So, in a galaxy already occupied by sourcebooks for the Colonist, the Explorer, the Smuggler and the Hired Gun, will we ever see a sourcebook for the Bounty Hunter?
As one of those folks who didn't get a proper Doctorate in the Expanded Universe, I am very curious about the Guild, the Mandalorians, Boba Fett and on instructions on how to strap a flamethrower to my wrist and get a rocket launcher to go with my jetpack (for reasons that have nothing to do with the constantly, night-long blaring alarm coming off the factory near my neighborhood).
I'd love to sink into the lore about how they go about bounty hunting and what a bounty hunters' game feels like.
I personally ran into a few snags during Character Creation that I would love to see if there will be any fixes for.
First of all, I ran head-first into a brick wall when I sunk most of my XP just upping my Characteristics to something that looks serviceable. Human with Brawn 3 (to see you better with, dear), Agility 3 (to hear you better with, dear) and Willpower 3 (to resist your jedi mind-control better with, dear). I'm curious if I did the "right" spread there, in terms of what's appropriate for a Bounty Hunter type.
Anyway, when creating a Bounty Hunter character using the vanilla rules I tried to "take inspiration" from Mr. Fett, trying to re-create a few pieces of his awesome gear but apparently I can't.
For starters, the rules on how to modify equipment are weird with the demand for "hard points" (a requirement that's pretty easy to miss, by the way) - which pretty much all the affordable, relatively light-weight armors from the Core Book seem to lack entirely.
Now, I've looked at Boba Fett's armor, and the closest thing I saw to it in the book is the Padded Armor - which contains exactly 0 hard points. But that doesn't really matter since there's no way, using the vanilla rules as-is, to actually strap a small flamethrower to your character's wrist. The only flame projector present in the book is rifle-sized and falls under the Ranged (Heavy) Skill, while the Wrist Bound modification demands the weapon to be bound to the wrist be a small, Ranged (Light) thing. So... No?
I accepted the fact that I can't start the game with a jetpack or in generally actually playing Boba Fett (and not die by sarlaac or run into Samuel L. Jackson's lightsaber), but I like to know that I can get at a shot at a pretty close experience by collecting and wearing all of his stuff (in a dimly lit basement, while dancing to "Goodbye Horses").
I'm not asking for much in life - I didn't ask for a hover-car, or a million credits or invulnerability. I just want to strap a flamethrower to my wrist (and maybe take a walk to the factory near my neighborhood, for some unrelated stuff).
I realize that RPGs in general take the approach that players must start the game face-down in the mud with as little as possible to their name and then embark on a slow, years-long crawl towards what they originally wanted to play (maybe with the exception of Exalted, though even there the crunch doesn't really hold up compared to the promises of the fluff) - but I like to know that somewhere along the line there is gonna be a flamethrower that goes on your wrist and a rocket that goes with your jetpack. I'm not seeing those things as being possible in the vanilla rules at all right now.
Has anyone already created a Boba Fett style Bounty Hunter with a wrist-bound flamethrower? How did you do it?
Please don't tell me to just create my own weapon or anything like that - assume my GM is old-school strict about sticking to the books. If it's not in the book, it doesn't exist and I can't change or bend any rule.

