Convince Me Otherwise: Moralo can Bossk better than Bossk

By Engine25, in X-Wing

Basically after doing rough math:

Moralo w/ HLC does an avg 3 dmg with focus for 41 points

Bossk does 3 dmg avg with marksmanship, 3.125 with mangler and focus or 2.84 with calculation. (These count a single crit as 2 dmg, so it is not as accurate vs higher agi) for 38, 39, and 36 points.

So, with Bossk with marksmanship/calculation, I see Moralo at being better at range 3, roughly equal at range 2 and Bossk better at range 1. Moralo is also probably better vs high agi. Bossk is overall cheaper however.

I think the real comparison is Moralo with HLC, vs Bossk with Mangler and Predator. Bossk wins in arc, but Moralo wins out if arc.

It is an interesting choice.

Crew does change thing slightly. For example, marks Bossk gets more benefit from Gunner. Moralo with gunner and Bossk is very interesting but that is an expensive ship and can't really be compared directly.

Not a math wiz, but this doesn't take into account agility dice. Those are just dice averages, once someone throws 2-4 agility dice those odds go way down for the three hits. Forcing crits with Bossk is not increasing the likelihood of getting past agility dice, HLC does.

My Bossk build i have Bossk with HLC Merc Greedo and K4 comes to be 48 points. fly him slow and at range 3 and you have yourself a pretty effective and constant crit machine. with a possibility (albeit barely) of 4 hits, one to a crit with merc turn crit back into 2 hits making 6 hits, and greedo makes first hit a crit anyway.. so take away 1-2 hits (calling Dr. FICKLEGREENDICE) its still pretty devastating. pair em with a fat han, loaded Kath or Aggressor for flavor.

You do not get the second crit with a gunner attack from Marksmanship, but it would help the rest of your eyeballs if you wanted to modify both.

Hmm? Here's the card text:

Action: When attacking this round, you may change 1 of your [eye] results to a [kaboom] result and all of your other [eye] results to [boom] results.

You get the benefit "when attacking", which means it's active every time you attack. You can turn an [eye] to a [kaboom] on each new attack, if you happen to get more than one.

Directly from the FAQ under Marksmanship "After a ship performs the Marksmanship action, its effect may be applied during each attack it performs until the end of the round.."

Interesting. Perhaps it changed? Not recently anyway. Where have I been? Lol. This was a hot topic way back when Corran came out with the double tap. The consensus back then was that if you used your focus to crit on the first attack, you could only change your focus to hits for the second attack. Glad to see they directly addressed it (or maybe the previous dealings I'm remembering were ruled wrong to begin with). Thank you for the clarification. It makes Marksmanship a lot more appealing than Calculation with Bossk if you are using Gunner.

Back on the topic of Moralo Vs. Bossk, they will have slightly different roles for me depending on what I want in my squad. I think I am still going to prefer Bossk for raw damage and I'll take Moralo for control (Ion Cannon+Bossk Crew+Tactician+Gunner). I like putting the opponent into difficult decisions. Maybe that's why I liked playing with Luke+R2-D2 and Tarn+R7 this past season. Do you try and use tokens to avoid the ion and possible stress from Moralo or do you take the control and avoid the heavy damage? As my wingman ltcwinger says, "Pick your poison". Love it.

Basically after doing rough math:

Moralo w/ HLC does an avg 3 dmg with focus for 41 points

Bossk does 3 dmg avg with marksmanship, 3.125 with mangler and focus or 2.84 with calculation. (These count a single crit as 2 dmg, so it is not as accurate vs higher agi) for 38, 39, and 36 points.

So, with Bossk with marksmanship/calculation, I see Moralo at being better at range 3, roughly equal at range 2 and Bossk better at range 1. Moralo is also probably better vs high agi. Bossk is overall cheaper however.

I think the real comparison is Moralo with HLC, vs Bossk with Mangler and Predator. Bossk wins in arc, but Moralo wins out if arc.

It is an interesting choice.

Crew does change thing slightly. For example, marks Bossk gets more benefit from Gunner. Moralo with gunner and Bossk is very interesting but that is an expensive ship and can't really be compared directly.

Not a math wiz, but this doesn't take into account agility dice. Those are just dice averages, once someone throws 2-4 agility dice those odds go way down for the three hits. Forcing crits with Bossk is not increasing the likelihood of getting past agility dice, HLC does.

My Bossk build i have Bossk with HLC Merc Greedo and K4 comes to be 48 points. fly him slow and at range 3 and you have yourself a pretty effective and constant crit machine. with a possibility (albeit barely) of 4 hits, one to a crit with merc turn crit back into 2 hits making 5 hits, and greedo makes first hit a crit anyway.. so take away 1-2 hits (calling Dr. FICKLEGREENDICE) its still pretty devastating. pair em with a fat han, loaded Kath or Aggressor for flavor.

