Wave 7 Combo-Hunter

By DraconPyrothayan, in X-Wing

Aye, Deathrain E.I could be fun

you lose the barrel-roll (sad :() but you gain the ability to drop mines after boosting.

so long as you use mines and said mines are dropped overlapping an enemy (therefore detonating immediately), there's no danger of getting damaged by your own upgrades

Actually, due to interrupting actions, you would be able to barrel roll before the stress from Interface is applied. Works the same way with Jake's focus -> barrel roll. :D

*The More You Know*

nested actions, away!!!

Aye, Deathrain E.I could be fun

you lose the barrel-roll (sad :() but you gain the ability to drop mines after boosting.

so long as you use mines and said mines are dropped overlapping an enemy (therefore detonating immediately), there's no danger of getting damaged by your own upgrades

Actually, due to interrupting actions, you would be able to barrel roll before the stress from Interface is applied. Works the same way with Jake's focus -> barrel roll. :D

*The More You Know*

nested actions, away!!!

So i dont have to run him with Yorr? but i will anyway! because we need to assure the glory of the empire.

42 point Deathrain Adv Sens, EM, Conner, Cluster EI

24 Yorr Naked

33 Vader PTL ATC

Edited by Panic 217

I know it's been talked about in other threads but Wave 7 (and Raider) has some combos that will affect existing ships as well.

- In general more Advanceds on the table really helps Vessery, ATC and Alozen specifically.

- MkII is also going to be potentially big for the Defender, Bomber and maybe even the Advanced opening up stress causing EPTs for pilots with that slot.

- Strom with Intimidate and Advanced Sensors makes for a powerful close range debuffer.

- TLT and Horton are made for each other.

- TLT increases the viability of Rebel HWKs making it easier for them to hang back using abilities and still having shots on e-enemies. They get an attack with decent damage potential that doesn't require a focus token to use.

I think Alozen also has kind of a counter-intuitive synergy with Accuracy Corrector. He's got Accuracy Corrector for all of his two dice attacks and a TL (with AC as a fallback) for all of his 3 dice attacks. In an environment where there's a moderate amount of target switching I wouldn't be surprised if this outdamages ATC.

When flying with Vessery, he's got a TL that he never really needs to spend and that he doesn't even care if it's on his target and changing the TL doesn't cost him an action if he is in range one of whatever you want Vessery to shoot.

Edited by WWHSD

As for Rebel combos well TLT with R3-A2 means that it doesn't need to worry about getting in firing arc after a straight maneuver with the A-4 title. Horton Salm will be loving this! He won't be taking any actions or doing any K-turns but with the ability to shoot out of arc he won't need to.

R3-A2 is limited to the firing arc.

Come to think of it I think Horton might be competing with Tycho to see who can stack the most stress. Tycho gets 1 per turn horton will take 2.

Drea Renthal and R4-B11 are outside in a TLT Warthog, and they would like a word with you.

Would Colzet with Prockets and FCS be crazy? i feel like that can be pretty swanky. 5 dice get a TL, either use it to reroll or keep it for his ability. after munitions are spent makes his ability usable every turn without the need to TL every turn.

run it with SD

Howl SD and swarm

and

Vess with Pred HLC and TIE mk2

Edited by Panic 217

Glitterstim and missiles/torps. Particularly clusters, because the more attacks you make in a round the more effect the Glitterstim has. It's also pretty strong with Concussion Missiles because you've got some blank-die mitigation built-in.

Also, activating Glitterstim means it's more likely your low-PS rocket-carriers will survive deep enough into the turn to launch their ordnance.

(4 Binyare Pirates with Concussion Missile and GS, plus N'Dru with LW, Hull, GS and Clusters?)

I would really like to try flying Strom as a wingman to Carnor Jax, the 2 ships just seem like they go hand in hand in terms of enemy denial. The main problem is Strom being able to keep up with Jax but I don't think that will be too hard to manage. Plus throw a free sensor jammer on him and watch the hilarity that happens.

And there's even room for lambda lovers like myself to throw in a Kagi for even more action denial...

