuff they have to fly over.
we got a really grainy ADvhoming missiles spoiler on the NYC X-wing facebook page
apparently, it reads
3 red dice
(needs lock to fire, but does not need to spend)
if this attack htis, deal 1 face-up damage card to the defender. Then, cancel all dice results
so....junk
Not entirely. It's worth lies in it's ability to bypass shields. That face up card could cripple a heavily shielded ship early on, and imagine getting a direct hit on Corran Horn first shot on him? I think it's a very interesting mechanic.
Does Chewbacca still get to flip it down?
yu
p
(whenever he is dealt a face-up damage card)
crit damage is not very good except on low hull targets or without considerable luck
unless you luck into -agility or -primary weapon or hard turns are red, you're not getting anything you couldn't have gotten out of a better weapon. Even direct hit is worthless until you eat through the shields to get it to matter, and at that point you'd be better off just rolling primaries.
it's basically "**** you corran" missiles, if you're lucky enough to draw into a direct hit
I think you are underestimating the value of getting early crits onto something like Fat Han. It seems to me that the majority of the time turning up a crit early in the game on something like a Falcon will be better than doing two damage to it. Here's the breakdown of what I think would be worth getting on Fat Han early. On a ship that has R2-D2 crew, getting crits that get flipped down after resolving or clearing them before it is out of shields removes that annoying window that R2-D2 can regen shields with no risk of using him.
Good...better than just doing damageStructural Damage x2Damaged Engine x2Weapon Malfunction x2Damaged Sensor Array x2Damaged Cockpit x2Injured Pilot x2Stunned Pilot x2Blinded Pilot x2Meh...It's about a washMinor Explosion x2Thrust Control Fire x2Console Fire x2Direct Hit! x7Would have been better off doing damage insteadMinor Hull Breach x2Munitions Failure x2I'm not sure that AHM is awesome but I do think that you are premature in dismissing them.
It's what, 6% chance for anything other than direct hit, and 21% for direct hit?
In a single match it'll depend on your opponent on how useful it is, but bring it to a 6 round swiss tournament and the different crits will all be valuable against one ship or another you face. From the 2 hull ships, to those with secondary weapons, to those that love to make hard turns. It's a scary missile for your opponent to face as they're thinking of the one crit they want the least as it's barreling toward them.
That K-wing dial is ass.
It's not that bad. It's got a primary turret and can take a turret upgrade so a 2 turn is going to get a lot of use. It's got no red maneuvers and has the same greens as an X-Wing. SLAM gives you a way to quickly get turned around, to cover a lot of space, and to react to your opponents lower PS ships. The moves on the dial will let it fly in formation with just about everything in the Rebel fleet.
It's basically a HWK dial that loses it's 4 straight in exchange for turning it's 3 banks white.
crit damage is not very good except on low hull targets or without considerable luck
unless you luck into -agility or -primary weapon or hard turns are red, you're not getting anything you couldn't have gotten out of a better weapon. Even direct hit is worthless until you eat through the shields to get it to matter, and at that point you'd be better off just rolling primaries.
Just went through the entire damage deck. Of the 13 non-direct hit crits possible, I would be thrilled to swap 1 point of damage in order to put 1 of 7 of them on a fat turret in the first rounds of the game.
Structural Damage - reduce agility, can be fixed but will ROCK until it is.
Damaged Sensor Array - No Action Bar Actions, Also can be fixed, but until it is, no EU boosts, no focus, no TL. Fat ships rely on actions a lot.
Damaged Cockpit - PS 0. Engine upgrade fatties rely on arc-dodging. A lot harder to do that at PS 0
Damaged Engine - treat all turns as red. Self evident crippling early game
Stunned pilot - take extra damage when overlapping. Everyone talks about how hard it is for large ships to avoid asteroids, or send in the blockers. Landing it early could mean an extra 4-5 damage during the game
Blinded Pilot - No dice next attack. Fat ships NEED to attack every turn. that's why swarms work vs them. If they loose even a single attack they are in trouble
Injured Pilot - no EPT or pilot abilities. The holy grail to land on a fat turret. No more predator, or Han reroll or Cheerio's mini focus...
There are also 2 that are conditionally great
Weapon Malfunction - reduce primary attack value. Incredibly good, but easier to fix than the other fixable crits. If it lasts several turns great, but if he fixes it before it has an effect, not so good
Munitions failure - loose a secondary weapon. Vs a HLC Dash or something, could be awesome early game, if no secondary, or if they have a spare secondary to toss, pretty worthless.
And only 4 that I would be disappointed to put on a fat turret
Minor hull breach - red maneuvers cause damage. Most fatties don't have red on their dial that they use
Thrust Control Fire - stress. likely to just give them a mediocre turn. Still kinda good, but not great
Console Fire - possible damage at start of combat. Can and will be auto fixed with an action. Unless you can otehrwise deny them actions to fix it for several turns, not worth trading the damage rolled
Minor explosion - trading rolled damage for potential damage, not a good bargain.
And, of course, Direct hits are actually not that great in this case since you are possibly giving up damage in order to get the face up card. But even so, having an enemy ship be down a couple hull points even if they still have shields can influence their flying.
Damnit!!! Ninja'd by WWHSD
At least he and I largely agree on what is good, though our analyses of the less good ones is different.
Edited by ForgottenloreI'm sure Sable would disagree with the Console Fire being disappointing after his finals matchup in Austin...
All I'm thinking is that Determination looks like a fantastic card right about now.
I'm think I'm just going to throw it on everything, it's not like it's expensive.
Is damaged engine the ideal crit against Han and Decimators?
The third-hand hints I've heard, combined with my own speculation, leads me to think we'll see a Snowspeeder in Wave 8. So this is me calling it. Will glory or shame follow me for this reckless speculation?

I'm sure Sable would disagree with the Console Fire being disappointing after his finals matchup in Austin...
I was specifically looking at the crits if they came from AHM. ie, if you had to have hit with a regular attack and cancel all the dice from it in order to land the crit. Console fire is a good crit to get under normal circumstances, but it isn't really what I want to see early in the game.
Thinking about it, the only way to truly bypass shields is shoot missiles where x = hull
That's 2 for ewings
3 for bs
4 for aggressors
5 for yt2400
The most you can get into a list is either five (5 protos or z-95 talas + vi cracken) or 6 (5 missile talks and 1 blount)
In those cases, you'll probably make people rue ever running bbbbz
Remember, you're not just gambling crits but also the tl requirement AND 3 points per shot. The only way to make it reliable IMO is spam
Edited by ficklegreendiceIs damaged engine the ideal crit against Han and Decimators?
No, Injured Pilot is. (IMO). Denying Han or Admiral Cheerios both their pilot abilities and EPT, basically reducing them to a high PS generic, is huge.
Damaged Engine is good, but it won't cripple the fat turrets the way loosing their special abilities will.
Our local PDX group of X-Wing players has a few feet on the ground at GenCon. One of the guys has posted a pic - all of wave 7 on the shelves and ready to buy!
Also of note - FFG's display case has A LOT of open spots in it. Like...A LOT.
