Mount Gram spoilers are up on CardGameDB!

By Raven1015, in The Lord of the Rings: The Card Game

Well, just as I said. He just threw in all those victory display cards and BAM! - it was a blast :D

The blast is playing a completely different playstyle than the usual "heavy defender, heavy attacker" game. And no, it's a far more rewarding way of playing this game than Outlands...

And, again, you missed my point. And the point was: they give you just a whole bundle of stuff which you put into the deck all together as a no-brainer. Just like Outlands. Just like you did.

Am I the only one who is not a fan of Rossiel? I mostly mean in terms of theme.

Nope. Not a fan too. And that comes from someone who is actually kind of a fanboy about everything Matt and Caleb have done with this game, that has never felt as thematic since they're in charge.

But I really don't get the Victory Display mechanic, in terms of theme... so Rossiel all the more.

That being said, the hero review by Ian at Tales From the Cards softened a bit my opinion. Also, I've not yet read her backstory, so I might understand the theme of "elvish magic" behind it. But for now, it feels too "mechanical" for me. Hope actually playing her will change my mind!

I like the art though.

She may be from Legendary Marvel card game? ^^ May the daughter of The Incredible Hulk? :P

Edited by Mndela

The thing about Outlands is you can pretty much just fill a deck up with Outlands cards and resource generation/card draw for your Outlands cards. With the victory display, there are 13 cards (3x Leave No Trace, 3x The Door is Closed! 3x None Return, 3x Keen as Lances, 1x Scout Ahead) that will go in your deck, as well as Rossiel, but you can put 37+ other cards in to make all kinds of variations. There's the secrecy Rossiel deck, the Ent Rossiel deck, the Eagle Rossiel deck, the Silvan Rossiel deck, and so on and so forth.

Which doesn't changes the core - Rossiel and that victory display stuff. I can do a lot of different Outlands variations too, you know. I can even create a viable Outlands deck without Hirluin himself, for the sake of the argument.

Well, that's how Caleb and Matt are handling the game, so get used to it I say. Even before them what they've been doing is just building archetypes around certain cards or groups of cards. Some archetypes are more flexible, some aren't. The silvan deck has a definite core, as probably will the Dúnedain deck as well. Leadership Gondor has core cards, Outlands, Dwarves, allies leave play, Eagles, the list goes on. Even in decks that are more general-purpose and mix and match different races there's still some kind of core. In a Tactics Boromir deck you'll probably want to include Gondorian Shield, Secret Vigil, Quick Strike, etc or in an Lore deck you'll want Daeron's Runes for example. Mono-leadership Gondor pretty much builds itself, as well as Eagles. In the end the power level of heroes and its combinations amount to certain archetypes to be built upon them, either with core cards for the spheres or for its traits, but whereas in the past these archetypes were built over time with some cards thrown here or there for them, now Caleb and Matt just cut to the chase and give all the minimum necessary pieces for an archetype right away, which I really like. But even you proved you can flexibilize with an Outlands deck, and you can include Galadriel's Handmaiden in a non-Silvan deck. The same goes for Rossiel. Yes there are some must include cards for her but not only that is the case for almost every other deck in this game, but you can also make different variations of it. My personal plan is to make a more aggresive deck around her, just get her to 4/1/4 as quickly as possible and then smash face.

In short, my point is, criticizing Rossiel because there are core cards that you "just throw together" in a deck with her is really unfair, as that is the case with almost any archetype in this game.

Edited by Gizlivadi

I'm already used to it. Doesn't mean I must like it.

JJ Abrams directed the artwork, those lights are flare effects.

The thing about Outlands is you can pretty much just fill a deck up with Outlands cards and resource generation/card draw for your Outlands cards. With the victory display, there are 13 cards (3x Leave No Trace, 3x The Door is Closed! 3x None Return, 3x Keen as Lances, 1x Scout Ahead) that will go in your deck, as well as Rossiel, but you can put 37+ other cards in to make all kinds of variations. There's the secrecy Rossiel deck, the Ent Rossiel deck, the Eagle Rossiel deck, the Silvan Rossiel deck, and so on and so forth.

Indeed. And some people like it, some don't. Don't like it? Then don't play it.

I won't. All I did is expressed my opinion on the forums which are designed to express people's opinions. I even specificly noted that doesn't mean it's bad, it's just I don't enjoy it, yet I still got attacked with wall of proving me wrong text.

yet I still got attacked with wall of proving me wrong text.

Assuming you are referring to my post, you are of course entitled to your own opinion, as we all are. I replied with the wall because I think your opinion is unwarranted. In hindsight, I was a bit confused at the moment and could have replied with a much shorter text.

Man, where did these forums go to?

From my point of view John was just pointing out that the victory display strategy is developed in a way that you can just put all cards saying "x" together and you've got a deck.

Well, in this way I would agree, but it requires a bit more nuance if you ask me.

I don't see a reason to fire an army of Orcs on someone with world like : "don't like it, don't play it." "that's the way how things go". That's quite the fallacy and you know it. If Caleb and Matt would say such things, the game would have died long ago.

