Scum Wave 7 fun!

By AlexiLux, in X-Wing Squad Lists

After reading the preview articles for wave 7, my mild enthusiasm has turned into full blown hype. I can't wait to experiment with the various bombs and to fly the Kiharxz fighter. Enter the list:

Emon Azzameen 36

- Conners Net 4

- Andrasta title 0

- Cluster Mines 4

Ship total 44

Cartel Marauder X2

- Glitterstim

Ship total 44

Binayre Pirate 12

So, the plan is to have Emon and his crew fly quickly towards the enemy, here(and probably at your store) a fatty and a pesky thing, with Emon taking the lead. Considering his payload most opponents will focus their fire on him, which lets his partners in crime(and hopefully Emon) arrive close to the enemies relatively unscathed.

Now the fun begins.

Emon will use his ability to drop the Conners Net right before the enemy fatty(his low pilot skill ensures he will move first), while his escort get into position target locking the doomed fatty, who runs helplessly into the trap. Now stuck without action the fatty is a ripe target for your three jousters who, if the time is right, pop their stims for fully modified shots against the defenders unmodified dice. Next turn the bandit moves in to block the ionized ship causing it to lose its action once again and (once again) be a target for the Marauders who, with another set of target locks, fire away. Emon will of course be firing too. You might as well drop the cluster mine if you want to really finish the fatty. The fatty should now be reduced to a smoking crater, now simply chase down the pesky thing and the match is yours.

This is of course the ideal situation, and it might look very different when on the table, but I think the idea is sound. So what do you think, about the list and the general strategy?

How about this;

Emon Azzameen (36)
Cluster Mines (4)
Tactician (2)
Ion Pulse Missiles (3)
Inertial Dampeners (1)
Extra Munitions (2)
Slave I (0)
Cartel Marauder (20)
Glitterstim (2)
Shield Upgrade (4)
Cartel Marauder (20)
Glitterstim (2)
Shield Upgrade (4)
Total: 100
Ion and Stress a fatty then hard bank 2 and drop the clusters(or can replace with Conner Net) right into the path of the fatty as he drifts forward into them. Extra munitions gives 2 shots with missiles and mines/net.
Edited by Heavyguard