So, in a galaxy already occupied by sourcebooks for the Colonist, the Explorer, the Smuggler and the Hired Gun, will we ever see a sourcebook for the Bounty Hunter?
As one of those folks who didn't get a proper Doctorate in the Expanded Universe, I am very curious about the Guild, the Mandalorians, Boba Fett and on instructions on how to strap a flamethrower to my wrist and get a rocket launcher to go with my jetpack (for reasons that have nothing to do with the constantly, night-long blaring alarm coming off the factory near my neighborhood ).
I'd love to sink into the lore about how they go about bounty hunting and what a bounty hunters' game feels like .
I personally ran into a few snags during Character Creation that I would love to see if there will be any fixes for.
First of all, I ran head-first into a brick wall when I sunk most of my XP just upping my Characteristics to something that looks serviceable. Human with Brawn 3 (to see you better with, dear), Agility 3 (to hear you better with, dear) and Willpower 3 (to resist your jedi mind-control better with, dear). I'm curious if I did the "right" spread there, in terms of what's appropriate for a Bounty Hunter type.
Anyway, when creating a Bounty Hunter character using the vanilla rules I tried to "take inspiration" from Mr. Fett, trying to re-create a few pieces of his awesome gear but apparently I can't.
For starters, the rules on how to modify equipment are weird with the demand for "hard points" (a requirement that's pretty easy to miss, by the way) - which pretty much all the affordable, relatively light-weight armors from the Core Book seem to lack entirely.
Now, I've looked at Boba Fett's armor, and the closest thing I saw to it in the book is the Padded Armor - which contains exactly 0 hard points. But that doesn't really matter since there's no way, using the vanilla rules as-is , to actually strap a small flamethrower to your character's wrist. The only flame projector present in the book is rifle-sized and falls under the Ranged (Heavy) Skill, while the Wrist Bound modification demands the weapon to be bound to the wrist be a small, Ranged (Light) thing. So... No?
I accepted the fact that I can't start the game with a jetpack or in generally actually playing Boba Fett (and not die by sarlaac or run into Samuel L. Jackson's lightsaber), but I like to know that I can get at a shot at a pretty close experience by collecting and wearing all of his stuff (in a dimly lit basement, while dancing to "Goodbye Horses" ).
I'm not asking for much in life - I didn't ask for a hover-car, or a million credits or invulnerability. I just want to strap a flamethrower to my wrist ( and maybe take a walk to the factory near my neighborhood, for some unrelated stuff ).
I realize that RPGs in general take the approach that players must start the game face-down in the mud with as little as possible to their name and then embark on a slow, years-long crawl towards what they originally wanted to play (maybe with the exception of Exalted , though even there the crunch doesn't really hold up compared to the promises of the fluff) - but I like to know that somewhere along the line there is gonna be a flamethrower that goes on your wrist and a rocket that goes with your jetpack. I'm not seeing those things as being possible in the vanilla rules at all right now.
Has anyone already created a Boba Fett style Bounty Hunter with a wrist-bound flamethrower? How did you do it?
Please don't tell me to just create my own weapon or anything like that - assume my GM is old-school strict about sticking to the books. If it's not in the book, it doesn't exist and I can't change or bend any rule.