Think "Late 80's Technology". Few cogitators had a GUI interface, only the extremely rich had cell phones (and they were huge and bulky) the Internet was for universities to share datasets (and incredibly slow and expensive), mainframes were huge...etc. etc. etc.
Remember, this game was written and developed in the late 80's and they actually went into quite a bit of detail on how technology worked.
As for how to explain the "Dark Age of Technology" in a way youngsters understand, imagine yourself to be 80 years old. Maybe, if you're lucky or just determined, you know how to log on to the "hard drive" and get on "your" Internet and send an email. If you even bother with a computer, you don't understand it, how it works or what you can actually do with it. When it breaks (i.e. when you break it...say the "coffee cup holder") you curse at it, like it had a mind of its own and had a personal grudge against you (the Machine Spirit is angry). Forget cell phones. Too many fancy buttons. I'll use the rotary dial if it's all the same to you! If you're a Brit, think back to when you only had 3 government TV channels, BBC1,2 and 3. Most people didn't even have a TV.
Many planets (i.e. Timbuk 7, Somalia Core, Veetnaam Prime and all the planets of Bumfuk Egyptae Sector) don't even have that. They've only got the shiny things the Rogue Trader brought to trade for their glowing rocks and no infrastructure. I.E. they probably have plenty of weapons, basic communications devices, some pots and pans and not much else.
"Ok, you've got a personal vox. Awesome. Make a Tech Use roll"
"Three successes!"
"Doesn't work"
"Why not??!??"
"Are you a Tech Priest?"
"No."
"Then you're S.O.L. Make an Intelligence check"
"Two successes..."
"You realize it only works on certain planets and works best in Hives or other big cities. But you have no idea why that would be."
I hope that helps.
Before I make the claim that Rick Priestley is a genius the likes of Jules Verne, I'll say that in the original Rogue Trader Mind Impulse Units functioned startlingly like modern Bluetooth devices.
Remember now, they didn't have Bluetooth or WiFi back when WH40k:RT was written. It was still "Science Fiction"
For example, MIU's have to be "mated" to the device they control and there's some sort of authentication/encryption process between the two, much like Bluetooth setups. They're both relatively short range and interlink the two devices.
It's startling how much the function is the same. However the big difference is how they actually work. Bluetooth of course, is radio technology. MIU's originally were powered by psychic impulse. Every human (except nulls and pariahs) has (or had) in 40k a spark of latent psychic ability.
If you want me to expound on the implications of this, I'd be glad to, but I'll spare those who don't want to read an unnecessary essay and ask:
In your game, do you favor the "Bluetooth" approach, or the "Psychic Impulse" approach and if the latter, how do you explain/justify other techno-"mysteries". Personally, I favor the Bluetooth explanation as it seems more sensible when trying to quantify certain things in game mechanics terms that are fuzzy in the rules, like: How many ServoSkulls can I control at once? Can I control someone else's Cherub? (Originally, you couldn't because it's "psychically bonded" to the owner...but with technology... as with all other devices controlled by MIU.)
I'll shut up now...