Glitterstim and missiles/torps. Particularly clusters, because the more attacks you make in a round the more effect the Glitterstim has. It's also pretty strong with Concussion Missiles because you've got some blank-die mitigation built-in.

Also, activating Glitterstim means it's more likely your low-PS rocket-carriers will survive deep enough into the turn to launch their ordnance.

(4 Binyare Pirates with Concussion Missile and GS, plus N'Dru with LW, Hull, GS and Clusters?)

Dang I was just about to post this. N'Dru with LW, Glitterstim and clusters is absurd. It can and will blow ships up on turn 2.

It's funny that only 2 pilots are getting EPTs this wave (Bossk and COBRAAAAAAAAAAAAAAA~~~~~~)

I agree completely that neither Punisher needs an ept, though. When it comes to flinging mines/ordnance, they're well enough equipped as is.

Wish the K had it, though. Would've loved to PTL out Miranada's 5 dice homing missile in one turn.

If Only Rebels had a HWK, X-wing, or K-wing capable of sharing focus tokens with other friendly ships.....(Okay Garven would need R2-D6+VI/Decoy, or an additional PS8+ pilot with Swarm Tactics but Kyle and the PS6 K-wing could function without help)

Actually Even Lando(pilot) could be useful here a Fat Lando+Miranda could be intriguing off to squadron builder....

It's funny that only 2 pilots are getting EPTs this wave (Bossk and COBRAAAAAAAAAAAAAAA~~~~~~)

I agree completely that neither Punisher needs an ept, though. When it comes to flinging mines/ordnance, they're well enough equipped as is.

Wish the K had it, though. Would've loved to PTL out Miranada's 5 dice homing missile in one turn.

If Only Rebels had a HWK, X-wing, or K-wing capable of sharing focus tokens with other friendly ships.....(Okay Garven would need R2-D6+VI/Decoy, or an additional PS8+ pilot with Swarm Tactics but Kyle and the PS6 K-wing could function without help)

Actually Even Lando(pilot) could be useful here a Fat Lando+Miranda could be intriguing off to squadron builder....

problem is they suck (imo), especially Garven (because X-wing)

synergy builds are stiff bastards that get their wings clipped the moment one of the cogs either don't work right or get clipped completely. The support ships are also quite expensive (HWKs and Y needs to at least have turret to contribute anything, getting both Kyle and Dutch into the high 20s, low 30s range). And then there's Tuketu.

Tuketu

a 28/30 (a-slam) point k-wing (5 points over the generic warden)

can't use focus on his own attack and use his ability

can't drop mine after a-slam if he wants to use his ability without E.I shenanigans

when using bombs (which affects everyone within range 1), it makes things quite awkward with the range 1-2 restriction

in order to get around Tuketu's various restrictions, you'd need at minimum Int agent (for bombs, even then no guarantee they'd go off) and E.I + KK (6 points; 8 with A-slam = 36 points before cool stuff) for mines

on the flip side, what would you need to get a B-wing to fully modify its attack? FCS, 2 points.

color me very unimpressed

about the only action-synergy pilot that seems worth it is Airen, who's frail but at least reasonably priced and capable of many shenanigans. I have also been wanting to try Squad Leader + E.I Ibs, but while 33 is fairly reasonable; it ain't cheap.

far more effective, then, to get self-sufficient ordnance carriers, of which there are sadly very few

from the top of my head, we have

*Red-line (double TLs)

*Horton (re-roll blanks at range 2-3, so not terribly self sufficient if you get unlucky with focus on the first toss)

*LW + stim N'dru (for that one, glorious double 4-dice CM shot)

*Vess (free TL, which can be used to modify both shots on CM as long as someone else had a lock on the target)

*PTL in general, such as with procket A-wings. Maybe rhymer? (frail bastard, but now 38 points for APTs, EA, ion engine, and PTL)

Edited by ficklegreendice

I did a search and wound up here. I am looking for possible wave 7 uses for the Decoy EPT. This doesn't have to be exclusive to wave 7, but what uses does Decoy have with this new wave? Are there any decent combos? I love this EPT and want to make good use of it with the Scum faction if possible. The best thing I can think of is using it with a lower YV-666 to get the PS up to 8/9 and give some options to the other squad ships depending on who has the best position. This is not efficient and probably not worth it. Are there any Decoy combos out there?