As it reads, Bossk's ability is limited to changing 1 crit into 2 hits. You can't hit twice & crit twice to convert to 6 hits.

i am aware, in my situation above (perfect senario) get 4 hits with HLC, Merc one hit to a crit. down to 3hits 1Crit. then Bossk that crit to 2 hits totaling to 5 hits, plus greedo makes it 4 hits 1 crit.

my math was off by one. I see now.

Moralo will beat a marks Bossk at range 2 and 3 against agi 2+. It is mostly even at range 2 vs agi 0-1. Bossk will always win at range 1. But Moralo costs 3 more points.

Moralo vs mangler, Predator Bossk. While in the primary arc, Bossk deals a fair more avg damage than Moralo. Bossk has 2.68 avg damage even before the bonus dmg is added (compared to 3 avg damage of the hlc). So Bossk wins except against a F+E Soontir. Moralo wins in the aux. arc obviously. Bossk costs 1 more point here.

I think both ships are good, one is better than the other in different situations.

this is a bit misleading due to the wording on Bossk's ability

Bossk's ability on triggers after making defense rolls (making an attack that hits). This means that, when shooting at someone like soontir, your ultimate damage may well be 0. HLC's 4 dice are far more likely to punch through that agility + defense tokens, and that's before factoring in the 180 degree cannon arc (compared to bossk's 90)

Predator is a moot asset in a faction that has k4. Both Bossk and Moralo can bring k4 instead, but Moralo's simply bringing more dice.

Bossk's biggest advantage is his EPT slot and the fact that the YV comes packaged with Stay on Target. With it and 3 crew slots (int agent, baby, with room to spare for outlaw tech and k4) he can perform shenanigans that no other YV pilot could even dream of; completely independently of his ability.

Edited by ficklegreendice

Moralo will beat a marks Bossk at range 2 and 3 against agi 2+. It is mostly even at range 2 vs agi 0-1. Bossk will always win at range 1. But Moralo costs 3 more points.

Moralo vs mangler, Predator Bossk. While in the primary arc, Bossk deals a fair more avg damage than Moralo. Bossk has 2.68 avg damage even before the bonus dmg is added (compared to 3 avg damage of the hlc). So Bossk wins except against a F+E Soontir. Moralo wins in the aux. arc obviously. Bossk costs 1 more point here.

I think both ships are good, one is better than the other in different situations.

this is a bit misleading due to the wording on Bossk's ability

Bossk's ability on triggers after making defense rolls (making an attack that hits). This means that, when shooting at someone like soontir, your ultimate damage may well be 0. HLC's 4 dice are far more likely to punch through that agility + defense tokens, and that's before factoring in the 180 degree cannon arc (compared to bossk's 90)

Predator is a moot asset in a faction that has k4. Both Bossk and Moralo can bring k4 instead, but Moralo's simply bringing more dice.

Bossk's biggest advantage is his EPT slot and the fact that the YV comes packaged with Stay on Target. With it and 3 crew slots (int agent, baby, with room to spare for outlaw tech and k4) he can perform shenanigans that no other YV pilot could even dream of; completely independently of his ability.

Your posts are so much better when they exclude 'PWT!' ;)

1 word (err acronym)

EPT.

Moralo will beat a marks Bossk at range 2 and 3 against agi 2+. It is mostly even at range 2 vs agi 0-1. Bossk will always win at range 1. But Moralo costs 3 more points.

Moralo vs mangler, Predator Bossk. While in the primary arc, Bossk deals a fair more avg damage than Moralo. Bossk has 2.68 avg damage even before the bonus dmg is added (compared to 3 avg damage of the hlc). So Bossk wins except against a F+E Soontir. Moralo wins in the aux. arc obviously. Bossk costs 1 more point here.

I think both ships are good, one is better than the other in different situations.

this is a bit misleading due to the wording on Bossk's ability

Bossk's ability on triggers after making defense rolls (making an attack that hits). This means that, when shooting at someone like soontir, your ultimate damage may well be 0. HLC's 4 dice are far more likely to punch through that agility + defense tokens, and that's before factoring in the 180 degree cannon arc (compared to bossk's 90)

Predator is a moot asset in a faction that has k4. Both Bossk and Moralo can bring k4 instead, but Moralo's simply bringing more dice.

Bossk's biggest advantage is his EPT slot and the fact that the YV comes packaged with Stay on Target. With it and 3 crew slots (int agent, baby, with room to spare for outlaw tech and k4) he can perform shenanigans that no other YV pilot could even dream of; completely independently of his ability.

Your posts are so much better when they exclude 'PWT!' ;)

PWAA then :P?

well moralo has a SWAA, which is incidentally a very fun thing to shout when you're rolling those dice

also, let it be known that while SoT makes it far easier to abuse int agent than just EU, you should still put it only an yv-666 with available crew slots if you also have other ships with post maneuver moves. It just ups the annoyance factor of your entire squad by a hilarious degree :lol:

Edited by ficklegreendice

Heaver must've predicted the future when he created SoT!! :o

Moralo with HLC, K4, and Outlaw Tech. Alternate stops and greens and throw out modified 4 dice attacksbevery turn. Pair with Cobra Commander and a banana pirate blocker... I likes it.