Lord knows I've said my peace on Morality and how I feel it's a narrative dead end. But never one to shy away from shooting off my mouth, let me say this. . . .
What GM runs games in which the players do nothing? Why aren't you challenging them with difficult situations that require tough choices?
I'm torn between explaining how my out of context quote is being misconstrued, or wondering why a post from more than a year ago is suddenly worth debate.