Before this wave, my best use would be a RAC and Echo build that acts like a ball and chain to pass off a VI RAC's PS 10 to echo for the purposes of ACD.

Sorry, I can't think of anything too wild for Decoy in Wave 7. The biggest effect is probably that Scum now has a PS9 pilot, so Decoy can be used to hand-off a higher PS skill than scum previously could.

Everything else I see is minor. For example, Plasma Torpedoes do extra damage against shields, so it would be advantageous to have the ship with those shoot first and let your other ships dig into the hull. That said, I'm not sure it's worth investing in the EPT just for that.

Keep in mind that Decoy can be as useful for delaying a shot as it is for making a shot earlier. If you have a high PS pilot that isn't sure if it needs to use a Focus for Defense, delaying the attack to see how incoming fire shakes out can be useful. Specific applicability to Wave 7 eludes me, though. Maybe a ship supporting Proton Torp loaded Redline to try and punch those crits through? That seems like quite a stretch.

Strom and Jax, the hounds of hell.

But who as a closer?

Also for making sure that your ATC TIE/x1s are firing after whichever ships are burning out the target's shields.

One build I'm hoping to try out involves Colzet with a FCS firing first (potentially with a procket) to burn out the target's shield, followed by Stele with an ATC for the auto crit result (it could be any TIE/x1, but Stele is better when it does happen). Finally, Colzet burns his lcok from the FCS to flip an extra damage card face up. Between the 2 of them, I expect large ships will take a fair chunk of pain ;)

How do you get Colzet to fire before Stele?

Never mind, part of the Decoy discussion of course.

Edited by Dagonet

Enter Decoy

Decoy also combo's nicely with the Raider for a cheaper Roark.

Strom and Jax, the hounds of hell.

But who as a closer?

Dark Curse

SD

and DOOMSHUTTLE

Keep in mind that Decoy can be as useful for delaying a shot as it is for making a shot earlier. If you have a high PS pilot that isn't sure if it needs to use a Focus for Defense, delaying the attack to see how incoming fire shakes out can be useful. Specific applicability to Wave 7 eludes me, though. Maybe a ship supporting Proton Torp loaded Redline to try and punch those crits through? That seems like quite a stretch.

You could use Decoy to pull the PS8 of Miranda Doni, allowing for a better decision about whether or not to boost her weapons.

Also for making sure that your ATC TIE/x1s are firing after whichever ships are burning out the target's shields.

One build I'm hoping to try out involves Colzet with a FCS firing first (potentially with a procket) to burn out the target's shield, followed by Stele with an ATC for the auto crit result (it could be any TIE/x1, but Stele is better when it does happen). Finally, Colzet burns his lcok from the FCS to flip an extra damage card face up. Between the 2 of them, I expect large ships will take a fair chunk of pain ;)

this weekend ill be flying a list similar to this

Colzet

title AC

Stele

title ATC Lone Wolf and (Adv homing when it comes out)

and whisper (Buzzsaw standard 44)

VI Gunner ACD FCS

Cool to see so many possibilities from decoy,...

Here's another new combo...

Dace bone arm, and a ship with ion projectors /ion bombs and wingman, now you can proc him during activation phase, clear stress and proc him during combat phase....

my Decoy list is

Colzet

title AC

Vader

VI

EU

title ATC

Echo

Decoy

Kallus (upon release)

ACD

and FCS

Been brought up elsewhere but worth pointing out how sick the advanced homing missiles are with Maarek Stele. Decent chance to one shot an E-wing or Phantom (if no hull upgrade). 3-dice attack, needs target lock but you get to use said target lock. If you hit, draw three damage cards and give your opponent the worst crit of the three. Pretty nasty.