Daredevil: A ship that performs the Daredevil action follows all normal rules for executing a maneuver, except that the manuever is always treated as a white maneuver. Daredevil may be performed even if the ship would overlap another ship or obstacle; resolve the overlapping as normal.
Does it mean that it's still a white even if I get the Damaged Engine crit?
Damaged Engine: A ship equipped with R2 Astromech that has Damaged Engine assigned to it treats all of its turn maneuvers as red maneuvers, including the 1- and 2-speed turn maneuvers. Adrenaline Rush cannot be used to treat a red turn maneuver caused by a faceup Damaged Engine damage card as a white maneuver.
Daredevil is not listed in Damaged Engine faq, so I guess it may either be added (so no white turn, but red like the above examples) but until that I think the Daredevil turns stay white.
Or do the "Breaking Rules" paragraph on Core Rulebook (page20) steps in?
Some abilities on cards conflict with the general rules. In case of a conflict, card text overrides the general rules. If one card ability forbids an effect, while another ability allows it, the effect is forbidden.
What do you think?