CR90B Tactics

By MoffZen, in Star Wars: Armada

Grave13, what drove you to love the CR90s ? I'm especially curious about the A variant :)

I love the CR-90 because it is one of the cheapest capitals Rebels can field. You don't even have to upgrade them for them to be a solid ship. The A variant I will echo Jaina's light for an option you have a speedy scout sniper with that title on an A. Above all I love the CR-90's simply for the speed.... I get great amusement watching CR-90's fly by Imperials and get into rear arcs to become a huge pain. It's a fun ship :)

So yeah, rear arcs for the CR90A ^^ For the rest, there's the B :P

So, my opponent did 6 points of damage to my guppy last game out of the side of a CR90 A... Muphys law, amirite?

Anyone else see the issue of this being easily read and responded to?

To what are you referring to ?

We are talking blue ranged ships here. That means that one can predict where they will be when they attack and what turn the attack can likely occur. So you would be able to lute the attack And have repair commands ready for the fee turns during and after the attack.

With Engine Techs and Nav commands you get some extra unpredictability in your positioning, especially with Raymus Antilles onboard and/or Tantive IV nearby for token efficiency.

So, my opponent did 6 points of damage to my guppy last game out of the side of a CR90 A... Muphys law, amirite?

Enhanced Armaments and Concentrate Fire ? Talk about Murphy's law... my CR90A do 1 damage when I'm lucky :P I have a nasty chance to roll triple accuracies... on red dice !!