Hello guys !
I've added an Assault Frigate to my Rebel fleet and played it for a couple of games, really enjoying the boat so far. The main build I've used was : Mark B, Gallant Heaven, Adar Tallon, Expanded Hangar Bay and ECM, because it felt like the obvious build to maximize any squadron-based support.
However, I've noticed in games that very often my fighters would be either out of the action if I kept them at the 1 range or would be out of the 1 range of the ship if I wanted to play it a bit safer.
So, the question was, wouldn't it be more interesting to throw the Gallant Heaven on a Mark 2 with Expanded Hangar Bay, losing 1 squadron to activate per activation, but being more effective at close range due to the extra blue dice in the front and rear arcs, while offering a good anti-fighter barrage, further improving fighter superiority ? Due to the short range of the fighters, I'd imagine the Gallant Heaven would want to be up close and personal.
On the other hand, for Paragon, since you can add a black die at any distance, wouldn't a Mark B be more interesting ? Staying at long range blasting the enemy boat from two arcs while sending 3 squadrons as a fighter screen to intercept both incoming fighters and incoming ships.
I'm curious to hear your thoughts on that ![]()