The LotR LCG would benefit from from more depth and available options during the travel phase. In particular, it would great to have travel phase options to prevent location lock and sneak past enemies. To that end, I suggest the following rough card concepts:
Outrider Steed
Type: Attachment
Trait: Mount
Attach to a character. Restricted.
Travel Action: Exhaust Outrider Steed and attached character to add X progress tokens to a location in staging area, where X equals attached character's [Willpower]. Trigger any printed travel effects on target location.
(Concept: mount allows a character to ride out separately from the main questing party to explore distant locations. Would be very useful to prevent location lock, but does not negate any harmful travel effects.)
Rohirrim Scout
Type: Ally
Traits: Rohan, Scout
Travel Action: Exhaust Rohirrim Scout to add X progress tokens to a location in staging area, where X is Rohirrim Scout's [Willpower]. Trigger any travel effects on target location.
(Concept: a versatile ally that can be used to quest, fight, or scout distant locations).
Elven Cloak
Type: Attachment
Trait: Item
Attach to a hero.
Travel Action: Exhaust attached hero to place X progress tokens on a non-unique enemy in the staging area, where X is attached hero's [Willpower]. Then, if your threat is 20 or less and the number of progress tokens on the targeted enemy equals or exceeds its [threat], discard the enemy.
(Concept: This would provide secrecy decks with an option for completely evading non-unique enemies, rather than just letting them pile up in the staging area.)
Edited by Titanium