Based on the new tactician ruling, is it safe to conclude that warthog TLT/R3-A2 will only deal 2 stress?

By nikk whyte, in X-Wing

Seems pretty apparent that FFG doesn't want stress-Gatling guns to be a thing.

I'm pretty sure it's already confirmed that it only does 2 stress. The attack for TLT is only declared once.

I think it has more to do with the huge arc on the houndstooth.

I think it has more to do with the huge arc on the houndstooth.

Yeah, this. They didn't want precious Dash to be able to get triple stressed by a Hounds Tooth.

A meta revolving around triple stress Hounds Tooths would be fine with me, but whatever. Doesn't effect Panic Attack at all, I'm happy.

I'll have to get in a few games of 4x Lambda, 8x Tactician before the nerf though.

It's kind of irritating that instead of making FCS give you a TL at the end of the end phase so that way it doesn't stack with Gunner/Double Tap Corran, they nerf Tactician. They could have nerfed Turrets or something of actual significance instead of Tactician of all cards.

Keep in mind that you can still triple stress a ship, with three YV's. It hardly ruins a triple hound stress build.

Keep in mind that you can still triple stress a ship, with three YV's. It hardly ruins a triple hound stress build.

Logical posts are no longer allowed in this thread, we're trying to degrade it into a ranty complaint thread. In related news, Fat Han is OP.

Keep in mind that you can still triple stress a ship, with three YV's. It hardly ruins a triple hound stress build.

Logical posts are no longer allowed in this thread, we're trying to degrade it into a ranty complaint thread.

I've noticed that seems to happen a lot when ParaGoomba is around. Coincidence, I'm sure.

As for the thread topic, mechanically they don't have much to do with one another, but you're right--FFG isn't going to want a cheap, durable triple-stresser on the table.

I think it has more to do with the huge arc on the houndstooth.

Yeah, this. They didn't want precious Dash to be able to get triple stressed by a Hounds Tooth.

A meta revolving around triple stress Hounds Tooths would be fine with me, but whatever. Doesn't effect Panic Attack at all, I'm happy.

I'll have to get in a few games of 4x Lambda, 8x Tactician before the nerf though.

It's kind of irritating that instead of making FCS give you a TL at the end of the end phase so that way it doesn't stack with Gunner/Double Tap Corran, they nerf Tactician. They could have nerfed Turrets or something of actual significance instead of Tactician of all cards.

FCS giving a TL at the end of the end phase would be a pain to keep track of.

Triple Tactician YV-666s would be a bigger problem than you are giving them credit for and would have been a unfun to play against. Being able to almost ensure that a ship won't get an action for at least two turns without requiring attacks to hit is a little unbalanced when you look at how much of the board the YV-666 covers in its arc at range two.

It would probably be a bit much. So are the TLT stress Y's going to be better with or without the title?

It would probably be a bit much. So are the TLT stress Y's going to be better with or without the title?

It's actually interesting, since a number of your attack will likely go unmodified. It's probably scum that can use it best, with the r4 Aggromech extending action economy into the 2nd or 3rd attack. But, no stress in that build. It's really balanced, from what I can tell.

I think it has more to do with the huge arc on the houndstooth.

Yeah, this. They didn't want precious Dash to be able to get triple stressed by a Hounds Tooth.

A meta revolving around triple stress Hounds Tooths would be fine with me, but whatever. Doesn't effect Panic Attack at all, I'm happy.

I'll have to get in a few games of 4x Lambda, 8x Tactician before the nerf though.

It's kind of irritating that instead of making FCS give you a TL at the end of the end phase so that way it doesn't stack with Gunner/Double Tap Corran, they nerf Tactician. They could have nerfed Turrets or something of actual significance instead of Tactician of all cards.

FCS giving a TL at the end of the end phase would be a pain to keep track of.

Triple Tactician YV-666s would be a bigger problem than you are giving them credit for and would have been a unfun to play against. Being able to almost ensure that a ship won't get an action for at least two turns without requiring attacks to hit is a little unbalanced when you look at how much of the board the YV-666 covers in its arc at range two.

1.) I don't see how it would be hard to keep track of.

2.) Yes, I suppose it would be obnoxious. Less obnoxious than Turretwing but it would kind of stomp traditional 4 ship stuff like 4 X-Wing builds. You triple stress a non-turret and it's kind of just dead lol. So yeah, it would be OP I suppose. I've said before that I like when ships have quirks and limitations on them, and it's typically the ones that don't have any that I complain about.

Triple Tactician 180 Hound or 18 Stress Corvette of Doom in Epic are pretty much goodbye to your actions and red maneuvers forever. That'd help the Fat Turrets, not hurt them, because it'd kill off anything that relies on actions completely (turrets don't). No more nigh turretproof autothruster evade TIE interceptors. Bye bye Brobots. Farewell, TIE defender.

