Armada/Imperial Assault/X-Wing Battle of Endor

By Mark Meredith, in Star Wars: Armada

I've got an idea for a game to run at the shop.

You'd start off the morning with a 3v3 battle of ground battle of Endor with Imperial Assault. You'd build a map with a forest exterior and a bunker interior. The players, with Han and Chewie on the team, would lead an assault into the bunker, trying to take down its shields. Their success or failure would determine the success or failure of the next mission.

Next, we'd play through an Armada mission, where rebels are trying to attack the Death Star, again as a 3v3 battle. If the players managed to win the Imperial Assault battle, they are sending in fighters toward the DS, with each fighter squadron getting through adding points to the X-Wing game. If they failed, they need to get two squadrons to the DS for each 1 they'd have to get if they succeeded.

In the X-Wing game, it would take place inside the DS's core, with the reactor set up in the center. The rebels would be attempting to blow it up, with the Imperial player trying to protect it. For each point the rebels got with ships getting inside the DS from the previous game, they'd get 75 points to send into the core.

Thoughts?

I love the concept. I do not however have any experience playing Imperial Assault. That said the Armada to X-wing transition looks very interesting. Working with sets of lines of obstacles in the Death Star's "superstructure" would add to the excitement of which turn in the maze the fighters take. Perhaps even some dead ends making a K-turn necessary to try to turn around lest the ship fly into a fatal collision :o.

The only issue I see is building said maze. That said I have seen a very nice version of the trench run on the Youtubes.

This may be a nice template for working that out.

Edited by Crawfskeezen