The Colonel, Captain and Cutlass

By Alphastealer, in X-Wing Squad Lists

I have been getting more keen on imperial builds of late, being a regular rebel and scum player.

Please give your thoughts on the following list:

1x Lambda Col Jendon, FCS,HLC, Title, Weapon Engineer, APL

1x Bomber Cap Jonus, Extra munitions, Cluster Missiles

1x Punisher Cutlass, FCS, Extra munitions, Cluster Missiles

The Lambda can keep dishing out target locks regardless of range to enemy. While keeping one for himself and the HLC.

Punisher gets rerolls from Jonus and can look after his own target locks from turn 2.

Jonus and punisher can use focus to really make their missile shots work.

Extra munitions should help pump enough red dice into anything big.

Movement is restrictive, but this list is all about doing 4-6 damage per ship, per round for 2 rounds.

I am not sure APL is worth it - I rarely see it trigger. Maybe use the 2 pts put seismic charges on Jonus or the Cutlass to protect the rear.

Jonus only gives the secondary bonus to others. I would lose his munitions, beef up the cutlass munitions, and maybe give jonus a bomb. I also agree about apl.

1x Lambda Col Jendon, FCS,HLC, Title, Weapon Engineer,

1x Bomber Cap Jonus, prox mines

1x Punisher Cutlass, FCS, Extra munitions, Cluster Missiles, concussion missiles

But the problem will be getting targets in arc, and it is still a lot of points tied up in ordnance.