You can still spam stress, but you've got to line up multiple arcs to do it now. Or combo Flechette and Tactician, R3-A2 and Flechette or R3-A2 and BTL-A4.

It would probably be a bit much. So are the TLT stress Y's going to be better with or without the title?

Twin Laser I think is stronger without the title, BTL-A4 gives up a lot of area and TLT doesn't work at Range 1. BTL-A4 pushes you into close range because you've got to aim at your target, BTL-S3 can merrily circle around.

R3-A2wise, only works in arc.
Edited by Blue Five

Ywings are safe.

No need to stress over it

I think it has more to do with the huge arc on the houndstooth.

It's kind of irritating that instead of making FCS give you a TL at the end of the end phase so that way it doesn't stack with Gunner/Double Tap Corran, they nerf Tactician. They could have nerfed Turrets or something of actual significance instead of Tactician of all cards.

That's because Gunner triggers on an attack that doesn't hit at the cost of a crew slot and 5 points, and double tap Corran shoots at the expense of his shot the next round at a point premium for a PS8 ship... Neither of those are denying actions on an opposing ship for a minimum of 4 turns and taking away their dial for 1 in ONE attack...

Are you really not understanding the difference here??? Maybe some FFG coloring books with why your comparison doesn't make any sense would help, yes???

Edited by howieloader

Ywings are safe.

No need to stress over it

Dun dun tshh

That doesn't mean that Tactician cannot give out 2 stress in a turn. As mentioned Gunner is a thing.

Hmmm.... Tactician + Gunner with AC on a shuttle... Use AC to cancel the first attack then with gunner make a second attack with Tactician taking effect each time.

It would probably be a bit much. So are the TLT stress Y's going to be better with or without the title?

if TLT --> double stress, no title. 3 stress is excessive and the out of arc bonus is pretty dang huge when you want a stressed Y-wing (traditionally, not the most maneuverable ship) to contribute to combat while repositioning itself

if TLT --> single stress, ICT + title. 1 stress is all but worthless unless the enemy has ptled or you have other means of stacking stress; stress + ion is still a potent combination.

That doesn't mean that Tactician cannot give out 2 stress in a turn. As mentioned Gunner is a thing.

Hmmm.... Tactician + Gunner with AC on a shuttle... Use AC to cancel the first attack then with gunner make a second attack with Tactician taking effect each time.

Vader+Gunner+AC, though

I don't see how a ruling on tactician has anything to do with whether FFG wants to adhere to the definition of an attack or not with TLT. Step 1 of an attack is to declare a defender. TLT allows you to make two ATTACKS. Therefore, you must declare two defenders, and R3-A2 can double stress. Also of point - the two attacks can be done on different people. But this is RAW... who knows what the RAI is until a W7 FAQ clears it up.

For TLT and Tactician what is the ruling with Tactician and Cluster missiles?

If the ruling is that Cluster missiles doing 2 attacks which trigger the tactician each attack then of course 2 stress will be given out.

For TLT and Tactician what is the ruling with Tactician and Cluster missiles?

If the ruling is that Cluster missiles doing 2 attacks which trigger the tactician each attack then of course 2 stress will be given out.

Seems like it's way simpler to slap "limited" on a single card than to go changing a few different cards- many of which are one use.

For TLT and Tactician what is the ruling with Tactician and Cluster missiles?

If the ruling is that Cluster missiles doing 2 attacks which trigger the tactician each attack then of course 2 stress will be given out.

Seems like it's way simpler to slap "limited" on a single card than to go changing a few different cards- many of which are one use.

I think the only ship that can run the combo is currently the firespray, and it's such a corner case that it's never been brought up before.

That doesn't mean that Tactician cannot give out 2 stress in a turn. As mentioned Gunner is a thing.

Hmmm.... Tactician + Gunner with AC on a shuttle... Use AC to cancel the first attack then with gunner make a second attack with Tactician taking effect each time.

I don't follow how this combo works, how does the AC cancel out the first attack to allow gunner to trigger??

AC: after canceling all die results, the adding 2-dice is optional

imo, that's a huge waste of points just to guarantee misses.

Now that tactician has been inexplicably nerfed, the only remaining reliable ways to induce multiple stress are tacticians across multiple ships, R3-A2 on a BTL-A, or gunner/tactician Kath

I don't see how a ruling on tactician has anything to do with whether FFG wants to adhere to the definition of an attack or not with TLT. Step 1 of an attack is to declare a defender. TLT allows you to make two ATTACKS. Therefore, you must declare two defenders, and R3-A2 can double stress. Also of point - the two attacks can be done on different people. But this is RAW... who knows what the RAI is until a W7 FAQ clears it up.

This has already been confirmed by the FFG. TLT only declares the target one time and you can only attack 1 target with it, not two. So with the title it deals 2 stress, without it deals 1.

Edited by Sacimino40