New factions in X-Wing? WWYD?

By EeiddKlabe, in X-Wing Off-Topic

So, Rebels, Empire, Scum, these are great factions with a broad selection of characters and ships.

The game might not need anymore factions, but my question to you all is this: If you could make a new faction, would you? If so, what would it be?

For me I can't even think of another faction that could be added aside from the separatist droid army. Yes, I know they were deactivated, but many survived or were re-purposed. Having them makes about as much sense as having Greedo in the game if you think about it. The other groups I can think of aren't really known for their space faring ability. i.e. Gungans or Ewoks.

So what would a droid army do? I think the lists would have to force formation flying. I hear formations are out of style, but flavor wise the droid army is rank and file. I would imagine that they would have a ton of weak low PS filler type ships, and high PS generals with a buff ability. This would prevent people from doing two ship builds with it. So you might, for example, have a leader with built in swarm tactics, and suddenly all the fodder are acting with the leader as a single unit at a high PS. Or General Grievous, who can give all friendlies a free straight boost action before they reveal their dials, representing his willingness to throw wave after wave of his own men (droids) at them (His enemies). Maybe they could have special upgrades like a one time use card where all opponents play their movement dials face up.

What would you do?

If Separatists/Droid Army were to an available option, the surely Republic/Jedi ships would be a good second choice?

I know the prequels are poison in most fan's minds, but there are plenty of ships and pilots that could be used to expand on the factions.

No prequel garbage.

Hey, I just started watching the clone wars TV show. Its pretty cool in my opinion. Droid army plays a major role in it. Plenty of other EU appearances of the battledroids.

Battle droids also snuck into droid tales in an ackbar quote. That doesn't mean they need their own faction though.

Maybe the Hapans or the Chiss if they preserve them somewhat intact from EU. In official canon? Nothing.

No prequel garbage.

[sarcasm] The ship designs were one of the horrible parts of the prequels [/sarcasm]

If you could make a new faction, would you?

No, I wouldn't. The game has enough factions to cover every conceivable ship and pilot from the Galactic Civil War era (and possibly beyond), so it doesn't need more.

No prequel garbage.

[sarcasm] The ship designs were one of the horrible parts of the prequels [/sarcasm]

Yes they were the naboo fighter is ugly the arc is fugly the eta is a rip off these are my opinions they no doubt differ from yours.

I like nothing absolutely positively zilch about the prequels and i don't want that filth in x-wing.

If you could make a new faction, would you?

No, I wouldn't. The game has enough factions to cover every conceivable ship and pilot from the Galactic Civil War era (and possibly beyond), so it doesn't need more.

This.

But if I HAD to make another faction, it would probably be something like Fringers, and have ships from Empire of the Hand, Chiss Ascendancy, Adumar, and all the other good stuff that's in the edges of the galaxy

Sure. More choices = more interesting.

Though I'm not a huge prequel fan, Separatists vs. Old Republic, Clone Wars style, would be fine with me (reuse the Firespray yet again!)

Ep. VII Resistance vs First Order -- ok.

For the Galactic Civil War: the Corporate Sector Authority, and maybe the Chiss Ascendancy would make good additional factions.

The trick of it is this. People are drawn to this game because of the SW title. When you dilute the table with obscure EU SW ships it loses its SW feel to the casual observer. Fans might recognise some of the ships but your average fella won't. They might recognise X-Wings, TIEs, Falcon, etc, but these new waves of ships ... no.

At what point does FFG have to say "Stop, this is not SW enough anymore .. the rate of new players is decreasing."

The trick of it is this. People are drawn to this game because of the SW title. When you dilute the table with obscure EU SW ships it loses its SW feel to the casual observer. Fans might recognise some of the ships but your average fella won't. They might recognise X-Wings, TIEs, Falcon, etc, but these new waves of ships ... no.

At what point does FFG have to say "Stop, this is not SW enough anymore .. the rate of new players is decreasing."

I only partially agree. I don't have a problem with ships outside the original trilogy. I think plenty of ships, like the Eta 2, would look absolutely bad *** on the war game table. Just not WITH my rebel X-Wings and so on. The ship needs to have a 'star wars' look even if its EU material. Like the YT-2400. That's not in the film though, so what a new player sees on the table isn't the limiting factor on the growth of the game. New players aren't the only ones though, current players need more ships and cards to keep them busy too.