Please just keep things polite and constructive. John is entitled to voice his OPINION on the victorydisplaything and Rossiel as is anyone else.

Anyway, Rossiel is indeed tied to the victorydisplay but as my favorite Ecthelion, namely the Third, pointed out, there is a lot of room left for cards.

“Well, I am going back into the open air, to see what the wind and sky are doing!”

https://images-cdn.fantasyflightgames.com/filer_public/3d/8b/3d8bbc3c-aabf-41f4-8d17-e196e376253d/mec40-rossiel.png

I don't know... her skin seems a bit too green to simply be a reflection of the light. Her story references her red hair but nothing about her skin.

Nope, I'm looking at that and thinking it's clearly an effect of the lighting.

I don't see a reason to fire an army of Orcs on someone with world like : "don't like it, don't play it." "that's the way how things go". That's quite the fallacy and you know it. If Caleb and Matt would say such things, the game would have died long ago.

Actually Caleb said pretty much exactly that in the GenCon Grey Company interview, talking about Outlands.

Yes, not every card can cater to every player, so there will always be cards people don't like and the format of this game allows us to say "don't like it, don't play it" without screwing ourselves over.

https://images-cdn.fantasyflightgames.com/filer_public/3d/8b/3d8bbc3c-aabf-41f4-8d17-e196e376253d/mec40-rossiel.png

I don't know... her skin seems a bit too green to simply be a reflection of the light. Her story references her red hair but nothing about her skin.

Nope, I'm looking at that and thinking it's clearly an effect of the lighting.

I don't see a reason to fire an army of Orcs on someone with world like : "don't like it, don't play it." "that's the way how things go". That's quite the fallacy and you know it. If Caleb and Matt would say such things, the game would have died long ago.

Actually Caleb said pretty much exactly that in the GenCon Grey Company interview, talking about Outlands.

Yeah its really not the lighting.....

See where the light is hitting her shoulder and it is actually making the green lighter and there is actually a bit of a cream/white colour going on as well whereas on her chest and neck where the light is not reflected and is blocked by her head and hair it is completely green and all one shade. The only spots where she is not just completely green are her brow and shoulder both of which are bathed in light giving those spots a look of white/cream mixed in with the green. All the parts of her that do not have light shining on them are completely green. No idea how you don't see that. Just look at her neck...

Edited by PsychoRocka

To me her skin color is most definately just a play with hues gone slightly wrong. You can tell the artist didn't actually want to make her skin green, but he wanted to give the whole image an "atmospheric" color filter of the very same color as the background, kinda like the sepia tone in movies and such, and it went a bit overboard. Digital artists do these types of hue balancing and desaturation all the time, and I don't particularly like it. They love to desaturate or mute the colors so that everything looks grimdark and grey-ish (it's happening a lot in movies as well, just look at DoS in Erebor compared to Moria), and they think that it makes it more serious. But it's dumb. I much prefer more colorful pieces.

Edit: To be fair, that's a trend that, despite there still being many examples, is dying down more and more in this game. Recently both player and encounter artwork are much more colorful and I love it.

Edited by Gizlivadi

Had my first experience with this quest tonight, 2-player. We had a good time and won on the first attempt, but it had its moments of suspense.

We brought Silvan decks, which was what I already had put together. This probably increased the challenge level of the scenario, as our decks contained a bunch of events that were useless without allies.

Elrond and Celeborn were the starting heroes. I thought the Celeborn side would do better, as this was a Leadership/Spirit deck and had all the questing power. It didn't turn out that way though, and this deck stalled out and began to raise its threat against a growing staging area. The Elrond deck steadily built power, rescued Beregond on turn 1, and swooped in to save the Celeborn deck from destruction at just the right moment.

We both discarded heroes as captured cards (Haldir to a turn 1 reveal of Stop the Executioners! side quest that was not completed, and Galadriel to the Interrogation treachery). Still, we managed to pull through. Fun times.

Play once.. Quite funny but extremely easy…. Boring…. No way for me to play it again until nightmare cards come out

I have an idea Glaurung. On your signature, just after "Wizard is never late..." you can add, "I'm waiting for NM because normal mode is too boring." That way you don't have to type it out in every comment. It will save you a lot of time.

Oooooooh, I wuv Rossiel! :wub:

Love to play her, love that finally they designed a scenario that goes along with the new hero's abilities. Rossiel offer some interesting new ways to build decks which is why I wouldn't compare her to Outlands. Might be interesting to combo her with some tactic heroes, as she could handle the main problems of tactics al by herself. Another option would be a secrecy deck with Mirlonde and her.

Not sure about the new Ent cards, IMO the Ent trait was already OP way before they released these cards, but now these trees should stomp every scenario with their might feets. Is it a bird? Is it a plane? Nooooo, it's Ent super power!

Edited by leptokurt

Play once.. Quite funny but extremely easy…. Boring…. No way for me to play it again until nightmare cards come out

Funny... but boring? :lol:

Do you think we'll see a player card that adds Treacheries to the VD as well? Thinning out the encounter deck of locations and enemies will bring back Treacheries more often, and When Revealed effects are usually what causes headaches for my group.