Rebels 300 / Af Nb Cr + bomber wing

By AlohaAckbar, in Star Wars: Armada Fleet Builds

[ REBEL FLEET (300 points)
1 • Assault Frigate Mark II B - Electronic Countermeasures - Enhanced Armament (89)
2 • Nebulon-B Escort Frigate - Yavaris (62)
3 • CR90a Corellian Corvette - General Dodonna (64)
4 • B-wing Squadron (14)
5 • B-wing Squadron (14)
6 • Tycho Celchu A-wing Squadron (16)
7 • A-wing Squadron (11)
8 • Y-wing Squadron (10)
9 • Y-wing Squadron (10)
10 • Y-wing Squadron (10)
11 • Objectives - Precision Strike - Fleet Ambush - Dangerous Territory (0)

I took the basic upgrades for the ships to squeeze in more squadrons. I could drop Y wing to add Adar Tallon to the Af, he would help b-wings become more mobile when needed and allow for triple atack with yavaris.

First i would like to say to i dont usually face squdron heavy fleets excepting Rhymerball.

The plan is to fly Af and Yavaris next to eachother, y-wings screening the Af and Bwings with Yavaris. Corvette flying on its own and flanking the enemy ship (probably demolisher that atempts to flank me). A wings intercept enemy bombers etc. If possible bombers will be used agressively to kill enemy big ship like Victory.

Edited by AlohaAckbar

IMO the Corvette is not needed here. I strongly suggest dropping it and getting Galant Haven, Expanded Hangar bays and other goodies (see below). Your squads can do the heavy lifting.

You could get that additional shot on Yavaris a bit cheaper than Adar Talon by simply adding Raymus Antilles to the Neb.

That way you can activate 3 squads for a total of 6 shots. If you could fit in a third B-Wing that's 12 dice you're throwing at your enemy with just the squad command & token. And then you get to shoot with the Nebulon.

You could get both Adar and Raymus but Adar is best used to get extra proc from Aces' abilities (->Dutch, Wedge). If you're not taking them... screw Adar.

As for objectives - from my experience squads activated via Yavaris can get you a lot of points from Superior Positions.

The list I play the most is a bomber-heavy rebel list and you just don't need that third ship - Neb+Whale with exp. hangar bays are enough and will be able to activate 7 squadrons.

OR ignore all that, remove one Y-wing, downgrade to Corvette B and take Overload Pulse. If you do that you best move Dodonna to the Space Whale.

Edited by Polda

Thanks for the ideas!

I will do some play testing on my own first and see how it works.

I actually used to run GH + Yavaris as you described (worked really well) but people learnt to counter it becouse its a rather typical build. Recently people bring less squadrons and more ships (with 2 ships if you have bad luck and 1 goes down early its almost ko thats why i added a 3rd ship to dillude points more) so i think paying 2 points more for a Y-wing over GH is worth it.

Edited by AlohaAckbar

Here is a sister build, more jousting oriented.

It has an RPG role structure: AssFrigate is a tank (Raymus helps its engineering to recover 3 shields a turn), Salvation a Hunter and Yavaris a mage/summoner.

Whale protects one flank and Yavaris with Bwings and X the other one.

[ REBEL FLEET (300 points)
1 • Assault Frigate Mark II B - General Dodonna - Raymus Antilles - Electronic Countermeasures (106)
2 • Nebulon-B Escort Frigate - Yavaris (62)
3 • Nebulon-B Support Refit - XI7 Turbolasers - Salvation (64)
4 • Tycho Celchu A-wing Squadron (16)
5 • A-wing Squadron (11)
6 • B-wing Squadron (14)
7 • B-wing Squadron (14)
8 • X-wing Squadron (13)

Edited by AlohaAckbar

Hey I like this, it's a bit more gunship focused.

That Yavaris + 2 Bwing combo is really hard to pass on, isn't? :D Poor Demolisher Glads.

What objectives are you taking with this one?

I was thinking Opening salvo / Fleet Ambush / Dangerous territory.

In the first list i think i could try most wanted instead of precision strike and hunt the Victory with my bombers for a lots of points (i know they dont get a an extra dice but they can still sink it allright).

About Yavaris for only 5 points even if you use it only once on a pair of b-wings thats 4 extra dice for 1,25 points each! Indeed its too good to pass up.

Edited by AlohaAckbar

In the 2nd build

If i swap X-wing for Y-wing (Even without x bs and y sticking with yavaris can kill alot of fighters with the ship's aa fire and squadron double atacks) i can get a Veteran Capitan for Salvation. Than i can bank cf token turn 1 and later have 1 more from the capitan for the rerolls. That gives me 2 turns of barrage at the fullest which should be enough.

Edited by AlohaAckbar