The latest FAQ has the tactician as LIMITED. This means that the triple or quadruple stress yv-666 builds ARE NO LONGER LEGAL(only with tactician)
Tactician builds=no
Well as someone said in another thread a ship that can deal three stress and an ion token in one shot for 38 points is a wee bit broken.
This is a good thing. Stress and Ion create a negative play experience to start with, and that amount of stress from a single attack would have been ridiculous. It's hardly tough to set up a range 2 shot from a 180 degree arc.
This is a good thing. Stress and Ion create a negative play experience to start with, and that amount of stress from a single attack would have been ridiculous. It's hardly tough to set up a range 2 shot from a 180 degree arc.
Yeah, it might have acctually made to affect the meta! When it wasnt fat that is...
Well, hello new spokesperson to fattness! Yaaaaaay.
Edited by TheMoonLordI can still field my triple tactician Phantom build though, so that's good.
I can still field my triple tactician Phantom build though, so that's good.
Hmm didnt think of distribution did they? HAHA.
Well as someone said in another thread a ship that can deal three stress and an ion token in one shot for 38 points is a wee bit broken.
range 2 only; ion would be arc-loked to 90 degrees since it'd be a 2ndary weapon
all on a ship that move little better than the shuttle
with proper play, the stacked stress YV was shaping to be a great counter to all the 2-ship lists we keep on seeing. It has chunky stats and can out-roll a PWT while also having the means to deal with Soonts, all the while dodging the PWT issue of unavoidably since the range restriction is very explicit and they're still arced (With no k-turn, no hard 1, and a red hard 2). 1 agility and only 1 shot per turn would've kept it weak to more than 2 ships since it doesn't have access to the defensive tech from the rebels or imps
disappointed that a ship that isn't even officially released yet gets errated while I still have to deal with PWT bull for the foreseeable future
Well as someone said in another thread a ship that can deal three stress and an ion token in one shot for 38 points is a wee bit broken.
range 2 only; ion would be arc-loked to 90 degrees since it'd be a 2ndary weapon
all on a ship that move little better than the shuttle
with proper play, the stacked stress YV was shaping to be a great counter to all the 2-ship lists we keep on seeing. It has chunky stats and can out-roll a PWT while also having the means to deal with Soonts, all the while dodging the PWT issue of unavoidably since the range restriction is very explicit and they're still arced (With no k-turn, no hard 1, and a red hard 2). 1 agility and only 1 shot per turn would've kept it weak to more than 2 ships since it doesn't have access to the defensive tech from the rebels or imps
disappointed that a ship that isn't even officially released yet gets errated while I still have to deal with PWT bull for the foreseeable future
Not the ship got an errata, it's the Tactician card that got an errata. And that might have also to do with the wider and overlapping arcs of the raider?
Also, if triple stress YVs were strong in the meta, why not double tactician Lambdas?
Lambdas are nearly impossible to land tactician reliably on anything; makes far more sense to eschew the range restriction and just slap Vader on one if looking to counter soonts.
with the 180 arc, the YV-666 actually had the chance of doing so somewhat reliably. It's still highly skill (re:maneuver) dependent, but at least it's far more possible.
now the YV-666 generic doesn't seem to have much reason to exist. The ship isn't terribly efficient nor terribly durable; all it has going for it outside of being scum's first legitimate control option is Gunner + Bossk (Crew) which is far more effective on the likes of Fell and basically worthless against PWTs
seems like this Wave is doing its best to counter the likes of Fell + Corran, the small ships that can actually stand up to PWTs, while doing jack **** to PWTs
Edited by ficklegreendiceLambdas are nearly impossible to land tactician reliably on anything; makes far more sense to eschew the range restriction and just slap Vader on one if looking to counter soonts.
with the 180 arc, the YV-666 actually had the chance of doing so somewhat reliably. It's still highly skill (re:maneuver) dependent, but at least it's far more possible.
now the YV-666 generic doesn't seem to have much reason to exist. The ship isn't terribly efficient nor terribly durable; all it has going for it outside of being scum's first legitimate control option is Gunner + Bossk (Crew) which is far more effective on the likes of Fell and basically worthless against PWTs
seems like this Wave is doing its best to counter the likes of Fell + Corran, the small ships that can actually stand up to PWTs, while doing jack **** to PWTs
I played against 4 Omnicron with two Tactician on each
It was a very hard list to fly against
There was always one shuttle range 2 of my ships.
