We had this discussion at my game table on Tuesday..If you were handed two identical sets of character stats, could you make different characters? For example, you just got handed two blonde-haired, blue-eyed, Reiklander Coachmen with identical characteristic, talent &skill blocks," are you capable of creating two different character personalities and play styles?
The answer is "of course," but I've seen a lot of arguing that we somehow need 233 different character careers, a D&D-style selection of races and the old d% system to somehow justify our lack of creativity in coming up with two different character concepts.
Is what we're missing the "distinguishing" features of characters? Do you feel that's crucial in a roleplaying game or is a character just a name and a bunch of stats?
jh


Some were medics, some were techs (Hudson, for example), some were heavy gunners (Drake, Vasquez), Apone and Hicks were NCOs, Ferro and Spunkmeyer were pilots, etc. They all also had different stats, with some being physically stronger than others (although, not by a drastic amount), and some more attractive than others, some with better willpower than others, some smarter than others, etc.