Raider Titles & Shield Technician spoiled

By TheycamefromBEHIND, in X-Wing

Credit goes to Mu0n for finding & posting the BoLS video:

also found here:

https://community.fantasyflightgames.com/topic/183362-someone-has-a-raider/page-2

it starts around 11:37

Titles: (Aft)

1) Assailer: "When defending if the target section has a reinforce token you may change one focus result to a evade result"

2) Instigator: "After you perform a recover action, recover one additional shield"

3) Impetuous "After you perform an action that destroys an enemy ship you acquire a Target lock"

Shield Technician, Huge ship only, 1 Pt

Edited by TheycamefromBEHIND

Too bad the lighting, the angle and the video quality isn't enough for me to use in Vassal.

Too bad the lighting, the angle and the video quality isn't enough for me to use in Vassal.

Yeah but I'm content enough to wait alittle longer now, good find buddy

Assailer, Impetuous, and Instigator are the three titles.

Shield Tech (not a mouse droid, I am disappointed):

When you perform a Recover action, instead of spending all of your energy, you may choose an amount of energy to spend.

I'm reasonably confident in my reading of that card. For 1 point, it seems quite good.

Edited by Levi Porphyrogenitus

Nice Find...find more?

Shield Technician, playing it at 0.25 speed and squinting, I get:

When you perform a recover

action, instead of spending

all your energy [you decide how much]?

Pretty good card if it's that.

So Assailer only works when being attacked at range 3 or am I missing something?

So Assailer only works when being attacked at range 3 or am I missing something?

It works when you take the reinforce action and they attack that section of the ship your reinforcing.

Misfiring thrusters is the new damage deck. It is hard to tell which is the weaker to crits. There are 2 direct hits on the front but there is also 2 structure collapse on the back. I am actually thinking the front might be the more vulnerable section since they can get damage from the back as well.

So Assailer only works when being attacked at range 3 or am I missing something?

It works when you take the reinforce action and they attack that section of the ship your reinforcing.

So it works on a section that you are reinforced and are defending by being obstructed or at range 3 or more. It helps against the long range of the CR-90 as it can shoot at range 5 while the raider is closer range of 4. It turns your reinforce token into a focus + evade instead of a single evade token per attack.

Edited by Marinealver

I thought reinforce gives you one automatic evade vs each attack against the reinforced section that round?

So the title Assailer improves your defense at range 3-5, but wouldn't matter at closer range, right?

The only way a focus token could be used on a huge ship is if you had an actual die to roll, so yes.

So considering the change to the rules about range 3 and up only giving one extra green die, the Raider will only ever roll tops 1 green die on defense. So that title will only add an evade result when

  • The reinforced section is attacked
  • AND is attacked from range 3-5
  • AND you roll an Eye on the green dice (33% of the time)

Now, I have only played Epic once, but that title sounds pretty situational, doesn't it?

So, no costs spoiled?

Also, that evading one is really hard to understand.

I thought reinforce gives you one automatic evade vs each attack against the reinforced section that round?

So the title Assailer improves your defense at range 3-5, but wouldn't matter at closer range, right?

The only way a focus token could be used on a huge ship is if you had an actual die to roll, so yes.

One of the main reasons why huge ships are so awful in their jousting values is not the lack of range 1-2 firepower (although that certainly is a disadvantage) but in reality is that huge ships have very little (almost non-existence) use of focus results. You might as well be playing with special dice that have 4 blanks for attack and 5 blanks for defense when using huge ships. Sure that this isn't much for huge ships as they only get 1 defense dice to 2 tops at long range and most of the time they don't have any but it does allow for some dice modification.

I think when FFG designed this game they underestimate the power of dice modifications. That is why huge ships are so underpowered along with secondary weapons that force you to give up dice modifications. Since a huge ship cannot use focus tokens they might as well be a TIE advance with only 1 firepower but cost 90 points.

So considering the change to the rules about range 3 and up only giving one extra green die, the Raider will only ever roll tops 1 green die on defense. So that title will only add an evade result when

  • The reinforced section is attacked
  • AND is attacked from range 3-5
  • AND you roll an Eye on the green dice (33% of the time)

Now, I have only played Epic once, but that title sounds pretty situational, doesn't it?

I've played quite a few games where in the end it was all about the huge ships duking it out at range 3+, through obstacles. If another Epic ship is firing at you, it's pretty common to have an asteroid between you (there being 12 obstacles on the board and all), so it's quite possible to be rolling even two defense dice, at least against primaries. Against secondaries it's still possible to roll one.