He also didn't focus fire on one ship, but rather take any range two shot he had, in one turn managed to double stress at least two bwings which at the time I thought better than him focusing on one ship, but soon realized I couldn't do anything and hardly go anywhere
As i tried to get away I couldn't and he just continued to lay on the stress.
Maybe one shuttle isn't that bad, but 4 was rough
Edited by Krynn007Hmm didnt think of distribution did they? HAHA.I can still field my triple tactician Phantom build though, so that's good.
I'm sure they did think of it. It would have been no more difficult to make Tactician unique than it was be to make it limited. That suggests that one per ship is the "Goldilocks" level of restriction here.
now the YV-666 generic doesn't seem to have much reason to exist. The ship isn't terribly efficient nor terribly durable;...
all it has going for it outside of being scum's first legitimate control option...
Y-wings don't count?
seems like this Wave is doing its best to counter the likes of Fell + Corran, the small ships that can actually stand up to PWTs, while doing jack **** to PWTs
What is this I don't even
Yeah, it might have acctually made to affect the meta! When it wasnt fat that is...
Well, hello new spokesperson to fattness! Yaaaaaay.
While I'm not adverse to playing with or against PWT ships my actual preference is for high mobility fixed arc ships. Psycho Tycho is a particular favourite, and tripple stress YVs do not exactly hurt him. My distaste for Ion and Stress combos comes mostly from seeing people put new and inexperienced players off the game by reducing their interaction with their ships to the 1-straight template until the ship flys off the map then gloating about it. Anything that makes that less likely to happen is, in my opinion, good for the game.
I can still field my triple tactician Phantom build though, so that's good.
Hmm didnt think of distribution did they? HAHA.
They almost certainly did: there's nothing wrong with B-wing Panic builds, you've just got to line up the arcs. The issue is that the Hound's Tooth can take three, has a 180 arc and you can bring more than one of them. It was just too much.
I can still field my triple tactician Phantom build though, so that's good.
Hmm didnt think of distribution did they? HAHA.
They almost certainly did: there's nothing wrong with B-wing Panic builds, you've just got to line up the arcs. The issue is that the Hound's Tooth can take three, has a 180 arc and you can bring more than one of them. It was just too much.
Tycho would have said "BRING IT"! ![]()
Speaking of Tycho has anyone seen him lately? ![]()
Tycho would have said "BRING IT"!Hmm didnt think of distribution did they? HAHA.I can still field my triple tactician Phantom build though, so that's good.
They almost certainly did: there's nothing wrong with B-wing Panic builds, you've just got to line up the arcs. The issue is that the Hound's Tooth can take three, has a 180 arc and you can bring more than one of them. It was just too much.
Speaking of Tycho has anyone seen him lately?
He was at the centre of a debris cloud clinging onto unused prokets last I saw him.
Hmm didnt think of distribution did they? HAHA.I can still field my triple tactician Phantom build though, so that's good.
I'm sure they did think of it. It would have been no more difficult to make Tactician unique than it was be to make it limited. That suggests that one per ship is the "Goldilocks" level of restriction here.
It's not as efficient as the Lambda, but it is actually both efficient and durable.now the YV-666 generic doesn't seem to have much reason to exist. The ship isn't terribly efficient nor terribly durable;...
all it has going for it outside of being scum's first legitimate control option...
Y-wings don't count?
seems like this Wave is doing its best to counter the likes of Fell + Corran, the small ships that can actually stand up to PWTs, while doing jack **** to PWTs
What is this I don't even
a.) no scum Ys don't count (no way to inflict stress, unless someone runs them with flechette torps)
b.) indeed, you didn't even present a counter argument
a.) no scum Ys don't count (no way to inflict stress, unless someone runs them with flechette torps)
Ion Cannon Turret isn't control?
Edited by Blue Fivea.) no scum Ys don't count (no way to inflict stress, unless someone runs them with flechette torps)
Ion Cannon Turret isn't control?
Well they say you learn something new every day.
a.) no scum Ys don't count (no way to inflict stress, unless someone runs them with flechette torps)
Ion Cannon Turret isn't control?
Well they say you learn something new every day.
what, does ICT suddenly stress? Have I been playing it all wrong?
in all seriousness, ICT is nice and all, but it's dice dependent and you need to land two of those bastards on a fattie to get it crawling, after which it can still just boost if it didn't run aground something. The scum Y is a nice, rough bruiser but I havn't found it to be even in the same league as its rebel R3-A2 counterpart i.t.o control (soars above it in damage output, though, thanks to R4 aggro).
now the new Conner Net is control, and I completely forgot bomb loadout was a thing. You could complement 3 ICT, R4, BTL-A4s with an Autoblaster, Unhinged, Conner Net Thug
Edited by ficklegreendiceI think you're mixing up poor (ostensibly) control with non-control.
a.) no scum Ys don't count (no way to inflict stress, unless someone runs them with flechette torps)
Ion Cannon Turret isn't control?
