The Empire strikes back... GWs great idea for uneven battles.

By DScipio, in Star Wars: Armada

AoS, Nazisim, instant coffee, and the shake weight all fall under the banner of "bad idea"

their place/ranking on the sliding scale was not mentioned

similar to how "fireworks" and "an atomic bomb" are both "explosives" :P

Edited by ficklegreendice

AoS, Nazisim, instant coffee, and the shake weight all fall under the banner of "bad idea"

their place/ranking on the sliding scale was not mentioned

similar to how "fireworks" and "an atomic bomb" are both "explosives" :P

Edited by Beatty

To answer the initial point of this post.

Having a points system doesn't mean you have to use it in your games. If you want a narrative battle with no points, power to you, i run "points-free narrative games" all the time. But when I want a "fair-fight" I use points. Having points in a system doesn't stop you from doing anything else you choose with it, having no points system or restrictions causes a lot more problems than choosing to ignore them on occasion.

Just because GW couldn't balance their games at all does not mean making no effort to balance a game is a good thing.

Lets play Chees AoS style, I'll bring 16 Queens.

Edited by ithkrall