Oh right. WHEEEEEEE
Col. Jendon with ST-321 and a Fleet Officer too.
Edited by Jo JoOh right. WHEEEEEEE
Col. Jendon with ST-321 and a Fleet Officer too.
Edited by Jo JoI don't get the excitement about Han Solo. The huge ship's problem is lack of dice modification. If you have the TL required for Han you have dice modification. Yes, I understand that there are situations where he does provide a guarantee vs a probability but it still seems like there are better crew options out there.
To put it another way. If there was a card that did the exact same thing as Han for the imperials it wouldn't be enough to kick Tarkin off my Raider.
Shield Technician is a crew.
Oh right. WHEEEEEEE
Col. Jendon with ST-321 and a Fleet Officer too.
Jendon, sure.
Fleet officer will do nothing on the shuttle, for the Corvette (epic ships can't have focus tokens at all, in any way, ever....) However fleet officer on the 'Vette for other ships to use.... might be ok, but you'll be sacrificing an action from one of your ship sections to work her.
Oh right. WHEEEEEEE
Col. Jendon with ST-321 and a Fleet Officer too.
Fleet Officer does not work. Huge ships immediately discard any focus tokens they receive.
Jendon gives you one lock per turn and is minimum five points more expensive. Jonus gives you most of a lock on most of your shots every time. No contest. Backed by that guy, my Imperial corvette went undefeated in the TC Epic tournament. Of course the Raider relies more on its primaries than the CR90, but it can throw the same number of secondary attacks.
It's also possible to screen your Raider with Tactical Jammers. While your opponent can work around that by simply shooting the Jammer, that's still a win for your Raider.
So considering the change to the rules about range 3 and up only giving one extra green die, the Raider will only ever roll tops 1 green die on defense. So that title will only add an evade result when
Now, I have only played Epic once, but that title sounds pretty situational, doesn't it?
- The reinforced section is attacked
- AND is attacked from range 3-5
- AND you roll an Eye on the green dice (33% of the time)
I've played quite a few games where in the end it was all about the huge ships duking it out at range 3+, through obstacles. If another Epic ship is firing at you, it's pretty common to have an asteroid between you (there being 12 obstacles on the board and all), so it's quite possible to be rolling even two defense dice, at least against primaries. Against secondaries it's still possible to roll one.
The shield regen title seems best to me depending on points, especially when paired with a Shield Tech. Is that considered a crew or a Team?
Tac. Jammers is Large ship only not Huge, you can use EM emitter cargo but thats something different
It's also possible to screen your Raider with Tactical Jammers. While your opponent can work around that by simply shooting the Jammer, that's still a win for your Raider.So considering the change to the rules about range 3 and up only giving one extra green die, the Raider will only ever roll tops 1 green die on defense. So that title will only add an evade result when
Now, I have only played Epic once, but that title sounds pretty situational, doesn't it?
- The reinforced section is attacked
- AND is attacked from range 3-5
- AND you roll an Eye on the green dice (33% of the time)
I've played quite a few games where in the end it was all about the huge ships duking it out at range 3+, through obstacles. If another Epic ship is firing at you, it's pretty common to have an asteroid between you (there being 12 obstacles on the board and all), so it's quite possible to be rolling even two defense dice, at least against primaries. Against secondaries it's still possible to roll one.
The shield regen title seems best to me depending on points, especially when paired with a Shield Tech. Is that considered a crew or a Team?
Tac. Jammers is Large ship only not Huge, you can use EM emitter cargo but thats something different
The EM Emitter won't give the Raider more green dice, so it isn't helpful. He's suggesting using other ships with Tactical Jammers to screen the Raider and give it the green die to take advantage of the title.
It's also possible to screen your Raider with Tactical Jammers. While your opponent can work around that by simply shooting the Jammer, that's still a win for your Raider.
So considering the change to the rules about range 3 and up only giving one extra green die, the Raider will only ever roll tops 1 green die on defense. So that title will only add an evade result when
Now, I have only played Epic once, but that title sounds pretty situational, doesn't it?
- The reinforced section is attacked
- AND is attacked from range 3-5
- AND you roll an Eye on the green dice (33% of the time)
I've played quite a few games where in the end it was all about the huge ships duking it out at range 3+, through obstacles. If another Epic ship is firing at you, it's pretty common to have an asteroid between you (there being 12 obstacles on the board and all), so it's quite possible to be rolling even two defense dice, at least against primaries. Against secondaries it's still possible to roll one.
The shield regen title seems best to me depending on points, especially when paired with a Shield Tech. Is that considered a crew or a Team?
Tac. Jammers is Large ship only not Huge, you can use EM emitter cargo but thats something different
The EM Emitter won't give the Raider more green dice, so it isn't helpful. He's suggesting using other ships with Tactical Jammers to screen the Raider and give it the green die to take advantage of the title.
oops! thanks
I don't get the excitement about Han Solo. The huge ship's problem is lack of dice modification. If you have the TL required for Han you have dice modification. Yes, I understand that there are situations where he does provide a guarantee vs a probability but it still seems like there are better crew options out there.
To put it another way. If there was a card that did the exact same thing as Han for the imperials it wouldn't be enough to kick Tarkin off my Raider.
I thought reinforce gives you one automatic evade vs each attack against the reinforced section that round?
So the title Assailer improves your defense at range 3-5, but wouldn't matter at closer range, right?
The only way a focus token could be used on a huge ship is if you had an actual die to roll, so yes.
One of the main reasons why huge ships are so awful in their jousting values is not the lack of range 1-2 firepower (although that certainly is a disadvantage) but in reality is that huge ships have very little (almost non-existence) use of focus results. You might as well be playing with special dice that have 4 blanks for attack and 5 blanks for defense when using huge ships. Sure that this isn't much for huge ships as they only get 1 defense dice to 2 tops at long range and most of the time they don't have any but it does allow for some dice modification.
I think when FFG designed this game they underestimate the power of dice modifications. That is why huge ships are so underpowered along with secondary weapons that force you to give up dice modifications. Since a huge ship cannot use focus tokens they might as well be a TIE advance with only 1 firepower but cost 90 points.
Have you met my friend Han Solo? He likes to fly the Tantive along with his good friend Luke Skywalker and a pig who fancies itself a weapons engineer. The CR90 with these crew is a beast, and rips apart a lot of small ships.
The problem is they haven't released an equivalent of Han Solo for the Empire. Sure, you can use Palpatine once for one die, but there's no other way to use those focus symbols on the Raider for offense. Instead, we get this for defense. Hopefully the Titles and the arcs (along with the main ability) make up for that.
Still that reinforces the point I made. For most other ships eyeballs can be good if you have a focus token. You need Hans to make a ship any good firepower. Huge ships are really overpriced reusable munitions if you take a look at firepower.
The firepower of the Huge ships is always a threat as long as it remains on board, due to those outlier shots in your favor that you *will* get since it tends to get many, many shots in. The other important part is the space it occupies on the board as well as the future positions it threatens to go to - I find that enough of a brain puzzle to enjoy epic quite a lot. And I haven't even started on the upgrade cards that make it a formidable support ship.