Some thoughts on Rebels list,

By Deagles, in X-Wing Squad Lists

I've ran a 100pt 2B 2Z list in the past and have had some decent results from it. So now I'm just poking around with it (Variantion) to see what I can come up with.

Original- 100pts

Ten Numb- VI, Mangler, FCS

Dagger B Wing- FCS, Flechette Torpedoes, Munitions Failsafe

Arien Cracken (Z95)- VI

Tala Z95)

Like I said, I've had some luck with this list. Ten and Dagger operate together while Arien and Tala flank or support when needed. Ten and Mangler are a good combo, switch to main guns when at Range 1. The Dagger I managed to use the Torpedoes maybe once...and Failsafe is good to have too.

Variation- 100pts

Ten Numb- VI, Flechette Cannon, FCS

Dagger- FCS, Flechette Cannon

Arien Cracken- VI

Tala- Ion Pulse Missiles

Idea for this is to use Ten, Dagger to cause as much Stress as possible at ranges 2,3 with the Flechette Cannons. Range 1 use normal cannons for the +1 attack dice. Arien and Tala are pretty much support, with hopefully the Tala being able to get a shot off with the IPM. Other option would be too drop Arien and add Lt Blount...but not sure about which Elite card would work with Blount either.

Some suggestions on the Variation list is always welcome.

Doug

Keep the mangler on Numb. It allows you to change a hit into a crit. This plays into Numb's ability of an uncancellable crit. No dice or tokens can stop it.

If you're using a Flechette Torp for stress cheese Munitions Failsafe shenanigans why not take Nera Dantels? She kinda quadruples the coverage. Give her Deadeye and she basically stresses anything in range on demand.

If you're using a Flechette Torp for stress cheese Munitions Failsafe shenanigans why not take Nera Dantels? She kinda quadruples the coverage. Give her Deadeye and she basically stresses anything in range on demand.

I would have to drop either Ten or one of the Z95's for Nera, but a good call on that too.

Keeping the Mangler on Ten is always a good option to keep too

Kinda stuck here now...

Nera B Wing- FCS, Flechette Torpedoes, Deadeye, Munitions Failsafe

2x Gold Y Wings- Title card, Ion Cannons, R2 Astromech

80pts on the dot...what to do with the other 20?

Kinda stuck here now...

Nera B Wing- FCS, Flechette Torpedoes, Deadeye, Munitions Failsafe

2x Gold Y Wings- Title card, Ion Cannons, R2 Astromech

80pts on the dot...what to do with the other 20?

Well, you've got 3 turrets with high hp and low agility.

May I suggest that you spend 20 points on the reverse? Say... an A-Wing?

A Proto-Procket is 20 points, as is a Chardaan Green with 3 points of non-missile upgrade...

Me I'd go farlander over numb give him stay on target FCS you save five points and have a very efficient killer.

38 points is too much to invest in a b-wing it will get focused down too quick to make its points back for you ten is just a bad pilot.

Me I'd go farlander over numb give him stay on target FCS you save five points and have a very efficient killer.

38 points is too much to invest in a b-wing it will get focused down too quick to make its points back for you ten is just a bad pilot.

Got a good chuckle at this option after looking at it. I was thinking..."Why would I put SoT when it causes stress?" Then I looked at Farlander's ability..."Oh...that's why. DOH!!" Lol.