So you'd have preferred, say, a Sun or Vice style exploration of, say, Just the Mon Calamari Sector, as opposed to a collection of Rebel-aligned worlds?
What is it about the geographic organization you find appealing over a thematic organization to the planet selection?
Or is there something else at work here?
What about the other books "grabbed you" or "was useful" that you aren't finding here?
You say you aren't running an AOR campaign, what kind of campaign are you running, exactly, that you're finding the book less than ideal to support?
I think your questions are more directed at Donovan than me (especially because I hope you don't get the impression that I'm not finding Strongholds of Resistance useful), but I can speak a little bit as to what I liked about the organization of the LoNH and SoF. Basically, it comes down to the fact that the various worlds aren't just geographically linked - they are linked geographically, politically, and thematically.
As a sourcebook, I felt like Lords of Nal Hutta gave me a great framework to hang a campaign on. Just reading through the book seems to suggest a solid narrative. Nar Shaddaa is a great "basecamp" and can lead to jobs to the various other Hutt controlled worlds. Visiting each world (particularly Kintan, Klatooine, Sriluur, and Toydaria) gives opportunities to showcase different locations and aliens while assembling the clues along the way. The Bootana Hutta is pretty sandboxy, allowing other stuff to be dropped in there as needed. It can all lead nicely to a high stakes infiltration of Varl and then to the Bou'Halec on Nal Hutta to confront the Ruling Council with the evidence. I liked that about LoNH because I wasn't previously very interested in the Hutts but just reading the book got me planning out huge arcs. It was also great because I don't have (or know of) any other single volume with that level of depth on the Hutt Cartels (even outside of the RPG). It felt really "tight" and I would probably call it my favorite sourcebook from among the three game lines so far (and Suns of Fortune is near the top of that list too).
Strongholds of Resistance isn't like that. It will be useful to me for many adventures, but it is never going to be the genesis of a whole campaign (though I will certainly get good mileage out of Polis Massa Base). I do appreciate the world write-ups individually as well - Sullust or Kinyen (or most of the others, frankly) are places that I could see using as an adventure setting (or at least as a meaningful stop), and the fact that most of the planet write-ups include at least one creature is a huge plus for me. However, the nature of the subject matter makes it hard to use too cohesively - it feels like no individual Rebel operatives should visit or know of so many different bases, for security reasons if nothing else.
I really hope it's clear that I don't think SoR is bad at all. It is a book I'll pick up and many times over many games; it's hard to have Star Wars without at least one Rebel base. This gives me a lot of great options for those bases. Between the crazy long wait for this book and the fact that the other setting based books have been favorites left me with some pretty high expectations I got a little "underwhelmed" when this was different from them. However, I absolutely appreciate it. I also appreciate you coming on here and engaging with us about your work on these books. I can't be easy to see people dissecting your work on the internet.
Also, you wrote the Kinyen/Gran section, yes? Is there some level on which the Gran are inspired by Niven's Pierson's Puppeteers? (Obviously, I know the Gran as a species have been around since RotJ, so some of those elements are probably from way before you were professionally involved with Star Wars, but I'm also really curious.)
Edited by Dr Lucky