New FAQ and Tournament Rules uP (July 24, 2015)

By Danthrax, in X-Wing

https://www.fantasyflightgames.com/en/news/3000/1/1/becoming-an-ace/

The FAQ will go into effect August 15th, 2015. The tournament rules will go into effect July 29th, 2015.

The above means FAQ changes will not affect the North American National Championship while the tournament rules will.

Direct link to the new FAQ, version 3.1.1: https://images-cdn.fantasyflightgames.com/filer_public/0a/7b/0a7b939b-31ae-4690-bac8-e878cdce62e9/x-wing-faq-v311.pdf

Direct link to the new tournament rules, also version 3.1.1: https://images-cdn.fantasyflightgames.com/filer_public/86/6c/866c4bc3-e8b8-4389-accf-67584517472b/x-wing_tournamentrules_v311.pdf

Edited by Danthrax

No more triple Tactician Hound's Tooth!

Wow, Limited Tacticians.

No more triple Tactician Hound's Tooth!

Why? I don't have a computer that can read PDFs available atm.

Any rulings about SLAM and bombs? And TLT + Tact?

https://www.fantasyflightgames.com/en/news/3000/1/1/becoming-an-ace/

The FAQ will go into effect August 15th, 2015. The tournament rules will go into effect July 29th, 2015.

Aside from the tactician nerf (and this is a VERY slight nerf) and some obvious clarifications I didn't notice anything super relevant. IDK why the bombs wording was changed, but they seem to function the same way. The only other thing somewhat relevant is you can't roll/decloak/boost off the board anymore. So play aggressively!

The tourney rules were more all over the place. The FFG software additions and then they changed the pairing method so it was random and doesn't consider MoV amongst the same point bands were somewhat significant. I don't like that you could get lucky and table everyone 100-0 because you randomly got paired against the weakest people. it made sense that if you continually tabled people, you had to eventually play someone doing the same.

Other than that, I didn't see anything crazy. Some minor changes to what kind of modifications and such you could make and no you can't play Wave 7 at Nationals (duh), but nothing serious.

Did I miss something? I've only skimmed the changes so far.

The player with the greater score receives a win, and his opponent receives a loss. If the winning player’s score is fewer than 12 points more than his or her opponent’s score, that player receives a win. If both players have the same score, the game ends in a draw.

So no more modified wins?

Also, Page 14 of the FAQ still references ships with multiple Tacticians on it. Seems like someone forgot to do some editing.

Edited by Rydiak

Also, notice, as we've known, that a Hound's Tooth Z-95 can still win you the game even if you've lost everything else:

• All of one player’s ships are destroyed (respecting the Simultaneous Attack Rule on page 16 of the Rules of Play). The player with at least one ship remaining immediately earns a win, and the opposing player receives a loss. If neither player has any remaining ships, the game ends in a draw.

The player with the greater score receives a win, and his opponent receives a loss. If the winning player’s score is fewer than 12 points more than his or her opponent’s score, that player receives a win. If both players have the same score, the game ends in a draw.

So no more modified wins?

Also, Page 14 of the FAQ still references ships with multiple Tacticians on it. Seems like someone forgot to do some editing.

I expect they will re-publish shortly with that saying Modified Win. Otherwise it is not possible to get a modified win =)

Yea, proofreading is not FFG OP's strong suit,

Adding 'limited' to Tactician seems to be a continuation of the philosophy behind the cloak nerf. The philosophy being "We're not afraid to come out and actually change how a printed card works on a fundamental level by completely adding or changing text"

Older FAQ's tended to interpret the timing of events without having to actually change the card wording (you could read the card as printed and come to the same conclusion, even in a roundabout way).

It makes me wonder how far the FAQ process will go in the future. Previously Alex had said in interviews that they couldn't just 'patch' cards like you could with a digital game. If that mentality is starting to shift we may start seeing more drastic balance adjustments in the FAQ as opposed to 'card fixes' like we've seen in the past.

If that happens it will be nice to not have to purchase certain ships to make another ship viable, but the downside would be having to check the most current FAQ constantly to see what a card 'really' says.

