Is there a reason to deny the transport actions in Wolf among the Sheep? Also shouldn't the raiders survival/destruction be worth VP, maybe 2 points to rebels if it falls, 2 to imps if it can escape?
In earlier versions I had the Raider being worth VP to both sides, but I found that it didn't work very well. I don't have notes on why exactly I made that decision, but I think it was because I thought it was either easier this way, or that giving the Imperials points for keeping the Raider alive made it too easy to just hit a few targets and jump out quickly. It's a judgement call on my part, but I did seriously consider scoring things in that way. Good question, though!
As for the transport being denied actions, that was for two reasons: simplicity (it is really just supposed to be a moving target), and to make balance easier. An actionless transport is much less likely to present the Rebel player with sneaky options and rules interactions I hadn't thought of.