This is intended just to be a fun question though to see what's on player's minds. I'm not saying X-Wing needs new factions, and I'm not saying droids need ships in the game either. I think the three factions can cover pretty much anything as well.

If you could make a new faction, would you?

No, I wouldn't. The game has enough factions to cover every conceivable ship and pilot from the Galactic Civil War era (and possibly beyond), so it doesn't need more.

I pretty much agree with this, however I'll do it slightly different.

I'll say : The game has enough from the galactic Civil War timeframe - THEREFOR:::: I would make the faction "The Klingon Empire"and now we have Star Wars vs Star Trek and pandora's box is open and pouring out crossover sauce all over the place. Next thing you knwo you have the Blackbird and the Milano from Marvel.... you have a Viper Squadron from BSG,

Oh and I know that Star Trek ships are at too large a scale for X-Wing... but since I'm in control, I add them anyhow because BAM, FFG now somehow must have teh right to make Star Trek games - and we can finally get some good Star Trek miniatures and probably an all new game, similar to Armada, out of the deal. Oh pure joy that would be!

The trick of it is this. People are drawn to this game because of the SW title. When you dilute the table with obscure EU SW ships it loses its SW feel to the casual observer. Fans might recognise some of the ships but your average fella won't. They might recognise X-Wings, TIEs, Falcon, etc, but these new waves of ships ... no.

At what point does FFG have to say "Stop, this is not SW enough anymore .. the rate of new players is decreasing."

What drew me to the game was the fact that they were willing to step into the EU. I probably would have passed if it was just x-wings and ties.

Fun question!

Fiurth faction? Yes.

Which? Neutrals; the people who don't want to take part, are too far away, unalligned local defence forces, company security, etc.

Problem: ships; neutrals in the TIE fighter computer games mainly operated Z95's en Y-wings and to put them in a third faction would be too much.

Solution: something comparable to a Z95 / X wing. Utapau'an fighter? Bespin?

I know, you have to imagine you're in atmosphere conditions, but this faction could have the Cloud Car.

Come on...you're a fan of Star Wars, you know you want a Cloud Car..., search your feelings, you know it to be true....

No, I wouldn't. The game has enough factions to cover every conceivable ship and pilot from the Galactic Civil War era (and possibly beyond), so it doesn't need more.

Agree with this. Imperial, Rebel, Scum. That covers literally everything.

HOWEVER.

That said, I wouldn't be averse to seeing some unaligned civilian vessels. More for those players who enjoy the missions, cinematic and epic play. Things like Cargo Haulers, Freighters etc, and model packs for objectives or obstacles like cargo containers, satelitte arrays, turret emplacements, mines.

Things that would have no particular effect on the competitve game, but would be interesting additions to friendly games.

The trick of it is this. People are drawn to this game because of the SW title. When you dilute the table with obscure EU SW ships it loses its SW feel to the casual observer. Fans might recognise some of the ships but your average fella won't. They might recognise X-Wings, TIEs, Falcon, etc, but these new waves of ships ... no.

At what point does FFG have to say "Stop, this is not SW enough anymore .. the rate of new players is decreasing."

I only partially agree. I don't have a problem with ships outside the original trilogy. I think plenty of ships, like the Eta 2, would look absolutely bad *** on the war game table. Just not WITH my rebel X-Wings and so on. The ship needs to have a 'star wars' look even if its EU material. Like the YT-2400. That's not in the film though, so what a new player sees on the table isn't the limiting factor on the growth of the game. New players aren't the only ones though, current players need more ships and cards to keep them busy too.

This is intended just to be a fun question though to see what's on player's minds. I'm not saying X-Wing needs new factions, and I'm not saying droids need ships in the game either. I think the three factions can cover pretty much anything as well.

Good points. I understand that new players need new material for the game. But surely there will be a line. A line where it becomes too 'much' and where the SW flavour has been diluted. I completely agree with you that new models have to have a SW feel to them. I think FFG has captured this with the Raider. I can't see SW in the K-Wing, Syck or Khiraxz fighter though.

