WHFB suffered from the problems that A) it was super expensive to get into and B) was very generic. You had generic humans, generic orcs and elves and generic undead. The game couldn't continue to function when no new players could afford the buy-in cost, and no old players needed to buy new models, and the players who DID want to start up could buy much cheaper generic models from other manufacturers.
So they brought out AoS, with much smaller forces and no rules composition for a much easier buy-in for new players, and they are in the process of redesigning the entire range to be more unique. It's a super smart move for them.
As a result, I no longer player WHFB and have pre-ordered KoW V2.
Honestly, the rules for AoS are an afterthought. An easily broken afterthought that depends entirely on the good-will of your opponent to fight a fair game, and not just take a single tomb swarm, burrow beneath the sands for six turns and auto-win every game he plays.
I don't see how this topic in any way relates to Armada. Even for scenarios and suggestions, there are many other threads dealing with the topics that aren't choked with WHFB stuff. I think this one should be locked.