I'm not debating the merits of Hutt characters. My post above was more a statement of anecdotal experience than a judgement about how other players want to play their game.
This whole thread originally appeared to be about how the OP feels/felt that, due to some quirk in the numbers, Hutt characters are implicitly gimped/nerfed or otherwise 'narratively inappropriate' due to the fact that they are unable to advance their Brawn score beyond 4 at character creation, and asking for an opinion.
So I voiced my opinion and provided the experience is based on. My opinion is that the arithmetic anomaly is largely irrelevant due to my observations of player interest.
And Hutt characters aren't new, they were available in WEG's SWRPG and at least one of Wizard's editions. Almost no one was interested in them then, and I'm betting/hoping they're going to be, at best, a curiosity now.
It's worthwhile that they've had a stat block added for fleshing them out and consistency (doubly so that another species wasn't pushed out to make room for them, according to a post above), but this game and many other recent RPGs have gotten it right that everything doesn't need to be a character creation option. Separate rules for NPCs and PCs is perfect, and Hutts are just better as NPCs because of the mechanics [i have to assume are] associated with them.
tl;dr: IMO, the the value of the Hutt stat block is the explicit statement of their racial abilities. The fact they can't get a Brawn > 4 at creation practically immaterial.
PS I added 'implicitly' because the OP never says that directly, but it really seems to be the point of the post.
Edited by LethalDose