Greetings,
I have seen a lot of topics regarding "flamers being overpowered", but not in regard to Webbing Grenade... and I wonder...
True, those buggers are rated "rare", but for this you get a grenade with Blastradius(3) and a Snare(2). The later means, that everbody in said blast radius needs to pass Agility(-20) or will be SNARED. On -their- action, they can try to break free, but before that, they are considered to be HELPLESS (end of the SNARE paragraph, p.149, DH2nd Core rules)
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Weapon Skill tests made to hit unconscious or otherwise helpless targets automatically succeed with a number of degrees of success equal to the attacker’s Weapon Skill bonus. When rolling damage against such a target, roll the dice for damage twice and add the results.
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I currently think about a group having a high initiative , high BS character with webber grenades. This bugger throws the grenade at the bad guy, and if this one isn´t passig the Agility(-20) upon impact and
a) Happens to be lower in the Initiative order then the next PC
b) happens not to pass his (-20)-wiggle/burst-free-check
is ready to get it from the next NPC in the group (see rules for Helpless above).
Exchange the grenade for a webbing pistol, and things get "nasty-by-raw".
I am coming up with this while (as a GM) planning a Assasination attempt. This one-two-punch combination starts to sound mean...