We are all different and appreciate different things. My own experiences are vastly different. I, and my close group of friends) have no interest in the EU .. in fact we only own OT ships. I have read/played my share of EU material for the past 25 years or so and it just doesn't interest me in the slightest anymore. Now the OT .. I could watch tomorrow .. and then again the day after. Seeing X's and TIE's on the table gets my heart pumping. Different strokes for different fellas hey?

HOWEVER.

That said, I wouldn't be averse to seeing some unaligned civilian vessels. More for those players who enjoy the missions, cinematic and epic play. Things like Cargo Haulers, Freighters etc, and model packs for objectives or obstacles like cargo containers, satelitte arrays, turret emplacements, mines.

Things that would have no particular effect on the competitve game, but would be interesting additions to friendly games.

I have been screaming for this for a long time. I would love to see 'Scenario packs'. A few ideas include:

1. Turrets.

Players must make runs through the turrets to reach a target.

2. AT-ATs (nothing smaller) which are effectively slow moving turrets.

Players must destroy the AT-AT which may be the primary target or defending an objective

3. Freighters/Containers

Protect the freighters while the dock and transport objectives.

4. ION Cannons/Shield Generators

Opponents must destroy the ION cannon in preparation for a ground assault

These packs offer so many bonuses to the game. They are not auto-buys for a particular upgrade, they add a lot of variations to the game within the established rules, offers deviation to the standard 6 asteroid DM, opens up countless campaign opportunities, introduces some more iconic SW models, changes and challenges list builds, etc.

I like how you guys are thinking. I have also wondered about what ships could be incorporated if there were "in atmosphere" combats. I also thought of what ships might be excluded from a scenario like that. I thought that TIE's might be... but I'm pretty sure that several ties were chasing the Falcon after they rescued Luke in Bespin. I also wonder what would happen if you had two levels, one surface, and one in the air above. How would they interact? Like these Ion cannons or trench runs. I like the fact that we can do so much with this game, I hope we never stop coming up with new variants and missions.

You might, might squeeze in a faction or two.

Legacy:

Katana fleet, Clone Wars.

And whatever you'd file the Chiss and Hapes under.

Wouldn't do it myself though.

Edited by Dagonet

The problem with EU is that some ship are similar/recognisable enough to be ingame (ewing, outrider,defender) while other, to even me fan with 20 years of EU experience are like "wth? i need to wookiepedia it".

Some younger fans seeing virago and outrider will be like "what are those?" while me, who read shadows million times, I'm like hell yea.

Same goes for NJO era, all those Fel Empire ships, New Sith Empire hell they could be awesome (cloaking stealthX anyone?:D) but unrecognisable.

Edited by Vitalis

I could get behind civilian transports and space stations with tons of scenarios.

Same goes for NJO era, all those Fel Empire ships, New Sith Empire hell they could be awesome (cloaking stealthX anyone? :D) but unrecognisable.

But the StealthX didn't have cloak!

Planet tokens. I don't even know a good mechanic for it, but I feel like a 4x4 or even 4x5 board could accommodate one, if not several objectives, maybe it could be a king of the hill type game. You fly a ship over this token, maybe it's a five inch diameter, and you have to stay on the token for two more turns to get points. It makes you a target, and it removes any question about what maneuvers you need to take. If you fly off, or get destroyed, you have to start again.

Get your shuttles out.

Edited by EeiddKlabe

The game is so big on maintaining a set timeline, but it already doesn't pass the fluff test as you can have biggs flying escort with a kwing...

No to mention having rebel on rebel, imperial on imperial, etc matches doesn't make sense either.

I think the game is fun enough that they should just throw the timeline out the window, and just make it a fun game with multiple factions and ships.

It's been done before in video games like galactic battleground and battlefront.

Just add 4-5 new factions: republic, confederacy, resistance and/or new republic, and first order.

If players are against it (like some are currently with scum), they can just stick with rebels and imperials.

Yeah its not like there is some rule that you have to have squads for every faction, although I suppose some tournaments both official and local might have such rules. Even if they manage to make a faction I have no interest in playing I won't be upset. Rather I'll be happy for those who do wish to play it.