Should tournament use table quarters as a scoring bonus

By eagletsi111, in X-Wing

Recently played some Fantasy, and they use table quarters for helping decide who wins. This helps larger armies, since they can force smaller forces to attack them where they want.

In many games they give bonus points at the end of time from Table Corners.

Would this help with X-wing. That way lower ship builds will not have to be chased around the board in circle?

So for instance if time expired.

Cut the table into 4 equal quarters.

Player A has 3 z-95's, one in each corner. Refusing to chase after a Falcon the whole game they just stay in their table quarters continually K-turning forcing the Falcon player to either engage or stay. (Let's say he keeps running)

Game ends. Player a has 1 z in 2 different quarters of the table and on the last turn after time is called 1 z in the same quarter as falcon). They earn 15 points per table quarter owned and uncontested (No other enemy ships in the same quarter).

At end Game:

Player A would earn and 30 extra points, for determining the winner of the game only. Not for MOV.

This would really help bring back more ship builds,

What does everyone think?

No didn't even bother reading more than the first line of your post. But as an ex 40k player its a no. This game plays nothing like gamesworkshop games let's keep it that way

I understand your issues, but even the worst games have some good idea's to build on.

Table quarters could easily help the problem of Phat ships and playing ring around the rosie with them.

No thank you, I think X-wing is far too much of a fast paced, mobile game for this sort of area based system. Particularly since this would only apply in the event a game went to time. Winning before time is called is still the best strategy. Especially since all tournaments are now 75 minutes long.

Table quarters makes sense for a many games since taking and holding ground and strategic points is a large part of most battles. In a space battles it doesn't make as much sense though. What strategic advantage do you get from having a small fighter hold on to a few square miles of empty space?

Also, in xwing, units generally have to move every turn(with some exceptions). How much would it suck to lose a game because one of your units had no choice but to move out of a table corner on the last turn?

I have to add my NO also. I get the feeling this could be 'gamed' by a rules lawyer. X-wing is more about the destruction of enemy materiel rather than area denial. It also adds an unnecessary aspect to the game. The current meta is going to change, again. Rather than trying to change something that doesn't need it, wait fof the inevitable change to happen. With every new release different aspects of the game will change. Some faster than others. The developers are probably looking 2 years out and a well meant change by players can screw it up.

I played a lot of fantasy in my day. And I will say that even in WH fantasy the table corners was an un-satisfying way to win. I will also echo the sentiment that it makes less sense in a dogfight game. That being said, I think this game could benefit from some form of objectives to give us a little more to think about than just kill and not get killed. Not sure what could be implemented as a universal rule though.

If you were talking about including as a feature of one of a set of several different scenarios used for tournament play then it could work. It doesn't work if it is an option in every game. But they are also notoriously hard to balance.

Scenarios have potential to help with balance by forcing more generalised and balanced builds. Your table quarter example does this in a way by theoretically seemingly making things harder for twin ship builds. Unfortunately, it would likely play into two ships builds even more since they will just kill all the enemies. A dead enemy can't hold ground after all. Plus if people start adding random extra ships to their builds the two ship eat them up even faster.

I think despite being originally been devised as a scenario based game, we have strayed far too far down the 100 pt dogfight for too long to see much change, unless FFG come out with a tournament scenario set. I don't think this is gonna happen at this point.

Another no here

Punishes players for flying in formation and small squad builds

I wouldn't mind if FFG came out with some kind of objectives

Kind of like what they have in armada.

I'll trust the employees of ffg to design that

Table quarters don't make any sense at all. At least from the theme and mechanics for X-wing.

First of all X-wing is a flight path system which means every ship (with the exception shuttle or those stuck in a furball) is moving. These ships are not supposed to stay static but constantly move around. Now of course some people might point out to the wall fortress formation where every ship overlaps and can't move but again that is more of the exception than the standard. Also with X-wing it is nothing but empty space and why would anyone want to hold an area of empty space?

Now move on to Warhammer Fantasy Age of Sigmar (blech :angry: ) and Warhammer 40,000 is about ground combat and holding land thus table quarters seem all that much more sensible as you are fighting over the ground. Even if it is just a patch of open (empty) ground it is still worth holding as it gives the rest of your units lines of communication and movement across the battlefield. Sure some ground might be more valuable than others due to terrain but in comparison to the air/space fighter how much value does a cloud hold? Even Airspace in today's strategy is referenced off of prominent terrain features on the ground. Stuff as of no fly-zones are set up to a political map of the landscape thus even a strategy of maintaining air superiority is more about holding the ground than holding the sky.

So table quarters is a great objective for ground combat games such as Warhammer and Hordes, but as far as for space or air dog fight games or even space or sea armada games not so much.

Edited by Marinealver

I know this is not the answer you are looking for but...

... every time they update the tournament rules, I lose interest just a little bit more. :angry:

... if that were possible. :unsure:

If points were awarded for corners, swarms would be back with a vengeance -- their main problem is MOV, and with this, they get enough wins to completely offset that. Just kill off a ship or two and then hide in the corners and evade. Suddenly, the tactical element of the game is all about running away once you have a slight advantage, which isn't exactly enjoyable and doesn't make sense with the flavor of the game.