The player with the greater score receives a win, and his opponent receives a loss. If the winning player’s score is fewer than 12 points more than his or her opponent’s score, that player receives a win. If both players have the same score, the game ends in a draw.

So no more modified wins?

Also, Page 14 of the FAQ still references ships with multiple Tacticians on it. Seems like someone forgot to do some editing.

Full bullet for what you mentioned:

At the end of the current round, the match time limit has been reached. (If time is called mid-round, players must finish the round.) Each player calculates their score by adding together the total squad point value of their opponent’s destroyed ships, including Upgrade cards equipped to those ships. The player with the greater score receives a win, and his opponent receives a loss. If the winning player’s score is fewer than 12 points more than his or her opponent’s score, that player receives a win. If both players have the same score, the game ends in a draw.

Looks like they forgot to add modified win into the statement you quoted.

Aw, they nerfed my shoot-for-the-bottom of each bracket strategy :(

They clearly say the debris that comes with the raider isn't allowed at standard tournaments.

Wait, am I reading it right that you now cannot boost/barrel roll yourself off the board? Awesome.

If they specifically ban wave 7 at nationals does that mean wave 7 will actually be available there? I'm not going but it'll be nice to have the rest of the cards spoiled!

Edited by TasteTheRainbow

Damage suffered from other game effects (such as

Seismic Charge, asteroids, Feedback Array, or damage

received for being at Range 1 of a ship hit by Assault

Missiles) does not cause a ship to discard Stealth device

Thank the Emperor.

Looks like you can't barrel roll, decloak or boost off the board anymore either.

EDIT: :ph34r:

Edited by Logus Vile

Adding 'limited' to Tactician seems to be a continuation of the philosophy behind the cloak nerf. The philosophy being "We're not afraid to come out and actually change how a printed card works on a fundamental level by completely adding or changing text"

Have you proxied a YV-666 with three Tacticians on it? You can run it with an ion cannon, too, if you want to be really mean. The change needed to be made, I think, and I'm really happy to see it hit prior to Nationals.

If they specifically ban wave 7 at nationals does that mean wave 7 will actually be available there? I'm not going but it'll be nice to have the rest of the cards spoiled!

"Any new product released at Gen Con 2015 will not be legal for the 2015 North American Championship."

Raider or Wave 7 or both.

I was hoping they would implement partial points scoring but I guess the 75 minute round mandate will still help curtail the dominance of points fortresses.

I was hoping they would implement partial points scoring but I guess the 75 minute round mandate will still help curtail the dominance of points fortresses.

It's been that way, and it hasn't. :(

If they specifically ban wave 7 at nationals does that mean wave 7 will actually be available there? I'm not going but it'll be nice to have the rest of the cards spoiled!

"Any new product released at Gen Con 2015 will not be legal for the 2015 North American Championship."

Raider or Wave 7 or both.

Hmmm, does seem to imply there will be an early Gen Con release again.

I'm curious why they didn't just make a ruling that Tactician does not stack with itself using the precedence of the 'single opportunity' rule. Seems like it would have been easier than chaging the text on the printed card. In fact, they could do that across the entire game and really limit the possibility of broken combos in the future

I was hoping they would implement partial points scoring but I guess the 75 minute round mandate will still help curtail the dominance of points fortresses.

I'm glad it's been standardized. Let's hope the TOs follow through with it, though.

"Q: Can a ship decloak or perform a boost or barrel roll that

would cause it to go outside the play area (and thus flee

the battlefield)?


A: No. A ship cannot decloak or perform a boost or barrel roll if this would

cause its base to go outside the play area."


IT'S ABOUT **** TIME. No more "oh no, my ace pilot just randomly accidentally fled the battle".


Now let's get Boost for Large ships to mirror the change to Barrel Roll and we'll be all set...

75 minuet rounds, yikes tournaments will take all day, but I guess less games going to time with an extra 15 minuets. Of course let say 4 matches a game 75 minute match with 15 min between matches that would be 6 hours just for the Swiss.