a.) no scum Ys don't count (no way to inflict stress, unless someone runs them with flechette torps)
Ion Cannon Turret isn't control?
Well they say you learn something new every day.
what, does ICT suddenly stress? Have I been playing it all wrong?
in all seriousness, ICT is nice and all, but it's dice dependent and you need to land two of those bastards on a fattie to get it crawling, after which it can still just boost if it didn't run aground something. The scum Y is a nice, rough bruiser but I havn't found it to be even in the same league as its rebel R3-A2 counterpart i.t.o control (soars above it in damage output, though, thanks to R4 aggro).
now the new Conner Net is control, and I completely forgot bomb loadout was a thing. You could complement 3 ICT, R4, BTL-A4s with an Autoblaster, Unhinged, Conner Net Thug
Yes, ion cannons and bombs represent control--because stress is not required. for control.
As for whether Wave 7 has anything to say about primary weapon turrets, I didn't give you a real response because come on: the wave isn't out yet, so it's hard to judge, but it's clearly trying to make ordnance and bombing work... both of which are effective against turrets and point fortresses.
I suppose if you prop it under the technical banner, you don't need stress. For effective control, however, I believe you do. Cards like Tactician and R3-a2 (And flechette torps to a lesser extent) are invaluable to the control game because they work 100% independently of dice (i.e, they are not controlled by them). Ion bombs and conner net coming out will be the only ion weaponry to fall under this classification. Stress also enables ionization by shutting off focus/evades, and the two together are just devastating
As for Wave 7, you don't have to have played it to start getting worried.
Just reading conner net and knowing bombing mechanics will give you a pretty good idea of how badly you can **** over likes of Soontir (1/3rd health gone + sitting duck) or Corran (1/5 health + no r2-d2 + sitting duck) while doing minimal damage to a fat PWT (1/13 or 1/16 done, thank god for double ionziation and no boost/evade, still allows 360 fire with predator, pilot abilities and c3po/isanne)
add to it the fact that neither of the new bombers are efficient combatants at all, nor are they high PS, EPT holders, nor are they particularly difficult to kill, and you have the potential nightmare scenario where you get ships great at killing the small ships, such as soonts, that can stand against PWTs, but not PWTs themselves.
oh, and Cluster mines seeming a load of ass doesn't exactly help matters. 6 potential damage is cute, green dice probability on damage is not.
unless CM Redline is the absolute ****, we may be in trouble.
With an agro mech warthog you have to have some pretty cold dice for the ion not to hit more reliably than not.. You always ion a decimator, I've always ioned a falcon, IG is an issue because you need 2 but if can line up 2 arcs on soontir or corran its in your favor to ion them. I'd say ion is better than stress for control because you only need 1 ion token on most things where as you need 2 stress to truly be effective and even then your opponents maneuvers aren't 100% predictable. The best control list is a combination of both. Whether you are using a rebel ict warthog with r3-a2 or scum ict warthogs along side the yv-666 with tactician and gunner(I realize you don't NEED gunner but how else is one ship to give out 2 stress) or something else to give stress the best control lists have both ion and stress in them.