Strongholds of Resistance is on the boat

By kaosoe, in Star Wars: Age of Rebellion RPG

Strongholds of Resistance is on the boat in my hand!

Gah! 40 bucks? Did the price go up or something?

So the MC40A, the Independence and another MC (the MC30c or what?). Somebody must be a fan of the old X-Wing games. A stealth fighter (that must be new). Anything else of interest?

Strongholds of Resistance is on the boat in my hand!

Gah! 40 bucks? Did the price go up or something?

The planet/location based sourcebooks have always been marked higher than the career ones.

Can someone give me stats for the verpine?

Edited by kaosoe

I would really love to know what gear and weapons are in the book since my FLGS doesn't have my preorder in yet and I have players that want to know what's in them.

My FLGS has set one aside for me to pick up tomorrow. Excellent! More or less just in time for me to assimilate the book into my plans for my upcoming campaign.

So the MC40A, the Independence and another MC (the MC30c or what?). Somebody must be a fan of the old X-Wing games. A stealth fighter (that must be new). Anything else of interest?

I'm wondering if the other ship is a 30C as well. The size fits but I've never heard them described as escorts before. Though I suppose their special ability might be suited to an escort role the rest of their armament seems to benefit a strike role over an escort one IMO.

Does anyone know what the species are like yet???

Does anyone know what the species are like yet???

Yes.

Polis Massans are smart and small with telepathy (most don't speak, but you can pay 10 XP for vocal cords) and they have a rank of Medicine.

Quarren are the same as they were in Fly Casual.

Verpine are agile and quick with microscopic vision and biological two-way radios along with a rank in Mechanics.

Verpine must be going in the Technician book.

Oooh! TIE Phantoms - great! I've always dug them, even if they were a touch overpowered for an RPG. Good to see them back!

Phantoms? Aren't they already in Stay on Target?

Phantoms? Aren't they already in Stay on Target?

Yes, but they are in this one as opposition in a short adventure. A different stealth fighter is in the player options section.

What are the characteristics abilites and starting xp for the Polis Massans and the Verpine?!?!

Lots of cool stuff. It is the MC30C frigate. Lots of WEG stuff, including the goofy one-person gliders (not complaining). Weapons are pretty diverse. EDIT: And the Verpine gear is stuff from KotOR, which is neat.

Edited by Blackbird888

I've been waiting for Verpine for a long time. I played a Verpine in D6 in my first Star Wars RPG campaign back in '96 or '97, and I've been excited to see what FFG does with them. I can't wait to get my copy next week.

Got my book today. Beautiful, as always. And I love all the data on planets and existing bases...but this one seems really light on player options. And I know base creation rules were in Desperate Allies...but I was kinda hoping for a bit more detail on fleshing out a base of the party's creation, rather than just preexisting things...

Still, not a bad book at all, I don't mean to come off as super critical.

IT'S HERE! IT'S HERE BWAHAHAHAHAHAHAHAHAHAHAHAHAHA!!!!!!!!

Sorry, I've been waiting a while...

IT'S HERE! IT'S HERE BWAHAHAHAHAHAHAHAHAHAHAHAHAHA!!!!!!!!

Sorry, I've been waiting a while...

Lucky! I've still got a few more hours before I can pick up my copy. I'm stoked though.

Edited by Dr Lucky

Got my book today. Beautiful, as always. And I love all the data on planets and existing bases...but this one seems really light on player options. And I know base creation rules were in Desperate Allies...but I was kinda hoping for a bit more detail on fleshing out a base of the party's creation, rather than just preexisting things...

Still, not a bad book at all, I don't mean to come off as super critical.

In all fairness, these books are more aimed towards the GM than the players. The races and new equipment is pretty much what you get in the way of player resources; the rest is intended for the GM.

Finally got mine, and it's everything I was hoping for.

Got my copy as well...

And frankly, feeling rather underwhelmed with it. It's a decent book, just none of it really grabs me. There are some neat new gear options, and it's interesting to see the Verpine given stats (and amusingly are quite squishy, which I'm sure will leave that one bozo that kept claiming I did them wrong for the USM brassed off).

But overall, the book is kinda "meh" for me. Then again, I'm not running an AoR game at the moment, so it's not really that useful to start with.

Got my copy as well...

And frankly, feeling rather underwhelmed with it. It's a decent book, just none of it really grabs me. There are some neat new gear options, and it's interesting to see the Verpine given stats (and amusingly are quite squishy, which I'm sure will leave that one bozo that kept claiming I did them wrong for the USM brassed off).

But overall, the book is kinda "meh" for me. Then again, I'm not running an AoR game at the moment, so it's not really that useful to start with.

I haven't gotten it yet (**** holiday budgets!!!). Anything in particular that stands out as underwhelming?

Kael,

Frankly, almost the entire book feels underwhelming to me. Again, might just be that I'm not running an AoR game (and have no immediate plans to do so), but unlike prior books there's really not much of anything useful aside from perhaps the Verpine species write-up.

Got my copy as well...

And frankly, feeling rather underwhelmed with it. It's a decent book, just none of it really grabs me. There are some neat new gear options, and it's interesting to see the Verpine given stats (and amusingly are quite squishy, which I'm sure will leave that one bozo that kept claiming I did them wrong for the USM brassed off).

But overall, the book is kinda "meh" for me. Then again, I'm not running an AoR game at the moment, so it's not really that useful to start with.

I haven't gotten it yet (**** holiday budgets!!!). Anything in particular that stands out as underwhelming?

First of all, the quality of the book is excellent, as usual. The writing is great, the art is beautiful, and the new species are top notch. I was anticipating the Verpine for a long time and was not disappointed. I was surprised how much I loved the Polis Massans - they hadn't really been on my radar before but this got me really interested in them.

The rest of the book is useful and interesting, but it hasn't gotten me very excited. I don't think I realized that what I really appreciated about the previous setting books was their depth - it was great to drill down to extreme detail on Corellia or the Hutt Cartels. While thematically linked by the idea of worlds in rebellion and bases, the parts of this book felt less cohesive - it is shallower the Sons of Fortune or Lords of Nal Hutta, but much broader.

That isn't really a bad thing. Because of the breadth and wide applicability of the topic, I'll probably use this book a lot (more often than SoF or LoNH). I appreciate the maps and world details, and there's a lot here that can pop up in a lot of places.

I really am glad to have this book, I'm just not finding it to be particularly inspirational. Lords of Nal Hutta made me want to run an EotE game about the Cartels and also gave me tons of background for a character I played in a different EotE game (a runaway Klatooinian slave). Conversely, Strongholds of Resistance is convenient because my games will inevitably involve Rebel bases, so it is great to have all this information, but it really hasn't lit a fire under me to do anything particular.

It's like this book will help me do things better that I was already doing, and that is certainly nice and convenient, but it is far less exciting than a book that inspires me to do totally new things.

At the end of the day, I am probably underwhelmed more because of my expectations than because of the book. I'm sure Nexus of Power will be similar, so I'll revise my expectations accordingly.

Edited by Dr Lucky

So you'd have preferred, say, a Sun or Vice style exploration of, say, Just the Mon Calamari Sector, as opposed to a collection of Rebel-aligned worlds?

What is it about the geographic organization you find appealing over a thematic organization to the planet selection?

Or is there something else at work here?

What about the other books "grabbed you" or "was useful" that you aren't finding here?

You say you aren't running an AOR campaign, what kind of campaign are you running, exactly, that you're finding the book less than ideal to support?