I thought reinforce gives you one automatic evade vs each attack against the reinforced section that round?

So the title Assailer improves your defense at range 3-5, but wouldn't matter at closer range, right?

The only way a focus token could be used on a huge ship is if you had an actual die to roll, so yes.

One of the main reasons why huge ships are so awful in their jousting values is not the lack of range 1-2 firepower (although that certainly is a disadvantage) but in reality is that huge ships have very little (almost non-existence) use of focus results. You might as well be playing with special dice that have 4 blanks for attack and 5 blanks for defense when using huge ships. Sure that this isn't much for huge ships as they only get 1 defense dice to 2 tops at long range and most of the time they don't have any but it does allow for some dice modification.

I think when FFG designed this game they underestimate the power of dice modifications. That is why huge ships are so underpowered along with secondary weapons that force you to give up dice modifications. Since a huge ship cannot use focus tokens they might as well be a TIE advance with only 1 firepower but cost 90 points.

Have you met my friend Han Solo? He likes to fly the Tantive along with his good friend Luke Skywalker and a pig who fancies itself a weapons engineer. The CR90 with these crew is a beast, and rips apart a lot of small ships.

The problem is they haven't released an equivalent of Han Solo for the Empire. Sure, you can use Palpatine once for one die, but there's no other way to use those focus symbols on the Raider for offense. Instead, we get this for defense. Hopefully the Titles and the arcs (along with the main ability) make up for that.

Edited by chilligan

I thought reinforce gives you one automatic evade vs each attack against the reinforced section that round?

So the title Assailer improves your defense at range 3-5, but wouldn't matter at closer range, right?

The only way a focus token could be used on a huge ship is if you had an actual die to roll, so yes.

One of the main reasons why huge ships are so awful in their jousting values is not the lack of range 1-2 firepower (although that certainly is a disadvantage) but in reality is that huge ships have very little (almost non-existence) use of focus results. You might as well be playing with special dice that have 4 blanks for attack and 5 blanks for defense when using huge ships. Sure that this isn't much for huge ships as they only get 1 defense dice to 2 tops at long range and most of the time they don't have any but it does allow for some dice modification.

I think when FFG designed this game they underestimate the power of dice modifications. That is why huge ships are so underpowered along with secondary weapons that force you to give up dice modifications. Since a huge ship cannot use focus tokens they might as well be a TIE advance with only 1 firepower but cost 90 points.

I generally agree with you, but would like to introduce you to Han Solo crew. It puts you above a single modification, between focus and TL+focus. The Raider seems to have its own sets of tricks to amp up power (ie Palpatine) so they don't need something identical. When you do get that lucky 5 dice shot from a huge ship, you feel like a million bucks.

Huge ship also CREATE situations and force uneasy choices in maneuvering. Even a fore crippled huge ship can be a big nuisance and dictate the play for the next 4 rounds.

Thanks for the link!

So considering the change to the rules about range 3 and up only giving one extra green die, the Raider will only ever roll tops 1 green die on defense. So that title will only add an evade result when

  • The reinforced section is attacked
  • AND is attacked from range 3-5
  • AND you roll an Eye on the green dice (33% of the time)
Now, I have only played Epic once, but that title sounds pretty situational, doesn't it?

I've played quite a few games where in the end it was all about the huge ships duking it out at range 3+, through obstacles. If another Epic ship is firing at you, it's pretty common to have an asteroid between you (there being 12 obstacles on the board and all), so it's quite possible to be rolling even two defense dice, at least against primaries. Against secondaries it's still possible to roll one.

The shield regen title seems best to me depending on points, especially when paired with a Shield Tech. Is that considered a crew or a Team?

We really need Han Solo for the Empire. We need the dice mods. Its nice that the Raider gets more energy. Might be good to have the Gunnery Teams on board.

We really need Han Solo for the Empire. We need the dice mods. Its nice that the Raider gets more energy. Might be good to have the Gunnery Teams on board.

There, there, Jonus. The others might have forgotten you, but there is always a place for you behind my Imperial corvettes.

Oh right. WHEEEEEEE

I can't see if these title modify Energy. Any thoughts? A fairly situational ability on a title might be okay with a reasonable energy bump.

I can't see if these title modify Energy. Any thoughts? A fairly situational ability on a title might be okay with a reasonable energy bump.

Actually, after reminding myself of exactly what the GR-75 titles look like, these definitely do not modify energy.