Well they say you learn something new every day.
what, does ICT suddenly stress? Have I been playing it all wrong?
in all seriousness, ICT is nice and all, but it's dice dependent and you need to land two of those bastards on a fattie to get it crawling, after which it can still just boost if it didn't run aground something. The scum Y is a nice, rough bruiser but I havn't found it to be even in the same league as its rebel R3-A2 counterpart i.t.o control (soars above it in damage output, though, thanks to R4 aggro).
now the new Conner Net is control, and I completely forgot bomb loadout was a thing. You could complement 3 ICT, R4, BTL-A4s with an Autoblaster, Unhinged, Conner Net Thug
Yes, ion cannons and bombs represent control--because stress is not required. for control.
As for whether Wave 7 has anything to say about primary weapon turrets, I didn't give you a real response because come on: the wave isn't out yet, so it's hard to judge, but it's clearly trying to make ordnance and bombing work... both of which are effective against turrets and point fortresses.
I can still field my triple tactician Phantom build though, so that's good.
I like how you think. My 3 phantom build has 2 tacticians and a gunner on whisper. But 3 tact's would be fun!
I did think that multiple stress being dealt that easy WAS a bit too powerful, especially on a 180 degree arc.
I feel bad for a guy I know you just bought a bunch of Phantoms though. Can't play 8 tactician Shuttles or 6 Tactician Decimators anymore.
Can still run Gunner + Tactican for double stress shenanigans that require some luck, though!
I did think that multiple stress being dealt that easy WAS a bit too powerful, especially on a 180 degree arc.
Double Tactician on three, or Triple Tactician on two with 30 points left over.
Can still run Gunner + Tactican for double stress shenanigans that require some luck, though!
Or Flechette Cannon and Tactician for the same price.
Edited by Blue Five
a.) no scum Ys don't count (no way to inflict stress, unless someone runs them with flechette torps)
Ion Cannon Turret isn't control?
Well they say you learn something new every day.
what, does ICT suddenly stress? Have I been playing it all wrong?
in all seriousness, ICT is nice and all, but it's dice dependent and you need to land two of those bastards on a fattie to get it crawling, after which it can still just boost if it didn't run aground something. The scum Y is a nice, rough bruiser but I havn't found it to be even in the same league as its rebel R3-A2 counterpart i.t.o control (soars above it in damage output, though, thanks to R4 aggro).
now the new Conner Net is control, and I completely forgot bomb loadout was a thing. You could complement 3 ICT, R4, BTL-A4s with an Autoblaster, Unhinged, Conner Net Thug
Yes, ion cannons and bombs represent control--because stress is not required. for control.
As for whether Wave 7 has anything to say about primary weapon turrets, I didn't give you a real response because come on: the wave isn't out yet, so it's hard to judge, but it's clearly trying to make ordnance and bombing work... both of which are effective against turrets and point fortresses.
I suppose if you prop it under the technical banner, you don't need stress. For effective control, however, I believe you do. Cards like Tactician and R3-a2 (And flechette torps to a lesser extent) are invaluable to the control game because they work 100% independently of dice (i.e, they are not controlled by them). Ion bombs and conner net coming out will be the only ion weaponry to fall under this classification. Stress also enables ionization by shutting off focus/evades, and the two together are just devastating
As for Wave 7, you don't have to have played it to start getting worried.
Just reading conner net and knowing bombing mechanics will give you a pretty good idea of how badly you can **** over likes of Soontir (1/3rd health gone + sitting duck) or Corran (1/5 health + no r2-d2 + sitting duck) while doing minimal damage to a fat PWT (1/13 or 1/16 done, thank god for double ionziation and no boost/evade, still allows 360 fire with predator, pilot abilities and c3po/isanne)
add to it the fact that neither of the new bombers are efficient combatants at all, nor are they high PS, EPT holders, nor are they particularly difficult to kill, and you have the potential nightmare scenario where you get ships great at killing the small ships, such as soonts, that can stand against PWTs, but not PWTs themselves.
oh, and Cluster mines seeming a load of ass doesn't exactly help matters. 6 potential damage is cute, green dice probability on damage is not.
unless CM Redline is the absolute ****, we may be in trouble.
Edited by ficklegreendice