Moralo Eval is the closest thing to a stationary weapon platform as the game allows, attacking with his Heavy Laser Cannon for four dice in a full 180-degree arc while Palob Godalhi's Wingman allows him to clear the stress of his Speed "0" maneuver round after round.
Ummm... did we know that the YV-666 had a '0' maneuver?
New FFG article with spoiler
Flechete cannons with a single tactician will be good. Or Ion tactician will now be even better.
Yes
Moralo Eval is the closest thing to a stationary weapon platform as the game allows, attacking with his Heavy Laser Cannon for four dice in a full 180-degree arc while Palob Godalhi's Wingman allows him to clear the stress of his Speed "0" maneuver round after round.
Ummm... did we know that the YV-666 had a '0' maneuver?
Dang - the dial was spoiled? What's the rest of the dial like?
Yes
Moralo Eval is the closest thing to a stationary weapon platform as the game allows, attacking with his Heavy Laser Cannon for four dice in a full 180-degree arc while Palob Godalhi's Wingman allows him to clear the stress of his Speed "0" maneuver round after round.
Ummm... did we know that the YV-666 had a '0' maneuver?
Dang - the dial was spoiled? What's the rest of the dial like?
Good dial, especially considering that 180 degree arc:

Wait. A 180-degree turret mount? Paging ParaGoombaSlayer! Please come want us how our game is about to be ruined before we all make foolish purchases.
It is only half a dash. Arc Dodgers can still get behind it and tear it up.
Pup might deploy using any maneuver on its dial, perhaps. Might even get an action. I guess we will see soon
My guess would be non-red maneuver
Flechete cannons with a single tactician will be good. Or Ion tactician will now be even better.
So Eval is the reason Tacticians got changed.
Wait. A 180-degree turret mount? Paging ParaGoombaSlayer! Please come want us how our game is about to be ruined before we all make foolish purchases.
It is only half a dash. Arc Dodgers can still get behind it and tear it up.
Nice try. Needs more "sky is falling".
My observations:
- YV-666 180 degree canon arc...what?!
- It's spelled "Wunderkind", not "Wünderkind" as the article does it.
- No mention of Advanced Homing Missiles and the other elusive Ion Pr[xxx] upgrade...meh.
At least we got some list suggestions to tinker around with.
Moralo's ability is neat. Before Bossk was spoiled, I was hoping that would be what Bossk crew would grant, thus allowing you to do this on Firesprays as well. Oh well.
Dang - the dial was spoiled? What's the rest of the dial like?
Good dial, especially considering that 180 degree arc:
Thank you!
Hmm. The YV-666 in the card art for Eval has the decent cockpit, but the miniature had the really doofy, oversized window design from the Clone Wars cartoon.
Hey guys. Just wondering what fighter is pictured in the title picture of this article? It's not the Kihraxz fighter. Is it the Pup?
Pup might deploy using any maneuver on its dial, perhaps. Might even get an action. I guess we will see soon
My guess would be non-red maneuver
Also might deploy stressed. I know if I was trying to fly a little ship out of an exploding bigger ship, I'd be stressed.
Easily my favorite of the revealed pilot abilities. Getting to smash people with four dice at all ranges in arc will be terrific. Pair it with a Feedback Array to discourage folks from getting behind you.
...given the crowd I'm surprised no one has commented on one of the uhm, artistic choices of the article:
That's uh...hrm. Hrrrrmm.
Now that's how you do a non-elite pilot.
A small pity: It still means that three of the four pilots for the ship have effectively no special ability once they load into the Nashtah Pup.
(Bossk's is going to be as useful on a 2ATT ship with no EPT as, well, Maarek Stele before ATC; it might as well not exist.) Here's hoping they let it keep the pilots EPT in an errata in a wave or two, too.
Wait. A 180-degree turret mount? Paging ParaGoombaSlayer! Please come want us how our game is about to be ruined before we all make foolish purchases.
I've played against a proxied HT before. When you get behind one it's like when you're behind a Lambda, but you have to be a little more careful. The thing is fine.
I'm more concerned that wave 7 will add nothing to the meta at all besides for TIE MK II, just like how wave 6 added little besides for dual IG's. All I imagine when I see the HT is a turret 4 straighting past it and the HT not having a chance.
No EPT... bummer!
Great ability though. Gonna be fun to play this guy!
...given the crowd I'm surprised no one has commented on one of the uhm, artistic choices of the article:
That's uh...hrm. Hrrrrmm.
Right, Alex? I SEE YOU LURKIN'!
Edited by TasteTheRainbow
Wait. A 180-degree turret mount? Paging ParaGoombaSlayer! Please come want us how our game is about to be ruined before we all make foolish purchases.
I've played against a proxied HT before. When you get behind one it's like when you're behind a Lambda, but you have to be a little more careful. The thing is fine.
I'm more concerned that wave 7 will add nothing to the meta at all besides for TIE MK II, just like how wave 6 added little besides for dual IG's. All I imagine when I see the HT is a turret 4 straighting past it and the HT not having a chance.
At least the Tie Advance buff will shake things up. Its essentially going to be part of wave 7.
I just hope fortressing builds don't start becoming a thing.
Wait. A 180-degree turret mount? Paging ParaGoombaSlayer! Please come want us how our game is about to be ruined before we all make foolish purchases.
I've played against a proxied HT before. When you get behind one it's like when you're behind a Lambda, but you have to be a little more careful. The thing is fine.
I'm more concerned that wave 7 will add nothing to the meta at all besides for TIE MK II, just like how wave 6 added little besides for dual IG's. All I imagine when I see the HT is a turret 4 straighting past it and the HT not having a chance.
At least the Tie Advance buff will shake things up. Its essentially going to be part of wave 7.
I just hope fortressing builds don't start becoming a thing.
I don't see why everyone hates Fortresses. Firstly, I've yet to run across one and I doubt most who hate the concept have either. Secondly, if you hate fortresses but don't hate Turretwing you're inconsistent.
I'm more concerned that wave 7 will add nothing to the meta at all besides for TIE MK II, just like how wave 6 added little besides for dual IG's. All I imagine when I see the HT is a turret 4 straighting past it and the HT not having a chance.
Umm, Scum added a lot. If you are paying attention, not to just what is winning.
Secondly, if you hate fortresses but don't hate Turretwing you're inconsistent.
Not at all. One of those two things abuses a game mechanic to gain an unfair advantage. The other does not. I can already imagine your response to that; no doubt you will claim they both do. But you would be wrong.
Edited by DR4COThe listed fortress is distinct from the classic example - there's still a ship flying about in their example.
... of course, you could turn it into a bump-fortress all too easily, but that's beside the point. ![]()
Wait. A 180-degree turret mount? Paging ParaGoombaSlayer! Please come want us how our game is about to be ruined before we all make foolish purchases.
I've played against a proxied HT before. When you get behind one it's like when you're behind a Lambda, but you have to be a little more careful. The thing is fine.
I'm more concerned that wave 7 will add nothing to the meta at all besides for TIE MK II, just like how wave 6 added little besides for dual IG's. All I imagine when I see the HT is a turret 4 straighting past it and the HT not having a chance.
Depending on what Maneuvering Fins do, situation might not be that bad.
I am a bit pissed though that they made the Nashtan Pup, which was a very interesting mechanic useless for all except Razzi.