Hey guys !
So, while I honed my skills as a Rebel admiral in the past couple of games, I wanted to make a list with the Insidious Gladiator and be squadron heavy at the same time. The idea was that the enemy is likely to flee away from being in range of the Gladiator, so having lots of mobile squadrons would catch up with ships that try to get away. In addition, if the enemy shies away from combat, I need to ensure squadron superiority to rack up points.
Also, I feel that Insidious really needs to play with objectives to get the most out of it, forcing the enemy to keep in mind his damage from behind ability and trying to avoid it and going into a trap. I don't think that this title card is as good as the Demolisher in ship to ship damage but I like its ability to mess with the enemy's battle plan.
It's been a while since I made an Imperial list so C&C is more than welcome ! Especially with the squadron parts ![]()
Admiral : Screed
Victory-I (73)
-- Screed (26)
-- Expanded Hangar Bar (5)
-- Weapons Liason (3)
-- Admiral Chiraneau (10)
-- Expanded Launchers (13)
Gladiator-II (56)
-- Insidious (3)
-- Gunnery Team (7)
TIE Fighter (8)
TIE Fighter (8)
TIE Fighter (8)
TIE Fighter (8)
TIE Fighter (8)
Darth Vader (21)
Soontir Fel (18)
TIE Bomber (9)
TIE Bomber (9)
Total : 299 points
Objectives : Advanced Gunnery, Hyperspace Assault, Superior Positions
So, the idea of the Gunnery Team on Insidious is that because the opponent will likely try to avoid it, I might only have one hullzone with optimal fire lanes. The idea isthat because of the short range of the Gladiator, it might not be possible to have good fire positions on two arcs, so I would shoot at a ship with one and do an anti-squadron barrage of two blue dice to help out with the squadron superiorirty. n addition, with Advanced Gunnery that will likely be on the Victory, both ships will have a mean killzone that the enemy will try to avoid.
In terms of objectives, Hyperspace Assault and Superior positions both favour the Insidious, while Advanced Gunnery favours the Victory. If they pick Advanced Gunnery, I'll position the Victory to make the opponent flee its arc and get caught by the Insidious. If he is foolish enough to take Hyperspace Assault, I'll position the Hyperspace objectives to flush him out into the killzone of the Victory by scaring him with an Insidious dropping in his rear arcs. Superior positions will help ensure that they get caught in the killzones of both ships !
Edited by MoffZen