I didn't want to sound ungrateful or anything. The work put into this is a lot, especially for free. I'll definitely get mileage out of the modules and the gear.
One Shot First, a fan-made adventure book/sourcebook, now available!
Amazing work, once again. Really looking forward to doing the modular encounters.
pg 86
Do you have those decks all mapped out for closer inspection? Looks like they are. Would love to have those!
Thanks for sharing your awesome work!
pg 86
Do you have those decks all mapped out for closer inspection? Looks like they are. Would love to have those!
Sure do, and they'll go up on my site shortly with a handful of other deckplans. I was originally just going to use a full deckplan for the Dreadnaught like I did for a Corellian Corvette in an earlier adventure (albeit at a 10x scale - capital ships are no joke!), but I was already experimenting with different types of map presentations, and I wanted to try this for greater efficiency (of communication).
I actually prototyped several different things for running the interior of the Dreadnaught - I considered a full (1x scale) deckplan for parts of it, I made a full (10x scale) deckplan that I eventually turned into the map above, and I also did a package of 40 tiles for making a more free-form interior. I ended up going with the solution that gave the one-shots the best chance of working in a single session, thus the one-sheet for the interior.
So, one thing I noticed with some of the NPCs around page 25, is that they have a Soak Value that is lower than their Brawn. In FFGs game, I don’t believe that is possible.
Maybe this is the number you had meant to add to the Brawn, to arrive at the final Soak Value?
Anyway, I would recommend going back and re-checking the Soak Value for all NPCs. The PC pre-gens seemed fine in this area, but not the NPCs.
So, one thing I noticed with some of the NPCs around page 25, is that they have a Soak Value that is lower than their Brawn. In FFGs game, I don’t believe that is possible.
Maybe this is the number you had meant to add to the Brawn, to arrive at the final Soak Value?
Anyway, I would recommend going back and re-checking the Soak Value for all NPCs. The PC pre-gens seemed fine in this area, but not the NPCs.
Consider them as having an unnamed, invisible talent that reduces their effective soak value by one. Since they're NPCs, I just put in the numbers that I want them to have, regardless of character creation rules (and there are FFG NPCs that do the same, e.g. Teryx, p. 35 Suns of Fortune, Toydarian Farmer, p. 80 Lords of Nal Hutta).
Sam has made it clear that NPCs can have Soak < Brawn. I dont really like it and thus I try to avoid it, but it isn't against the rules.
Okay, fair enough then.
However, in this case you might want to call out this fact for other readers in the future, in case they are as confused as I was.
The Seeker Remote on p. 103 is not supposed to be a Bag of Holding, I assume. So, I'd prefer it carry Encumbrance 1 instead of Silhouette.
And, 2 Wounds is really low for a Rival; personally, I'd set it at about 8. In that case it can survive a glancing hit with a Hold-Out, at least.
Edited by GrimmerlingThe Seeker Remote on p. 103 is not supposed to be a Bag of Holding, I assume. So, I'd prefer it carry Encumbrance 1 instead of Silhouette.
And, 2 Wounds is really low for a Rival; personally, I'd set it at about 8. In that case it can survive a glancing hit with a Hold-Out, at least.
Yep, that was definitely a typo. Thanks! The .pdf is updated with that fix.
They're definitely not supposed to be able to take more than a glancing blow, though - they're not designed (out-of-the-box) for combat. The "Rival" descriptor, in this case, is just an abstraction for "a type of character that can use skill ranks alone." It's used to make the droid meaningful in situations where it's all by itself.
Edited by MaveritchellThat exactly is my point: Only a Brawn 1 character with their bare hands won't disable it with a single success, anything else will. Even the smallest blaster will do at least 5 damage. The only Melee weapon, swung by a Drall, the Seeker can survive is a Riot Shield.
Thank you for all of this material provided for free!
Great thing to do for the community.
I am finally getting to this set of adventures as I get to the next stage of my EotE campaign, so far these all look pretty solid and will be fun to run my players through. The sourcebook side of things is also really well put together, many thanks. I was wondering if the new options, or adversaries, have been compiled ready for upload to Ogg's generator? That would really speed up my encounter creation and tracking for these one-shots.
This is really awesome. To the OP, what have you been working on since then?