A few scenarios that came up and the way we played them:
1) Followers of Mork (Forced: After this unit enters play, each player takes 2 indirect damage. (Players allocate their own indirect damage.))
Player damage? You mean, assign it to capitals? Can the damage be split up, 1 point on each zone or unit?
Result: We put 2 points on a capital zone.
2) Grimgor IronHide (Limit one Hero per zone. Forced: After this unit enters play, destroy all support cards and developments in each player's corresponding zone. )
Does this destroy attachments on units?
Result: We did.
3) Lobber Crew (Kingdom. Action: Sacrifice this unit to force an opponent to sacrifice a unit he controls, if able.)
Can he do his action at the end of step 4 of Combat (assign damage), thus both dealing damage and also forcing a sacrifice)
Result: We allowed it
4) Toughness 1
Does it cancel the first point of damage REGARDLESS of source. For example, the damage that Followers of Mork would do, could you absorb that?
Result: We played that Toughness absorbs damage regardless of source.
5) Savage Gors (Battlefield. This unit deals 2 additional damage while attacking if you have 2 or more developments in your battlefield.)
Why the odd wording on this instead of stating Gain 2 Power while attacking? Totem of Gork says "Units in this zone gain l while attacking or defending". Why not say something similar? Are we missing some nuance?
Result: We didn't think more about it, played it as stated.
6) Horrific Mutation (Attach to a target unit you control. While attached unit is attacking, defending units get -1 hit points)
If a unit with this attached attacks a 2 health defender with one damage token on it already, does the defender instantly die? What if that defender also has Toughness 1.
This came up when one of my units (with Horrific Mutation attached) attacked a Squig Herders in his Quest zone (with one damage token on it) while there was a Big 'Uns in one of his Battlefield.
Result: The Squig Herders instantly died.
7) Sadistic Mutation (Attach to a target unit you control. Forced: After the attached unit deals damage in combat, deal 1 damage to one target unit or capital.)
Even if the unit deals damage to an undefended zone? And it can deal the damage anywhere? It seems simple enough, but seems almost too powerful.
Result: Yes to both questions.
8) Warpstone Meteor (Forced: After your turn begins, each player must corrupt one of his units in this corresponding zone or deal 1 damage to his capital. (Players decide where their own damage is assigned.))
After my turn begins, and I corrupt my unit, can I then immediately uncorrupt the unit as it is my Kingdom phase and I can uncorrupt 1 unit at that time?
Result: We played that the corruption occurs at the end of the Kingdom phase, or that I could not uncorrupt it right away.
9) Slaanesh's Domination (Action: Reveal up to three cards at random from one target opponent's hand. You may play any tactics thus revealed as though they were in your hand for no cost.)
Can I play an X cost tactic that is revealed by using my own resources?
Result: No