Okay.....
So. We've only had the one game so far and thought it was a blast. The game only went about half-way through the turn counter due to the World Eaters stealing their objectives very quickly.
I thought it might be worth pooling some strategy thoughts with other players before we start on 'free deployment' games rather than the starter set-up. This is going to be very race-specific, though, because whilst the differences between factions aren't huge, they will make a big difference in game.
Feel free to throw in any thoughts.
- Evil Sunz: Your biggest weakness at deployment is that you don't have any warships. That means that until you get some built and in position (which either means Deploy and Advance from your home system, or Deploy and Deploy to built a manufactorum and then the ships at the target system) you can't send your units across voids.
- Ultramarines: Your faction Dominate ability is one of the best early on in the game. Using the dominate order repeatedly in the early game gets you Space Marines before anyone else gets access to their heavy units, and also yields a hefty harvest of tokens (not least because of the Ultramarine's home system's double reinforcement token world). Combining access to tier 1 units early with a good screen of disposable reinforcements means you can hit hard, early, without investing in cities or combat card upgrades.